try descr_sounds_weapons.txt
I used that to change sound per unit for an existing projectile - the unit 'fires' heads which were an existing projectile. Under the head section a unit specific section was added:
The unit does also have an entry in descr_sounds_units_fire.txt as well though.
For how sounds link to animations I did write up how you add them to points on the engine animation:
https://forums.totalwar.org/vb/showthread.php?t=91704
that works for onagers etc which have their animation unpacked - I wasn't sure if it could be done with animations/skeletons that have to be in the pack to work. But if you're fiddling with the animation anyway maybe you'll be able to work that out...?
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