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  1. #1
    Member Member Senshi's Avatar
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    Default Re: Rebellion CTD

    Yep, all fixes were applied...

    No reform marker spam noticeable in any of my neighbouring nations (Swêboz, Aedui, Arverni, Lusotana, SPQR, QartHadast), can't tell for the rest...

    I'm not sure how I should find a ghost character, the map is pretty large, you know...

    Wargamer-Project - Kampagne IX

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Rebellion CTD

    Eyeballing the whole thing may be the only way. It's easier to spot if they're in a settlement - that settlement's banner will disappear. Only you can't do much about them (you could try an assassin) if they are.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3

    Default Re: Rebellion CTD

    Quote Originally Posted by Senshi View Post
    Yep, all fixes were applied...

    No reform marker spam noticeable in any of my neighbouring nations (Swêboz, Aedui, Arverni, Lusotana, SPQR, QartHadast), can't tell for the rest...

    I'm not sure how I should find a ghost character, the map is pretty large, you know...
    Like I said, turn on "follow AI Characters", hit space so they move slowly, then press turn and follow every AI character that moves. Take note of the faction that's moving when it crashes, and preferably of the character/settlement the screen is centred on. You may need to repeat this a few times if it's not entirely clear. Look out for irregularities such as characters without banners and such.

    If you indeed do find such a 'ghost' which moves or attacks, reload the game and try to move it to a place where it can't escape from.

    I'd say, look out for the Seleucids especially, since that's where I've had this problem with before.

  4. #4
    Member Member Senshi's Avatar
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    Default Re: Rebellion CTD

    Okay, followed your advice and did as told...

    crash occurs after the Arverni do their moves and occurs in the middle of the Sab'yn turn.

    But the Sab'yn do have absolutely no ghost around (easily checkable, they only own their three far-off provinces up to now and never dared to leave).


    Damnit, this campaign was so good...

    Wargamer-Project - Kampagne IX

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