I am very glad to see so many people passionate about the mod,

for the "classic" Mongol Invasion era there were a number of Japanese units missing, yet i always found the game quite playable,
(on the other hand I also found the mongols vs. guns 'n' monks mod quite playale too)
I feel what we need do is adjust the Mongol's stats to suit the changes in the Japanese force composition.
I have given them a much larger array of units to choose from,
please have a look in that thread and suggest what should and/or could be MP, and what should be SP only. AND STATS (att/def/morale/walk/run/charge etc


IF we feel that balancing is awkward then we can readily add units to the Japanese LineUp,

it is my hope that the Japanese will have an Ashigaru Archer unit, (a slight mod to a mtw bif completed already)
I may also be able to give yarisam a katana for a pure "Katana" sam unit, (add a katana to their bif),
Yarisam can already use a Naginata giving them an armour piercing option, (naginata is already in their bif)
ashigaru and yarisam can also be given pike's (and appropriate bonuses) very easily (adjust the weapon dimension in weapon.txt file)
ashigaru already have halberd and naginata in their new bif, giving us more options.

all these can be SP only, or can be added to MP to face off against the Mongols.
alternate era's could always be a possibility.
OR we could "SET" some clans as classic, and allow those clans "classic" units only.

we have many options, lets explore some.