Hi Jxrc,Sorry, but this was removed in R:TW. It's a shame really - although the M:TW system wasn't perfect, the factions came back a little too strongly for my liking, it was a very interesting feature.I've never had a problem with them before. All units do need to be a certain distance from their enemies to be able to charge though, which could be causing the problem.Originally Posted by Jxrc
Man of the Hours usually only occur when there is a low general : province ratio to boost up the number of family members. The same applies to adoptions as well which also are much more common under these circumstances. I think any type of victory is satifactory to gain the event, but I'm not totally sure.Originally Posted by Jxrc
I think that might be a bug of sorts - I've noticed it occasionally happen too without a decent explaination.Originally Posted by Jxrc
Sorry, but not in R:TW. This was another feature that was sadly removed between M:TW and R:TW. It was most certainly one of my most favourite part of the game and really added to that feel of immersion. A function mildly comparable to the old M:TW style civil war exists in Barbarian Invasion however, although it only applies to certain factions (only the Romans) and is less wide-spread. Esentially, it's just a fancy settlement revolt which any generals currently stationed in that settlement can join if their loyalty levels are low enough.Originally Posted by Jxrc
Yep it's correct, although it's not attributed to where the general first appears, but to where they spend their turns after they appear. Each temple provides it's generals with a specific ancillary providing benefits which fit the description of the God. There also is an increased chance of the general gaining similar traits which correspond to the god's personality (e.g, a general living in a city of Baccus will have a higher chance of ending up as a drunkard).Originally Posted by Jxrc
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