Pantsalot 18:24 06-13-2008
If there would be more factions on the map representing skaven clans, elector counts etc. then the
map layout of the factions currently would have to be split up further making starting difficult & one
might be powerfuller than the other, for example, Reichland to Hochland. With the idea of Skaven
having a senate would mean that they would have to change the structure so that instead of the
Skaven having to get favour from the senate & people to fight each other this could be difficult &
the amount of work that has already been put upon the team this could be considered a waste of
time, I think this should be included in a expansion if the team r ever able to make one.. Though this
is only my opinion.
DrZoidberg 15:16 06-14-2008
The whole point with splitting Rome up into three factions was simply because sooner or later they were going to go head-to-head. There's nothing even remotely like it in Imperial history. Splitting them up is IMHO only warranted if we know they will split apart at one point.
Gorthuar 19:04 06-14-2008
Oh really? Ever heard of the Age of the Three Emperors? One proclaimed himself in Nuln, one in Talabheim, and one in Marienburg (which was an Imperial city at the time). They proceeded to hack at each other for several hundreds of years, and even the Vampire Wars didn't see them united for long. The one to unite the Empire again was, I think, Magnus the Pious in 2300.
Anyway, I'm more into splitting Chaos (which, I understand, is already planned), Greenskins, Skaven (if they manage to get enough provinces, that is...), Tomb Kings and possibly Vampire Counts (again, *very* few provinces, so maybe better not to). The Empire and Bretonnia were just random ideas.
I thank you for your time
Lord Gorthuar de Veris
Cult of Nagash
M2TW allows a maximum of 8 cultures; the 7 defaults (northern_european, southern_european, eastern_european, middle_eastern, greek, and mesoamerican) and one you can add. So it's possible to make some factions a different culture.
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