This is the AAR for my Epeiros-as-Pergamon historical houseruled game. It's a M/M game run with rtw.exe. The aim, once started, is largely to survive until 133BC (when I'll bequeath my kingdom to Rome), and possibly for a time try to recreate the Kingdom of Thrace.
As in my previous game, I'll be monitoring and tinkering with the progression of the AI factions, largely through giving lots of money to the Eleutheroi through the console to slow them down, but also moving armies around.
I'll make no bones about the fact that I've cheated heavily at the start, moving armies around and using auto_win to speed along sieges to grab territory fast. I gave Taras to the Romans in the first turn, and used it's garrison to get Rhegion, which I also gave to them after cheating to build the mines there. I've taken the Illyrian coast which I intend to hold "in trust" (but not expand from) until 229BC, when I give it to the Romans. My original homeland I'll similarly hold until around 200BC, or perhaps right down to 167BC depending on how much hassle it is to administer. I've got them to prevent another faction taking them, and to bankroll my early start, which will be slow and possibly without any expansion for a while.
I also snapped up Pergamon, Nikaia and Byzantion at the start, and built up their regional barracks and first tier mines with cheated money and process_cq. I'm not playing for "challenge", so if you're expecting to see that kind of game you'll be disappointed. It's about a historical simulation, and the cheating at the start is necessary both to establish my "starting position", but also to set me up for later. They've all got client rulers in place, and so won't be faction-able for a while yet.
I'll continue to shepherd the Romans and try to preserve the smaller factions, as well as cause the decay of the Seleukids and Ptolemies, and rise of Rome and Parthia.
As with the other AAR, I'll stick with the style of player commentary on the campaign map stuff, and try to make a "character" level summary on the battles.
The AAR opens with the last of my stolen acquisitions in the winter 270BC:
My early game will probably be a bit dull, since I'll be establishing this core of three provinces by building them up, and just running the other ones as cash cows. I reckon I'll start thinking about expansion in about 250BC, unless the other faction's activities provoke me to have to do something.
My only real houserules at this point are trying not to expand very fast, or indeed at all initially. Need some thought about where I'm going. Tylis and Naissos are obvious targets to complete the Thracian venture, in Anatolia it's Sardis, Ipsos, Side and Halikarnassos, along with possibly Mytilene. But I want to pick my wars wisely.
Bookmarks