recovery rates are also influenced by the hardy and very_hardy attributes...
recovery rates are also influenced by the hardy and very_hardy attributes...
Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin
what about the doctor/herb whatever retinues?
what is the best one for boosting recovery rate?
Thanks for the answers guys. However now I'm more confused that before!
According to konny:Isn't this weird and contradictory to common sense?It seems to be related to the class of the unit that suffered from casualties, not the one that caused them.
Medical Toaster:Does this mean the first couple of units or the first X(for example 60) soldiers of any unit? This may explain the incident I mentioned in the first post.the first units to take casualties are the ones that are healed the most
I didn't know that. I assume that hardy units heal more units and very hardy even more.recovery rates are also influenced by the hardy and very_hardy attributes...
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