Results 1 to 7 of 7

Thread: Editing MTW text files for a more challenging game

  1. #1
    Member Member Turbo's Avatar
    Join Date
    Oct 2002
    Location
    New Jersey
    Posts
    414

    Default

    This message is directed to those players who are consistently winning games on the most difficult settings.

    I am looking for ways to make the game much more challenging beyond the difficulty setting. I know each game is different, but I would like to start the game giving the AI a bigger edge.

    1) What human factions are the most difficult to play? My vote would be the Poles, HRE, and the Turks.

    2) AI problem factions: This a personal observation but the AI seems to have a tough time with the Poles, HRE, and Italy. Any ideas on how to make the AI play them better? Maybe how to beef them up?

    3) AI Strategy settings: Has anyone tried changing these with the various factions?

    4) How do you give more money (beyond the difficulty setting) to the AI?

    5) Good generals? Is there any way to give the AI better rated generals? Is there a file you can edit? I think this would make a big difference.

    6) Against all flags: I was thinking that not using agents, refusing alliances, not using pillage tactics, would all help enhance the challenge.

    Any other suggestions you can offer would be appreciated. I like MTW but really enjoy those rare games where the AI really gives you a damn good fight to the end.
    When you decide that servicing your core niche is no longer important, you might as well put a gun to your corporate temple. - Red Harvest -

  2. #2
    Member Member Boondock Saint's Avatar
    Join Date
    Oct 2002
    Location
    NY USA
    Posts
    353

    Default

    1. Egypt .. dont ask me why I just cant play as these guys ...

    2. Danes ... AI SUCCKS with them ... so I changed their faction strategy to the same type as France (crusader_expansionist) I think ... and they rock now. You could change the tech levels that each province of theirs starts with, give them more starting forces, improved infrastructure of their starting provinces ...

    3. Yes, I changed Danes and England. It worked for the Danes (they FINALLY took Sweden and Norway) .. England though fell as it always does.

    4. There is a startig amount of money that each faction begins with. Just go to the early age edit file and change the amount each faction with begin with. I propped the Danes up to 12,000 just to help the AI out a bit.

    5. I dont know about this but in my games the AI has all 7-9 star generals ...

    6. I suppose ... but I much prefer using agents.
    Dont blame me for my son stan he saw the damn cartoon and now he's off to join the clan! BLAME CANADA BLAME CANADA!

    It seems everythings gone wrong since Canada came along!

    .com ref #123321003

    Johnny human torch, a bag full of oily rags and a lighter.

  3. #3
    karoshi Senior Member solypsist's Avatar
    Join Date
    Oct 2000
    Location
    New York New York
    Posts
    9,020

    Default

    check the Patches/Mods forum for ideas on altering your campaing to match your level of difficulty/gameplay.

  4. #4

    Default

    well im workin on a new early mod, and have been testing alot. to answer your question(s)

    what I did was:
    1) made map more historical
    2) I beefed up the buildings & production capabilities
    3) better quality and larger numbers of initial troops
    4) beefed up rebels alot
    5) made historically "rebellious" lands more rebel like
    6) modded starting money to some extent

    I think so far it has looked to stop the "any faction can conquer 1/2 the world by 1200 syndrome"

    and when coupled with the patch, i think my adjustments will be even better, plus i will be using LK's new unit add on

    so i cant wait =)

  5. #5
    Member Member Boondock Saint's Avatar
    Join Date
    Oct 2002
    Location
    NY USA
    Posts
    353

    Default

    Galestrum .. new units? Do u have a link where these are available or will be available?

    ------------------
    .com died ... so I am here ...

    .com refugee 123321003

    I promise not to curse anymore.
    Dont blame me for my son stan he saw the damn cartoon and now he's off to join the clan! BLAME CANADA BLAME CANADA!

    It seems everythings gone wrong since Canada came along!

    .com ref #123321003

    Johnny human torch, a bag full of oily rags and a lighter.

  6. #6
    Member Member Turbo's Avatar
    Join Date
    Oct 2002
    Location
    New Jersey
    Posts
    414

    Default

    [QUOTE]Originally posted by Galestrum:
    well im workin on a new early mod, and have been testing alot. to answer your question(s)

    what I did was:
    1) made map more historical
    2) I beefed up the buildings & production capabilities
    3) better quality and larger numbers of initial troops
    4) beefed up rebels alot
    5) made historically "rebellious" lands more rebel like
    6) modded starting money to some extent

    I think so far it has looked to stop the "any faction can conquer 1/2 the world by 1200 syndrome"

    and when coupled with the patch, i think my adjustments will be even better, plus i will be using LK's new unit add on

    so i cant wait =)
    [/QUOTE

    Good ideas, particularly increasing the rebellion one. Have you been able to figure out how to give the AI better general ratings?
    When you decide that servicing your core niche is no longer important, you might as well put a gun to your corporate temple. - Red Harvest -

  7. #7
    Member Member Coeur De Lion's Avatar
    Join Date
    Oct 2002
    Location
    Uk, Hertfodshire
    Posts
    54

    Default

    What do you mean by saing LK's new unit add on is there gonna be new units added in to the game? if so please explain more.
    Coeur De Lion

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO