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Thread: Casualty Healing/Recovery rates...

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  1. #1

    Default Re: Casualty Healing/Recovery rates...

    Not sure, even against peasants, wounds will not heal easily, while they do against "elite" archers. Where's a CA Dev when you need one...

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  2. #2
    Not at all like my Avatar Member gamerdude873's Avatar
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    Default Re: Casualty Healing/Recovery rates...

    Thanks for the help i've been a little busy the past few days... so i'll try it out now
    Suppose you were an idiot. Suppose you were a member of Congress. But I repeat myself. - Mark Twain

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  3. #3

    Default Re: Casualty Healing/Recovery rates...

    hi all, will battlesurgery work with rtw.exe? and how can i enable it on computer controlled factions and to the loosing side as well..

    will this work?

    Trigger HealingTouchTrigger
    WhenToTest PostBattle

    Condition isGeneral
    and CharacterIsLocal
    and CharacterIsNotLocal
    and WonBattle
    and LooseBattle

    Affects HealingTouch 1 Chance 100

  4. #4

    Default Re: Casualty Healing/Recovery rates...

    First of all, this trigger will never work, because a battle can't be won and lost at the same time (there is no "or" operator on the engine, you'd have to use different triggers). Secondly, even if it is triggered, it will not "activate" the trait at that time and heal soldiers, it will just give the trait to the general. And finally, it's hardcoded afaik that the losing side cannot heal its casualties. AI-controlled factions can take the trait too, of course if you don't put a "CharacterIsLocal" condition in the trigger.

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

  5. #5

    Default Re: Casualty Healing/Recovery rates...

    yea, thats what i was thinking.. i should have seperated the two conditions to make it clearer, eheh.. and too bad if it wont work with the loosing side though..

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