Not sure, even against peasants, wounds will not heal easily, while they do against "elite" archers. Where's a CA Dev when you need one...
Not sure, even against peasants, wounds will not heal easily, while they do against "elite" archers. Where's a CA Dev when you need one...
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
Thanks for the help i've been a little busy the past few days... so i'll try it out now
Suppose you were an idiot. Suppose you were a member of Congress. But I repeat myself. - Mark Twain
I may be drunk Miss, but you're ugly. In the morning I'll be sober, and you'll still be ugly. -Winston Churchill
hi all, will battlesurgery work with rtw.exe? and how can i enable it on computer controlled factions and to the loosing side as well..
will this work?
Trigger HealingTouchTrigger
WhenToTest PostBattle
Condition isGeneral
and CharacterIsLocal
and CharacterIsNotLocal
and WonBattle
and LooseBattle
Affects HealingTouch 1 Chance 100
First of all, this trigger will never work, because a battle can't be won and lost at the same time (there is no "or" operator on the engine, you'd have to use different triggers). Secondly, even if it is triggered, it will not "activate" the trait at that time and heal soldiers, it will just give the trait to the general. And finally, it's hardcoded afaik that the losing side cannot heal its casualties. AI-controlled factions can take the trait too, of course if you don't put a "CharacterIsLocal" condition in the trigger.
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
yea, thats what i was thinking.. i should have seperated the two conditions to make it clearer, eheh.. and too bad if it wont work with the loosing side though..
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