Quintus I have a question
I'm trying to use add_money to help the AI but I'm nut sure if I'm doing it right, this Is what I write
add_money "Koinon Hellenon" -40000
Quintus I have a question
I'm trying to use add_money to help the AI but I'm nut sure if I'm doing it right, this Is what I write
add_money "Koinon Hellenon" -40000
Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
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(just download it and apply to get tons of changes!) last update: 18/12/08 here
ALEXANDER EB promoter
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
252BC:
The sharper-eyed amongst you might notice two things that are different. Firstly, my faction colour is now a rather fetching purplish-blue. No more confusion whenever I fight Gallic rebels, as happened in that last battle so half the time I couldn't tell which were my units and which the enemy's.
Second, Roma have taken Alalia and Messana. Not on their own, I'm afraid, they're still trying to expand into Gaul. Combination of FD and a move_character'd raid, then gifting them sorted it out. I've also moved some of their armies to Sicily, I'm hoping when I reload the "new" AI will use them to attack Syrakousai or Lilibeo, not march back into Italy.
Otherwise I'm just quietly building up my economy and defenses. Nearly all my settlements now have stone walls, and most blacksmiths. When I kick into war mode again, I'll be ready to churn out lots of troops.
Just bribed a Greek army to join me; mostly to weaken them so they don't wipe out Makedonia, but it handily gave me some troops I'd actually use. Not cheap at 26k, but still worth it.
The only faction I see a need to hurt right now are the rampant Ptolemies. Perhaps it's time to mount an assault on Side? Or perhaps just a raid (ie capture, destroy all buildings, leave) on Side and Tarsos? Possibly follow that with spies once it revolts back to the Ptolemies (or I give them back) to make them go rebel?
Starting to get thoughts of taking some distant locations while I'm chilling in my main location. Like Syrakousai, or Kyrene, or the Bosphorous. Would they be too hard to hold, given the distance?
Last edited by QuintusSertorius; 06-21-2008 at 17:14.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
I assume, you are using rtw.exe like you did in the romani campaign after you tried BI? Perhaps it would be beneficial to use BI this time, so the romans could start oversea operations on their own and you would perhaps have a bit of a challenge to defend your islands (which would be non-existant with rtw.exe)?
Read about glory and decline of the Seleucid Empire... (EB 1.1 AAR)
from Satalexton
from I of the Storm
from Vasiliyi
Yep, rtw.exe, I was less than impressed with BI in my other game, so went back to the original. Same goes here, I'd much rather port AI armies about with move_character than rely on them to have a clue where they should be attacking. Besides if I do use BI, they'll often undo the moves I make for them by simply shipping troops back out again.
I'm more than open to ideas from people as to who might invade my islands and contest for control of them. I'm tempted to snatch some rebel stacks to simulate unrest amongst the local peoples anyway.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Only the Ptolemaioi would attack your islands, if they needed. But we're not so far yet, I think.
Actually, I was also thinking about the Bosporan region for expansion, colony-style or something. You might have some fun fighting the Sarmatians should they dare attack you. Sounds like a good relief from fighting Hellenic-style troops all the time. Kyrene sounds like too much Ptolies-backyard, and Syrakousai should be the Roman/Carthaginian playground for now.
Capture of Pamphylia
The kingdom of the Ptolemies had the audacity to send an assassin to Sardis, in an attempt to kill Alexandros. Moving quickly to avenge this insult, he gathered the army and marched to invest Side.
It was swiftly taken and more Greeks added to the confederation.
Now Alexandros pondered on something bigger. Perhaps a raid against Aigyptos itself, or Syria. Something to send the message that Pergamon was not to be trifled with, no matter how mighty you may be.
250BC:
So I took Side. I've started making for Naissos, if only to have something to do, maybe I'll start a war with the Getai and eventually take Kallatis? Besides it's about time I had an army on that side of the Hellespont, and doing something with it. Makedonia are too weak to attack, I could intervene in their war with Greece, but that might tip the balance too far over the other side.
Alternatively I could scour up some stacks from Egypt and let them combine so I can actually fight them. Or go to Syria and start pillaging there. All this consolidating leaves you feeling like you're sitting on your hands, and I think rushing the diplomats in after I've taken something doesn't give the AI a chance to respond.
What you see there is my standard army; a core of classical hoplites, Celto-hellenics on their flanks, peltasts on the wings and lots of cavalry.
Not a bad idea, attack it, stick some type IV governments in and as you say try fighting horse-archers.
I'd be glad of some battles though, to be honest. Both the Ptolemies and Seleukids are so busy fighting each other in Syria that I'm all but ignored, apart from the odd assassin.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Quintus how do you give settlements to the eleutheroi? cause... in my romani campaign unfourtunately right at the time I send my army to raid north africa n 255 bc , a karthadastim army appeared on sicily (the one from Xanthippos) and captured Sirakusai !!![]()
but I could make it rebel cause they had their faction leader there , so it had a massive order bonus , so what I did was to attack , and capture the city and then let it rebel ,but that made it go back to the karthadastim... so I'm not sure what to do now.... retake it and stablish a client ruler (well sirakusai was allied after all) or... let the karthadastim have it , nut sure if there's any other way...
Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
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(just download it and apply to get tons of changes!) last update: 18/12/08 here
ALEXANDER EB promoter
I didn't "give" anything to them; did it the hard way with spies and assassins to make it rebel. You need one decent spy in there (I'm certain multiple ones actually add to the order, not decrease it), and a cloud of good assassins to sabotage the buildings that give public order bonuses. I wouldn't bother trying to assassinate the governor, your chances are so slim it's a waste of assassins.
It should rebel to either the faction creator (which for Syrakousai I think is Koinon Hellenon) or else to the rebels. The governor's residence is the usual decider; if the Qarthadastim have upgraded it then it'll rebel to them, but if you get it to rebel again it'll go Rebel.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
yep well that's what I meant by giving, the hard thing is that karthadast already upgraded the city..., so if I make it rebel twice... it will go to the rebels?
Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
![]()
![]()
(just download it and apply to get tons of changes!) last update: 18/12/08 here
ALEXANDER EB promoter
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
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