I'll be posting my findings regarding possible logical errors regarding certain traits and triggers in this thread.
Here is the first one (copy-paste from 1.1 file)
Code:
;------------------------------------------
Trigger temple_of_battle_GoodLeader_low_charisma
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_battle_temple
and Trait NaturalCharisma < 3
and Trait GoodLeader < 1
Affects GoodLeader 1 Chance 2
;------------------------------------------
Trigger temple_of_battle_GoodLeader_med_charisma
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_battle_temple
and Trait CharismaRating = 2
and Trait GoodLeader < 1
Affects GoodLeader 1 Chance 4
;------------------------------------------
Trigger temple_of_battle_GoodLeader_high_charisma
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_battle_temple
and Trait NaturalCharisma > 4
and Trait GoodLeader < 1
Affects GoodLeader 1 Chance 8
Shouldn't it be ...
Code:
...
;------------------------------------------
Trigger temple_of_battle_GoodLeader_med_charisma
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_battle_temple
and Trait NaturalCharisma > 2 ;;; instead of 'CharismaRating = 2'
and Trait NaturalCharisma < 5
and Trait GoodLeader < 1
Affects GoodLeader 1 Chance 4
...
?
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