we found the problem with beta8 that desynced MP,
and we fixed it.

in doing so puzz added the original medieval unit mix back into the unit prod files

and that got me thinking...

most of the mongols were ported to medieval by creative assembly,
they renamed some, and only really "lost" a couple, javelins and guardsmen,

but they used a javelin unit elsewhere, and the guardsmen could be any "eastern" elite infantry

so i took some liberties, and now we have the mongol faction with unique units in the MP side of the Samwars mod,

they simply need play balancing...

I.N.T.R.O.D.U.C.I.N.G. YOUR M.O.N.G.O.L H.O.R.D.E.
Golden Horde Heavy Cavalry
Golden Horde Horse Archers
Steppe Cavalry (always needed in Shogun, and now they're here!!)

Golden Horde Warriors (again, much needed and freshly minted)
Janisary Heavy Infantry (playing the role of Guardsmen)
Murabittin Infantry (playing the role of Javelins)
Muwahid Foot (playing the role of Spearmen)
Naptha Throwers (playing the role of Thunder Bombers)

did i miss anything?

install beta 8, unzip this little file, drop the contents into the main game folder,
in custom battle or mp select 2008 Samurai Warlords
enjoy
2008_SAMWARS_MONGOLS.zip