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Thread: Rebellion CTD

  1. #1
    Member Member Senshi's Avatar
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    Default Rebellion CTD

    Once more the common and well-known problem with the rebellion CTD...

    Playing as the Casse, now in 248BC, I recently had a permanent CTD when ending the turn and after some factions already had made their moves. Read here that usually rebellions are the problem, so I started checking the time-consuming "check-all-settlements"...well, finally Palmyra was the bad guy, captured by the Seleucids, but no (absolutely no) soldier was stationed there, so they went rampage.
    I don't have a diplomat at the moment (last one was killd on sea by pirates...) and so force-diplo was no option...

    Reducing population didn't help anything, 400 citizens are still enough to raze the whole ground, it seems...

    Well, so I moved a full stack army down there and conquered the city, going to war with the AS.

    Still no good, high culture penalty and the "capital distance" (well, that was expected...) make them still unhappy.
    So I started crushing all the buildings, built dozens of happiness-buildings with process_cq and finally got above 80% happiness!

    Well, ended the turn and the moment I click I get a CTD...great...anyone has an idea what I can do except giving up on my campaign?

    Changes from original EB:
    -I had applied all the 1.1 fixes avaible before the start of the campaign
    -Using BI.exe
    -Reduced Brigand and pirate spawn_value (I'm pretty sure this is not the problem ;) )

    I checked for other "I want to go rampage"-settlements and Palmyra is the only one...
    Also tried to use the standard rome.exe instead of the BI.exe I use normally, but no good...

    Wanted to finish this one so badly as all the AI acts so incredibly rational this time (AI and rational, it's unbelievable!), they keep alliances, expand mindfully and have a really believable diplomacy among them...

    Wargamer-Project - Kampagne IX

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Rebellion CTD

    Why conquer it or use a diplomat? Just spawn some Seleukid-compatible troops there to stop it rebelling with the create_unit command. Classical hoplites (hellenistic infantry hoplitai) are a good choice.
    Last edited by QuintusSertorius; 06-16-2008 at 10:47.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3
    Member Member Senshi's Avatar
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    Default Re: Rebellion CTD

    Hm, never used the create_unit command and didn't think of it that moment...

    But doesn't change the matter, happiness is green with Seleucids, but crashes nevertheless...

    Wargamer-Project - Kampagne IX

  4. #4

    Default Re: Rebellion CTD

    Are you sure it's a rebelling CTD? Check my thread here where I also thought it was a rebelling CTD first, but upon close investigation I found it was a weird Seleucid character causing the crash. Watch the AI turn closely and carefully, follow character movements, and perhaps repeat a few times if necessary. You should see where the crash exactly happens.

  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Rebellion CTD

    Ah yes, attack of the clones. Pays to look out for them, usually the giveaway is settlements with no banner appearing over it. The clones don't have a banner either, and "ghost" when you click on them.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #6
    EB annoying hornet Member bovi's Avatar
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    Default Re: Rebellion CTD

    If it still crashes with green happiness, it's something else causing the crash. Perhaps a reform marker spam? Have you installed the fixes?

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  7. #7
    Member Member Senshi's Avatar
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    Default Re: Rebellion CTD

    Yep, all fixes were applied...

    No reform marker spam noticeable in any of my neighbouring nations (Swêboz, Aedui, Arverni, Lusotana, SPQR, QartHadast), can't tell for the rest...

    I'm not sure how I should find a ghost character, the map is pretty large, you know...

    Wargamer-Project - Kampagne IX

  8. #8
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Rebellion CTD

    Eyeballing the whole thing may be the only way. It's easier to spot if they're in a settlement - that settlement's banner will disappear. Only you can't do much about them (you could try an assassin) if they are.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  9. #9

    Default Re: Rebellion CTD

    Quote Originally Posted by Senshi View Post
    Yep, all fixes were applied...

    No reform marker spam noticeable in any of my neighbouring nations (Swêboz, Aedui, Arverni, Lusotana, SPQR, QartHadast), can't tell for the rest...

    I'm not sure how I should find a ghost character, the map is pretty large, you know...
    Like I said, turn on "follow AI Characters", hit space so they move slowly, then press turn and follow every AI character that moves. Take note of the faction that's moving when it crashes, and preferably of the character/settlement the screen is centred on. You may need to repeat this a few times if it's not entirely clear. Look out for irregularities such as characters without banners and such.

    If you indeed do find such a 'ghost' which moves or attacks, reload the game and try to move it to a place where it can't escape from.

    I'd say, look out for the Seleucids especially, since that's where I've had this problem with before.

  10. #10
    Member Member Senshi's Avatar
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    Default Re: Rebellion CTD

    Okay, followed your advice and did as told...

    crash occurs after the Arverni do their moves and occurs in the middle of the Sab'yn turn.

    But the Sab'yn do have absolutely no ghost around (easily checkable, they only own their three far-off provinces up to now and never dared to leave).


    Damnit, this campaign was so good...

    Wargamer-Project - Kampagne IX

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