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Thread: The mod will continue.

  1. #1
    Warhammer: Total War Team Member Krazysigmarite's Avatar
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    Default The mod will continue.

    Bwain, thank you for everything you've done for both the warhammer mod and the modding community. It's totally understandable that you simply don't have the time for the hobby anymore, and I wish you the best of luck with all things.

    As for the Warhammer mod, work WILL continue on it. The mod is not dead, there just may be a change in the leadership. Alletun and I will make a decision on what to do next--but keep up hope. Warhammer II: Total War will continue!

    Thanks everyone for your support thus far, and expect some fresh screenshots soon enough.

    -Krazysigmarite

  2. #2
    Member Member Taranaich's Avatar
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    Default Re: The mod will continue.

    I never doubted it: even without Bwian, the mod has some exceptional modelers in Casuir, Alletun and yourself, which are obviously important to the mod.

    Best of luck lads!

    "Know, O Prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an age undreamed of, when shining kingdoms lay spread across the world, like blue mantles beneath the stars...
    Is fhearr fheuchainn na bhith san duil.

  3. #3

    Default Re: The mod will continue.

    Yeah, I knew the mod would survive, a project like this won't die so easile many, many thanks to Bwian, who took this mod to point wehere it is now (and I think that was a lot of work)

    Maybe you should post the new teamroster, Krazysigmarite, to avoid confusion. Great that you and Alletun keep the mod going, kudos for both of you!
    There is no such thing as the best winnig, the one to screw up first loses.

    -My dog has no nose!
    -Then how does it smell?
    -awfull!

  4. #4
    Member Member essi2's Avatar
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    Default Re: The mod will continue.

    Good to hear that the modding will continue even though bwian has left the team
    Ambassador from The RTS Gamers Union

  5. #5

    Default Re: The mod will continue.

    Good to know that you are back in business. Wish you all the best.;)

  6. #6

    Default Re: The mod will continue.

    Thank you so much for keeping this mod updated and alive!
    thought.. sad about bwian, understand him thou.

  7. #7
    Annoying Warhammer know-it-all Member DrZoidberg's Avatar
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    Default Re: The mod will continue.

    I've got a tonne of unit cards I've written. Who do I send them to now? I was/am the official unit card writer.
    Sorry you must have been boring. -Dr Zoidberg

  8. #8
    oh NOM NOM NOM Member Spankfurt's Avatar
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    Default Re: The mod will continue.

    You should get Zapp. That guys is a class act.

    BUt srsly. I'm going to need some other hero to read my bed time stories and tuck me in at night now that Bwians gone :(
    Last edited by Spankfurt; 06-12-2008 at 20:50.
    ­­well guys, im off like a lepper teste

  9. #9

    Default Re: The mod will continue.

    waaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyy

    gd news
    For Middenheim & The Empire!

  10. #10

    Default Re: The mod will continue.

    I believe in the fact that you guys will be able to complete the long journey you embarked upon.

    And Godspeed Bwain, you will not be forgotten.

  11. #11
    Member Member Pantsalot's Avatar
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    Default Re: The mod will continue.

    Quote Originally Posted by Spankfurt View Post
    You should get Zapp. That guys is a class act.
    Even though he was the head-modder of the first warhammer total war mod, Zapp has not
    been too interested in joining it seems, although showing support commonly it seems.

    & tyvm for continueing the mod guys, I'm sure every1 (including me ofc) understand y Bwian left
    although it's a pity that we couldn't experience anymore of his models including that chariot..

  12. #12

    Default Re: The mod will continue.

    Quote Originally Posted by Pantsalot View Post
    it's a pity that we couldn't experience anymore of his models including that chariot..
    If I'm correctly the chariot was near-completion, which means that someone, of the team can do the final tweaks nd stuff to make it work, I think the chariot will be he his last model, which means that that will also his greatest model. But just w8, time will tell.
    There is no such thing as the best winnig, the one to screw up first loses.

    -My dog has no nose!
    -Then how does it smell?
    -awfull!

  13. #13

    Default Re: The mod will continue.

    atually i remeber he offered to help a while ago maybe we should leave it to him
    For Middenheim & The Empire!

  14. #14
    oh NOM NOM NOM Member Spankfurt's Avatar
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    Default Re: The mod will continue.

    Make the mod guys :(

    GOGO RUSHRUSH!
    ­­well guys, im off like a lepper teste

  15. #15

    Default Re: The mod will continue.

    Quote Originally Posted by Pantsalot View Post
    Even though he was the head-modder of the first warhammer total war mod, Zapp has not
    been too interested in joining it seems, although showing support commonly it seems.
    Acutally, I was never any kind of "head-modder". I was not a good modder either :P I'm not that now either, but I'm of course a lot better at least.

    And I did ask to join this mod too, but they didn't need more artists at that time, and now that I'm working with the Dominion of the Sword mod, I won't have time anymore. I must admit though, it would have been fun to work in a warhammer mod again.
    Last edited by Zapp; 06-27-2008 at 11:49.

  16. #16
    Member Member Pantsalot's Avatar
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    Default Re: The mod will continue.

    This mod is die-ing brutally, there used to be a post everyday whether by just a player
    or by the team but now it's nearly been & month & there's barely been 3 posts..
    The entire modding team better be on holiday atm becuz this is not a gd sign

  17. #17
    oh NOM NOM NOM Member Spankfurt's Avatar
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    Default Re: The mod will continue.

    You really do type like a Scottsman would speak. This is unnacceptable.
    ­­well guys, im off like a lepper teste

  18. #18
    Warhammer: Total War Team Member Krazysigmarite's Avatar
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    Default Re: The mod will continue.

    DOOOOOOOOOOOOOOOOOOOOOOOOOOOOM


    THE SKY IS FALLING AHHHHHHHHHHHH


    Seriously. We're not a paid dev. team. Have some patience.
    Last edited by Krazysigmarite; 08-12-2008 at 21:18.

  19. #19
    Warhammer: Total War Team Member Alletun's Avatar
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    Default Re: The mod will continue.

    Alright if your dying for an update ... i dont generally shows WIP's ...

    Orc head now with a detailed normal-map

    Last edited by Alletun; 08-13-2008 at 08:11.

  20. #20
    Daimyo, Sultan & True Roman Member Crian's Avatar
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    Default Re: The mod will continue.

    Wow! Wait a second, that's too detailed for ingame, are you gonna use that for faction portraits for example? Or animated CGI videos?



    "Why did we attack the Iceni? Why did we destroy that cargo? I can live with being a pawn if the game makes sense!" - Wingman, Mission 3: The Romans Blunder, Freespace 2

  21. #21
    Warhammer: Total War Team Member Alletun's Avatar
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    Default Re: The mod will continue.

    Quote Originally Posted by Crian View Post
    that's too detailed for ingame
    Actually it isn't. The details lie with the normal map which the engine supports, but CA dont utilize very well. The polycount for that orc head will be only slightly higher than an average vanilla head.
    Ofcourse the lowpoly one wont look just as smooth as this one around the edges, but close.

    Quote Originally Posted by Crian View Post
    are you gonna use that for faction portraits for example?
    yes

    Quote Originally Posted by Crian View Post
    Or animated CGI videos?
    maybe ... i guess you'll just have to wait and see
    Last edited by Alletun; 08-13-2008 at 12:53.

  22. #22

    Default Re: The mod will continue.

    Gah more teases. Well with all this stuff it will truely be epic. Though we are not asking for updates every day just every couple of weeks and replies every now and again.

  23. #23

    Default Re: The mod will continue.

    Excellent!

    + Yes, as Slanted said, we want more! at least 5 pics...

    No, better that pics and quicker, tell us Alletun, what is the progress? You know, x units done, x% of the faction, campaign map...
    Revan Shan / Mayorcete / Teuton Arrasador

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  24. #24

    Default Re: The mod will continue.

    Lot of Warhammer fans, here in Cracow is waiting to play this mod!
    Godspeed! =]

  25. #25
    oh NOM NOM NOM Member Spankfurt's Avatar
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    Default Re: The mod will continue.

    HOLSHTYHTIFFSJKWATTTTTT

    <3
    ­­well guys, im off like a lepper teste

  26. #26

    Default Re: The mod will continue.

    For what it’s worth guys; I won’t offer any help or anything. But if you do finish this project, I will play it. That’s promise!

    - Cheers

  27. #27
    Member Member Pantsalot's Avatar
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    Default Re: The mod will continue.

    Well that pick sure is a moral booster for the spectators
    Although I was just questioning this fact becuz everything was happening
    far quicker b4. Would be gd if u could give us some sort of weekly update
    of what u have done..

    Quote Originally Posted by Spankfurt View Post
    You really do type like a Scottsman would speak. This is unnacceptable.
    What's wrong with speaking like a Scotsman? U planning on ethnically cleansing the forum
    of all Scots? btw I watched too much American TV as a kid so I ended up picking up the American
    accent & strangely it's spelling, although I'm being told off for doing so now.

    So blame the way I type on US speaking! [The citizens motto: BLAME AMERICA]

  28. #28
    Daimyo, Sultan & True Roman Member Crian's Avatar
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    Default Re: The mod will continue.

    Quote Originally Posted by Alletun View Post
    Actually it isn't. The details lie with the normal map which the engine supports, but CA dont utilize very well. The polycount for that orc head will be only slightly higher than an average vanilla head. Ofcourse the lowpoly one wont look just as smooth as this one around the edges, but close.
    The engine supports normal maps? Hmmm that's interesting. Have you tried it and it works??!

    Can you show us the difference in-game between a regular orc and this high-detail one? *cough* screenshot *cough*



    "Why did we attack the Iceni? Why did we destroy that cargo? I can live with being a pawn if the game makes sense!" - Wingman, Mission 3: The Romans Blunder, Freespace 2

  29. #29

    Default Re: The mod will continue.

    Quote Originally Posted by Crian View Post
    The engine supports normal maps? Hmmm that's interesting. Have you tried it and it works??!

    Can you show us the difference in-game between a regular orc and this high-detail one? *cough* screenshot *cough*
    All (a lot at least) models in the game have normal maps, even though they are often quite mediocre.
    Last edited by Zapp; 08-16-2008 at 15:54.

  30. #30
    Daimyo, Sultan & True Roman Member Crian's Avatar
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    Default Re: The mod will continue.

    Quote Originally Posted by Zapp View Post
    All (a lot at least) models in the game have normal maps, even though they are often quite mediocre.
    Really? I see, it was hard to tell, they all seemed... well, mediocre like you said. I can't wait to see what Alletun manages to accomplish with this.



    "Why did we attack the Iceni? Why did we destroy that cargo? I can live with being a pawn if the game makes sense!" - Wingman, Mission 3: The Romans Blunder, Freespace 2

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