How about using force diplomacy and auto_win to conquer Getai completely before that turn ends?
How about using force diplomacy and auto_win to conquer Getai completely before that turn ends?
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Please make sure you have all the quick fixes this time. They really reduce the number of CTDs significantly.
Well with that game, the only things I didn't have were the UnitSize fix and the non-retroactive optimised script.
Only thing I did which might have been dodgy was switching my scripts around whenever I needed to spawn a client ruler. Which may have done funny things with the AI ones, I suppose, if they were creating one on the same turn.
I've had to do the same on my new game, because not even the non-retroactive optimised script seems to spawn client rulers properly.
Last edited by QuintusSertorius; 06-18-2008 at 20:31.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
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