Hi Jxrc,
Quote Originally Posted by Jxrc View Post
My questions would be:

- is there a possibility to see a faction reappear after it has been wiped out (in the event a rebellion takes place for instance) ?
Sorry, but this was removed in R:TW. It's a shame really - although the M:TW system wasn't perfect, the factions came back a little too strongly for my liking, it was a very interesting feature.
Quote Originally Posted by Jxrc
- is there some kind of problem that prevent legionary cohorts from charging ? Each time I try to have those guy close in ASAP, they just keep moving slowly forward behind their huge shields ... Had no problem with Hastati, Principes or early legionary cohorts ....
I've never had a problem with them before. All units do need to be a certain distance from their enemies to be able to charge though, which could be causing the problem.
Quote Originally Posted by Jxrc
- is it possible for the captain that wins a battle fought on the battlemap to become the "man of the hour"? Tried to get one by getting a few heroic victories with a captain with no result at all but the few time I have auto-calc a battle agaisnt a tiny rebel force I got the "man of the hour" message ...
Man of the Hours usually only occur when there is a low general : province ratio to boost up the number of family members. The same applies to adoptions as well which also are much more common under these circumstances. I think any type of victory is satifactory to gain the event, but I'm not totally sure.
Quote Originally Posted by Jxrc
- is the a maximum of times you can try to bribe the same stack ? After a few failed attempts, when my diplomat start the talks the "bribe" option does no longer appear ...
I think that might be a bug of sorts - I've noticed it occasionally happen too without a decent explaination.
Quote Originally Posted by Jxrc
- can a faction go into civil war if it loses too many battles or cities (just like in MTW) ?
Sorry, but not in R:TW. This was another feature that was sadly removed between M:TW and R:TW. It was most certainly one of my most favourite part of the game and really added to that feel of immersion. A function mildly comparable to the old M:TW style civil war exists in Barbarian Invasion however, although it only applies to certain factions (only the Romans) and is less wide-spread. Esentially, it's just a fancy settlement revolt which any generals currently stationed in that settlement can join if their loyalty levels are low enough.
Quote Originally Posted by Jxrc
- is it correct that the temple of the city where a new famility member shows up appear has an impact on his stats and traits ? (seems to me I got better command ratings for family members appearing in city with Jupiter temples while those born in cities with Ceres, Juno or Aprhodite temples are more keen to be "fruitful" etc)
Yep it's correct, although it's not attributed to where the general first appears, but to where they spend their turns after they appear. Each temple provides it's generals with a specific ancillary providing benefits which fit the description of the God. There also is an increased chance of the general gaining similar traits which correspond to the god's personality (e.g, a general living in a city of Baccus will have a higher chance of ending up as a drunkard).

Hope this is helpful