Results 1 to 10 of 10

Thread: Rebellion CTD

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Senshi's Avatar
    Join Date
    Aug 2007
    Location
    Badisch-Sibirien (Southwest Germany)
    Posts
    147

    Default Rebellion CTD

    Once more the common and well-known problem with the rebellion CTD...

    Playing as the Casse, now in 248BC, I recently had a permanent CTD when ending the turn and after some factions already had made their moves. Read here that usually rebellions are the problem, so I started checking the time-consuming "check-all-settlements"...well, finally Palmyra was the bad guy, captured by the Seleucids, but no (absolutely no) soldier was stationed there, so they went rampage.
    I don't have a diplomat at the moment (last one was killd on sea by pirates...) and so force-diplo was no option...

    Reducing population didn't help anything, 400 citizens are still enough to raze the whole ground, it seems...

    Well, so I moved a full stack army down there and conquered the city, going to war with the AS.

    Still no good, high culture penalty and the "capital distance" (well, that was expected...) make them still unhappy.
    So I started crushing all the buildings, built dozens of happiness-buildings with process_cq and finally got above 80% happiness!

    Well, ended the turn and the moment I click I get a CTD...great...anyone has an idea what I can do except giving up on my campaign?

    Changes from original EB:
    -I had applied all the 1.1 fixes avaible before the start of the campaign
    -Using BI.exe
    -Reduced Brigand and pirate spawn_value (I'm pretty sure this is not the problem ;) )

    I checked for other "I want to go rampage"-settlements and Palmyra is the only one...
    Also tried to use the standard rome.exe instead of the BI.exe I use normally, but no good...

    Wanted to finish this one so badly as all the AI acts so incredibly rational this time (AI and rational, it's unbelievable!), they keep alliances, expand mindfully and have a really believable diplomacy among them...

    Wargamer-Project - Kampagne IX

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,442

    Default Re: Rebellion CTD

    Why conquer it or use a diplomat? Just spawn some Seleukid-compatible troops there to stop it rebelling with the create_unit command. Classical hoplites (hellenistic infantry hoplitai) are a good choice.
    Last edited by QuintusSertorius; 06-16-2008 at 10:47.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3
    Member Member Senshi's Avatar
    Join Date
    Aug 2007
    Location
    Badisch-Sibirien (Southwest Germany)
    Posts
    147

    Default Re: Rebellion CTD

    Hm, never used the create_unit command and didn't think of it that moment...

    But doesn't change the matter, happiness is green with Seleucids, but crashes nevertheless...

    Wargamer-Project - Kampagne IX

  4. #4

    Default Re: Rebellion CTD

    Are you sure it's a rebelling CTD? Check my thread here where I also thought it was a rebelling CTD first, but upon close investigation I found it was a weird Seleucid character causing the crash. Watch the AI turn closely and carefully, follow character movements, and perhaps repeat a few times if necessary. You should see where the crash exactly happens.

  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,442

    Default Re: Rebellion CTD

    Ah yes, attack of the clones. Pays to look out for them, usually the giveaway is settlements with no banner appearing over it. The clones don't have a banner either, and "ghost" when you click on them.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #6
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,796

    Default Re: Rebellion CTD

    If it still crashes with green happiness, it's something else causing the crash. Perhaps a reform marker spam? Have you installed the fixes?

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO