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Thread: Mercenary Generals

  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Mercenary Generals

    Does anyone have pictures of the unit cards for all of these units? For anyone unaware, they're the mercenary "family members" (who aren't really - they're not added to your family tree) who can be hired with the top tier regional barracks.

    The ones I'm aware of so far:
    Hellenistic Mercenary General
    Italic General
    Celtic Lesser King
    Libian General
    Eastern Mercenary General
    Mercenary Nomadic Noble
    Germanic Mercenary General

    If there's any others, I'd like to hear about them. So far I've only ever used the Greek, Italic, Celtic and Libian ones. Only discovered the Nomadic general today when I was checking out the 1.0 RV for Bosphorous.

    Any experiences with the others? Are they any good? How do other people use them?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #2

    Default Re: Mercenary Generals

    i build the highest tiers in the big cities (12kpop+)
    i use the generals as similar to family members but
    i use them to govern exterior settlements and build A LOT of rcon towers to see if an enemy is coming then i use it to recruit crap load of mercs or just help govern the city to not riot etc
    in italy
    i use the merc greek generals from sicily and taras
    to govern the south
    example
    when a governer gets to 40+
    i recruit one and stick it with him
    that way the city doesnt riot or loose as much income when he dies

    in an army
    i use any merc general to command the calvalry (if its italic/greek etc)
    if its celtic (foot generals) i let them command heavy infantry in the left (with the mercs)
    thats what my roman armies tho
    :)
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  3. #3
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default AW: Mercenary Generals

    do you recruit them in your level 5 barracks?? if it wasnt for the carthaginians I wouldnt have seen any of them
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  4. #4
    I is da bestest at grammar Member Strategos Alexandros's Avatar
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    Default Re: Mercenary Generals

    Level 5 regional barracks, yes.
    I've only ever used Hellenistic, Italic and Celtic client rulers personally.
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  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: AW: Mercenary Generals

    Quote Originally Posted by ||Lz3|| View Post
    do you recruit them in your level 5 barracks?? if it wasnt for the carthaginians I wouldnt have seen any of them
    Level 5 regional barracks, which requires a type IV government to be able to build it. Thus if you never use type IV governments, you won't be able to recruit them.

    I'm using them to partner with my FMs in my Pergamon game right now, along with as governors so that my family don't have to carry all the burden. Got two settlements (Pergamon and Byzantion) which can recruit them, I think Nikaia isn't long off being able to as well. For added irony, I actually prefer my regional troops to my factional ones in my current game, not least because the core of my fighting line - Classical Hoplites - are regional.

    The Greek one has the Lonchophoroi Hippeis unit as his bodyguard, who are quite useful. Better than my FM's bodyguard at any rate, and more of them. The Italic one has Campanian equites as his, they're not bad.
    Last edited by QuintusSertorius; 06-22-2008 at 19:54.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #6

    Default Re: AW: Mercenary Generals

    Quote Originally Posted by QuintusSertorius View Post
    Level 5 regional barracks, which requires a type IV government to be able to build it. Thus if you never use type IV governments, you won't be able to recruit them.

    I'm using them to partner with my FMs in my Pergamon game right now, along with as governors so that my family don't have to carry all the burden. Got two settlements (Pergamon and Byzantion) which can recruit them, I think Nikaia isn't long off being able to as well. For added irony, I actually prefer my regional troops to my factional ones in my current game, not least because the core of my fighting line - Classical Hoplites - are regional.

    The Greek one has the Lonchophoroi Hippeis unit as his bodyguard, who are quite useful. Better than my FM's bodyguard at any rate, and more of them. The Italic one has Campanian equites as his, they're not bad.
    Lonchophoroi better than Hetairoi?

  7. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: AW: Mercenary Generals

    Quote Originally Posted by Swordmaster View Post
    Lonchophoroi better than Hetairoi?
    Better armour and better melee skill than my hetairoi. More of them, too with a general unit.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  8. #8

    Default Re: AW: Mercenary Generals

    Quote Originally Posted by QuintusSertorius View Post
    Better armour and better melee skill than my hetairoi. More of them, too with a general unit.
    They're not Lonchophoroi Hippeis. And technically your FM bodyguards aren't hetairoi, though I forget which of the two is better. From 1.0, I can say that greek FM > recruitable greek general > lonchophoroi/prodromoi/etc. Maybe that's changed, but I'd be surprised if so. The unit size is the main advantage the recruitable guys have, in my experience.

  9. #9
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: AW: Mercenary Generals

    Hmm, well they use the same skin (as the Lonchophoroi), but their stats are definitely better than my FMs; I was a little surprised when I checked the two and noticed that.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  10. #10

    Default Re: AW: Mercenary Generals

    I usually train a mercenary general to act as "2nd-in-Command" in my regional armies. For an example, in my pontic campaign I have a FM of Galatian ethnicitiy as 1st in Command of my galatian army, with a celtic general as second in command.

    I have used hellenistic, germanic, nomadic and celtic mercenary generals
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  11. #11

    Default Re: AW: Mercenary Generals

    Yeah Mollosian Agema have -5 armor and makes up for that with some extra stamina.

    Isn't their charge still higher?

    But yeah Mercenary generals are good(except the Nomad one...
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  12. #12
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: AW: Mercenary Generals

    Just had two of my FMs get stuck in melee with a Lonchophoroi Hippeis unit; even though they were using their swords they still didn't come off very well.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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