Too bad. Is there a point selecting a higher number than 100 (between 101 and 999 ?). Not that I am not hapy as it is but it seems to me that reducing the number of rebels helps the AI more than the player fro whom rebels are more a nuisance (and a bore) than an actual problem
Ok thus is basically one stack against one stack. Fair enough. Some loved huge battles in MTW (Golden horde and the like) but those were a bit too time consuming for my liking anyway.
Correct indeed as far as Roman are concerned (at least until you've won the game).
If one does such thing he's pretty much asking for trouble and deserves whatever he get
Seems a reasonable rule of thumb to me but there seems to be some cities that are doomed to get out of control. Took Carthage, killed everyone, taxes very high, no agricultural improvement beyond level 2 (the one that takes three turns to build) and still I got a 6.5% increase .... Now I am building peasants each turn to send them to other cities lost in the deserts but it's no longer enough to compensate the population growth ...
Did that just to spend my cash in excess of 50K (weird thing is that I lost two generals while doing so as a result of earthquakes ...) The bore is that if rebels appears in the middle of the desert without being close to any road it takes ages to get to them. IS there a way to now if they are devastating something with any value (farmland and the like) ? If they just burn the desert to the ground, well ... be my guest ...
Was indeed pretty helpful. Many thanks![]()
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