Wow! Wait a second, that's too detailed for ingame, are you gonna use that for faction portraits for example? Or animated CGI videos?
Wow! Wait a second, that's too detailed for ingame, are you gonna use that for faction portraits for example? Or animated CGI videos?
"Why did we attack the Iceni? Why did we destroy that cargo? I can live with being a pawn if the game makes sense!" - Wingman, Mission 3: The Romans Blunder, Freespace 2
Actually it isn't. The details lie with the normal map which the engine supports, but CA dont utilize very well. The polycount for that orc head will be only slightly higher than an average vanilla head.
Ofcourse the lowpoly one wont look just as smooth as this one around the edges, but close.
yes
maybe ... i guess you'll just have to wait and see![]()
Last edited by Alletun; 08-13-2008 at 12:53.
Gah more teases. Well with all this stuff it will truely be epic. Though we are not asking for updates every day just every couple of weeks and replies every now and again.
Excellent!
+ Yes, as Slanted said, we want more! at least 5 pics...
No, better that pics and quicker, tell us Alletun, what is the progress? You know, x units done, x% of the faction, campaign map...
Lot of Warhammer fans, here in Cracow is waiting to play this mod!
Godspeed! =]
HOLSHTYHTIFFSJKWATTTTTT
<3
well guys, im off like a lepper teste
"Why did we attack the Iceni? Why did we destroy that cargo? I can live with being a pawn if the game makes sense!" - Wingman, Mission 3: The Romans Blunder, Freespace 2
"Why did we attack the Iceni? Why did we destroy that cargo? I can live with being a pawn if the game makes sense!" - Wingman, Mission 3: The Romans Blunder, Freespace 2
good to see this mod is still active![]()
Ambassador from The RTS Gamers Union
cool work done in here for these mod is good that its continues alive can wait to playhope it looks as cool as it really is
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