Quote Originally Posted by El Diablo View Post
Yeah the spawing rates is part of the program that is read only at the START of a campaign. Thus it will not change any of the games you have already started.
Too bad. Is there a point selecting a higher number than 100 (between 101 and 999 ?). Not that I am not hapy as it is but it seems to me that reducing the number of rebels helps the AI more than the player fro whom rebels are more a nuisance (and a bore) than an actual problem



Quote Originally Posted by El Diablo View Post
Usually you just take in two or three units of artillery and you can ner rely on the AI to give you any more. Similarly when archers run out of arrows they become pretty expensive and poor light infantry. The best way to get into cities is through sap points rams and towers.
Ok thus is basically one stack against one stack. Fair enough. Some loved huge battles in MTW (Golden horde and the like) but those were a bit too time consuming for my liking anyway.


Quote Originally Posted by El Diablo View Post
I dont think there are princess's as in MTW it is more female family members.
Correct indeed as far as Roman are concerned (at least until you've won the game).

Quote Originally Posted by El Diablo View Post
The only way to lose a game from loss of FM's is if your very poor at looking after them, or if you have them all in one stack that gets slaughtered (or on a boat that gets sunk).
If one does such thing he's pretty much asking for trouble and deserves whatever he get

Quote Originally Posted by El Diablo View Post
This is a tricky one and many people disagree on it (and there has been some quite heated "discussion" her about it). Generally I (note thats me and I am no genius on this game) treat farms as mines - i.e. a source of income. The growth bonus is good if the towns population growth is below 3% at the lower tiers of the town and 2% at city level.
Seems a reasonable rule of thumb to me but there seems to be some cities that are doomed to get out of control. Took Carthage, killed everyone, taxes very high, no agricultural improvement beyond level 2 (the one that takes three turns to build) and still I got a 6.5% increase .... Now I am building peasants each turn to send them to other cities lost in the deserts but it's no longer enough to compensate the population growth ...



Quote Originally Posted by El Diablo View Post
Yes - if they are on your roads they are stopping trade and also causing "devastation" on your farming land. This shows up as blackened "burnt" lookin raes on the map. I highly recommend watch towers if for nothing else they make good early warning systems.
Did that just to spend my cash in excess of 50K (weird thing is that I lost two generals while doing so as a result of earthquakes ...) The bore is that if rebels appears in the middle of the desert without being close to any road it takes ages to get to them. IS there a way to now if they are devastating something with any value (farmland and the like) ? If they just burn the desert to the ground, well ... be my guest ...

Quote Originally Posted by El Diablo View Post
Hope this was of help - but Omanes will be along soon with some better answers.
Was indeed pretty helpful. Many thanks