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  1. #1
    Whatever Member konny's Avatar
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    Default AW: casualties recovery

    I had the impression that casualties caused by missle fire seem to recover better than casualties from close combat. But that turned out to be wrong. It seems to be related to the class of the unit that suffered from casualties, not the one that caused them.

    Because light and skirmish units are more likely to suffer from ranged fire you'll get the impression that it is the other way round, but after using Velites excessivly in melee I can say that has nothing to do with the kind of casualty. What I don't know is how it is acutaly calculated: only by the class of the unit per EDU or by their armour level?

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  2. #2
    Member Member Medical Toaster's Avatar
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    Default Re: casualties recovery

    I have noticed that the first units to take casualties are the ones that are healed the most. In most cases that is the skirmishers but in my battles that started with calvary engagements I got most of my horse back while the velites didn't heal up as well. In a bridge battle I had the hoplites that ringed the crossing all recovered nearly all their injured but the principes that followed over the bridge and were cut up by the rear guard of the rout had very poor recovery rates. This seems to be a fairly consistent phenomenon in my observation.

  3. #3

    Default Re: casualties recovery

    recovery rates are also influenced by the hardy and very_hardy attributes...
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  4. #4
    Member Member soibean's Avatar
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    Default Re: casualties recovery

    what about the doctor/herb whatever retinues?
    what is the best one for boosting recovery rate?

  5. #5

    Default Re: casualties recovery

    Quote Originally Posted by soibean View Post
    what about the doctor/herb whatever retinues?
    what is the best one for boosting recovery rate?
    IIRC, they all give the same recovery bonus in EB
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  6. #6

    Default Re: casualties recovery

    Thanks for the answers guys. However now I'm more confused that before!
    According to konny:
    It seems to be related to the class of the unit that suffered from casualties, not the one that caused them.
    Isn't this weird and contradictory to common sense?

    Medical Toaster:
    the first units to take casualties are the ones that are healed the most
    Does this mean the first couple of units or the first X(for example 60) soldiers of any unit? This may explain the incident I mentioned in the first post.

    recovery rates are also influenced by the hardy and very_hardy attributes...
    I didn't know that. I assume that hardy units heal more units and very hardy even more.

  7. #7

    Default Re: casualties recovery

    Quote Originally Posted by Timoleon View Post
    Thanks for the answers guys. However now I'm more confused that before!
    According to konny: Isn't this weird and contradictory to common sense?

    Medical Toaster: Does this mean the first couple of units or the first X(for example 60) soldiers of any unit? This may explain the incident I mentioned in the first post.
    Looking at the screenshots of six battle reports under the same commander, I get the idea that it's the first 15% casualties of the battle that are healed. I'll continue investigating this as I change commandership of my army.

  8. #8
    Whatever Member konny's Avatar
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    Default AW: Re: casualties recovery

    Quote Originally Posted by Medical Toaster View Post
    I have noticed that the first units to take casualties are the ones that are healed the most.
    Ah well, that can be true too. The Velites were always the first to suffer from casualties. I will look out for that in my Mak campaign, where I am using archers behind the phalanx, who usually do not suffer from casualties, and light infantry (Pletasts) on its wings who are also usually not the first to get in contact with the enemy. The enemy used to attack either the phalanx or the Thureophoroi on the extreme left of the formation. In this case these units should recover most.

    So, it has definitly nothing to do with kind the enemy the unit face.

    BTW, what would be the story behind units recovering most when suffering from casualties early in battle? Someone who got wounded on the first engagement and is bleeding for hours before he can be helped will certainly not be better off than someone who is wounded in the last moments of the battle when the enemy is already on the run and medics and helpers can enter the field.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  9. #9

    Default Re: AW: Re: casualties recovery

    BTW, what would be the story behind units recovering most when suffering from casualties early in battle? Someone who got wounded on the first engagement and is bleeding for hours before he can be helped will certainly not be better off than someone who is wounded in the last moments of the battle when the enemy is already on the run and medics and helpers can enter the field.
    It makes no sense at all!
    However this information will change my battle tactics. I will try to engage the enemy first with the units that have to travel the furthest away to get retrained. For example in my Makedonian campaign, when fighting Ptolemies in Egypt I'll try opening the battle with my Thraikioi Peltastai since the are trained in Thrace, instead of my slingers who can be recruited everywhere.

    So the class of the unit that suffers the casualties has nothing to do with the recovery?

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