The engine supports normal maps? Hmmm that's interesting. Have you tried it and it works??!Actually it isn't. The details lie with the normal map which the engine supports, but CA dont utilize very well. The polycount for that orc head will be only slightly higher than an average vanilla head. Ofcourse the lowpoly one wont look just as smooth as this one around the edges, but close.
Can you show us the difference in-game between a regular orc and this high-detail one? *cough* screenshot *cough*![]()
"Why did we attack the Iceni? Why did we destroy that cargo? I can live with being a pawn if the game makes sense!" - Wingman, Mission 3: The Romans Blunder, Freespace 2
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