Since the growth increase generated by "health" facilities (city plumbing and the like) is probably compensated by a reduction in squalor, I suppose that only temples that give growth bonus should be destroyed (and replaced) after they have served their purpose (Tanit and Ceres AFAIK) ? Or is there any kind of builing I am missing ?
The thing is that I run into problem when my captial Carthage was pretty much in the middle of my kingdom that stretched from Spain to Jerusalem and I still got the maximum penalty (80% ?) form loads of cities so that any move closer to one edge would create havoc at the other end. Been building temple of Baal everwhere, upgrading facilities buit by previous owner and police HQ but it seems not to be enough. In another campgain as the Julii, I took everthing in Northern Europe, a big chunk of Spain and small pieces of Russia without trouble and even moving my initial capital so that it seems to me that "distance between capital" is actually measured on the basis of the distance between point A and B rather than on the number of provinces between those. Makes senses but quite a penalty for faction involved in "huge desert provinces" warfare (Scipii, Carthage, etc). Pehaps building huge armies and being broke all the time is the solution to both the squalor and 50,000 denarii problems ...![]()
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