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Thread: Mud, Mire and Bogs

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    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: Mud, Mire and Bogs

    Smaller rivers and burns etc need to be represented on the battlefield, with boggy ground around them. Bannockburn is a great example of how important they can be.

    These terrain features also need to be tied in with the weather. So if it is raining heavily then the ground should become boggy and units would get slowed down and their charges wrecked. I'm not sure if it should also directly affect guns by the time of ETW, although foggy conditions should definetely reduce their accuracy at long distances.

    It would also be nice to see things like hedges and those small stone walls you get around farms to be represented, since they could often have a strategic impact on battles.

    And long grass or scrub should slow down cavalry and noticably reduce their charges, rather than give them a negligible combat penalty that may not even work.

    And please CA make rocky, hilly terrain clearly advantageous to light infantry. In M2TW, skirmishers just did not work in this way, which ruined the feel of warfare in places like Spain. Cavalry should really struggle in such terrain, while close formations of heavy infantry should break up.
    Last edited by Rhyfelwyr; 06-24-2008 at 11:57.
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