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  1. #1

    Default Re: Casualty Healing/Recovery rates...

    Quote Originally Posted by Squid View Post
    Traits are generally not save game compatible, if you want any shot of the change being save game compatible, add the new trait to the bottom of the trait list, the trigger can go anywhere, as can the descriptions in export_VnV. As an aside there are a couple of mistakes in the trait code above, the trigger is incorrect, as the affects line isn't correctly formed, also you are missing the level name entries for the three levels.
    Fixed.
    RTR VII Developer

  2. #2
    Not at all like my Avatar Member gamerdude873's Avatar
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    Default Re: Casualty Healing/Recovery rates...

    I thought some parts of that script looked kinda funky when i compared it to the other scripts. Thanks a bunch guys, i'll go implement it and check it out. I'll start a new game and see if that fixes the wierd traits issue too...
    Suppose you were an idiot. Suppose you were a member of Congress. But I repeat myself. - Mark Twain

    I may be drunk Miss, but you're ugly. In the morning I'll be sober, and you'll still be ugly. -Winston Churchill

  3. #3
    Not at all like my Avatar Member gamerdude873's Avatar
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    Default Re: Casualty Healing/Recovery rates...

    ARGGGHHHH.....

    I followed all the suggestions... The trait works now for my saved game (the only thing is that it doesn't send me a message saying that he got it...not important though). My trouble is that i can't start a new game at all. I get another CTD...

    THis isn't a huge issue at the moment, but it would be nice to fix it now ahead of time. THanks.

    (I feel like i'm playing a sick and twisted version of "Wack a Mole" right now. One thing fixed, another breaks!)
    Suppose you were an idiot. Suppose you were a member of Congress. But I repeat myself. - Mark Twain

    I may be drunk Miss, but you're ugly. In the morning I'll be sober, and you'll still be ugly. -Winston Churchill

  4. #4
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Casualty Healing/Recovery rates...

    To get the message you do need to add a line to the level/s you want the message for eg:
    Code:
    	Level HealingTouchLevel1
    		Description HealingTouch1_desc
    		EffectsDescription HealingTouch1_effects_desc
                    GainMessage HealingTouch1_gain_desc
    		Threshold 1
    and
    {HealingTouch1_gain_desc} Message blurb............
    in the text file

    If you can't start a new campaign I'd suspect a problem in descr_strat, check any changes you made in that.
    (have fun mole whacking!)
    Not used mods before? Looking for something small and fun?!
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  5. #5
    Not at all like my Avatar Member gamerdude873's Avatar
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    Default Re: Casualty Healing/Recovery rates...

    Where the heck do you put this? You didn't exactly say, and i can't find where it might go:

    "{HealingTouch1_gain_desc} Message....."

    and whats the file path for "descr_strat"? I can't find that either...

    Sorry, but like i said, i'm still learning the ropes for this.

    (And just a reminder... I'm using Europa Barbarorum incase any1 missed that in first post)
    Suppose you were an idiot. Suppose you were a member of Congress. But I repeat myself. - Mark Twain

    I may be drunk Miss, but you're ugly. In the morning I'll be sober, and you'll still be ugly. -Winston Churchill

  6. #6
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Casualty Healing/Recovery rates...

    Search is your fried, search the EB directory to find descr_stat, and the gain message goes in the same place as all the other messages.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

  7. #7
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Casualty Healing/Recovery rates...

    oh well, if you hadn't found descr_strat.txt before (in .../data/world/maps/campaign/campaign_name...)
    then you can't have made an error in it!

    Did you remove any old traits while you were doing this? Note also that the trigger can go anywhere in the trigger section at the bottom of the traits file. But don't put a trigger in amongst the traits or you'll stop the traits below it being read (If it accepts it at all).
    Not used mods before? Looking for something small and fun?!
    Download the:

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