Hello,

STW WE is pretty different from VI and the SamWars mod. The main differences here are no honour sellback and no bfu in VI.

The Superior Mongol cavalry can only, surely destroy the Japanese cavalry, when the Japanese have an equal number of cavalry or charge on their own. All Mongol cavalry is superior and a fair deal of the, weak, Korean Infantry is anti-cav.

The Korean Infantry however, is inferior to the Japanese in this game. That means that the Japanese faction can assign some infantry to support its own cavalry and beat both the Korean infantry and the Mongol cavalry.

The Mongols, in this game, have no superior firepower for a classic shootout. Sure, the MLC is very good. And nothing prevented to buy 8 or more cheap H0 ones in STW WE. That tips the balance quite a lot. That's simply impossible to do in SamWars though. My guess is that MLC's cost will be found to need be 750-800 (double the cost of STW WE 1.0 minus the tweak being applied to CA). At 9k you could buy 8 of those and 2 400 Koku support units. Kudos if that can, easily, beat 16 Japanese.

The Skirmisher, yes it's good, but only has very limited range. The amount of ammo should be reduced a bit. It's 4, it should be 3. But that's STW WE, now you can't field 3-4 devastating Skirmishers when also fielding 8 MLC. So, 4 ammo may still be good here. It's something to look at though, they can easily become too effective.


Turn the table: the Mongols are at a disadvantage. They are nearly forced to buy expensive, yet overpowered, cavalry. At the same time they should buy some weak and overpriced infantry to be able to field 16 units.

And the Japanese? When they buy lots of cavalry and send them out to suicide, they'll likely lose. A few will be handy of course, not to charge on their own, but to be kept in reserve. The Japanese will buy more infantry: 4 lsam and 4 ysam are a nice start. 2 CA will be nice for extra firepower, 2 nods to fight the Korean infantry, while slow, 2 ni will be nice to either help destroy Korean infantry or defend against MHC. Leaves 2000 for 2 extra units. JHC general and another ni?


The Japanese did not have firearms at the time, Mongols did have the thunderclap bomb though.

When the unit roster for the Mongol player is expanded, for example by adding another ranged unit, the game will become quite different, and something may need to be changed in favour of the Japanese. That's easy to do without disrupting the Sengoku era, as this is another period.