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Thread: Falling loyalty

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  1. #1

    Default Re: Falling loyalty

    Generally speaking, generals stationed far from the your capitol will not feel appreciated, especially if they are in underdeveloped settlements and have high command (I think it's 5+), then you need a fortress or large city to keep them from developing the minuses.

    With chiv generals, I believe executing prisoners as well as exterminating/sacking settlements has a chance to bring them disloyalty, though I'm not entirely sure about that. Fighting battles does bring it up, but I believe you need to fight meaningful battles (not 3:1 odds slaughterfests), and even doing so will allow you to about break even unless you literally fighting a meaningful battle every turn.
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  2. #2

    Default Re: Falling loyalty

    Quote Originally Posted by Delwack View Post
    Generally speaking, generals stationed far from the your capitol will not feel appreciated, especially if they are in underdeveloped settlements and have high command (I think it's 5+), then you need a fortress or large city to keep them from developing the minuses.

    With chiv generals, I believe executing prisoners as well as exterminating/sacking settlements has a chance to bring them disloyalty, though I'm not entirely sure about that. Fighting battles does bring it up, but I believe you need to fight meaningful battles (not 3:1 odds slaughterfests), and even doing so will allow you to about break even unless you literally fighting a meaningful battle every turn.
    if you're at peace, or if your general is far from the frontlines then fighting rebels it is, except they don't spawn that much (if one does u have to pick which one of your 'unappreciated generals' you'll fight it with). That concept makes me miss rebel spawning rate in RTW Plus, putting generals in castle-type settlement (fortress, in case no large cities in far from capital regions) is a quick way for them to gain 'Poor w/ Taxes' trait (a -ing 10% decrease in taxes)
    ...then again, rebels lessens that gold that enters your coffers (very important, perhaps more). the only solution i can think of is to adopt at minimum 'Loyal' (which means at least 1-2 chiv, and 7 loyalty guys, not bad) and babysitting 'royal' blood family members. it should be manageable, no?

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