{Thorakitai Agematos Basilikou}
Hmm. . . heavily-armored spear guys with lotsa morale . . . Time to call in the Rhomphoia. Cheaper, faster, higher lethality and AP attack compared to your dolts with sticks.
{Thorakitai Agematos Basilikou}
Hmm. . . heavily-armored spear guys with lotsa morale . . . Time to call in the Rhomphoia. Cheaper, faster, higher lethality and AP attack compared to your dolts with sticks.
i just did some custom battles with the two units. In 5 battles the Keltohellinikoi Hoplites came out ahead every time. For most of the fight they were pretty much equal but as they started to tire the Thureophoroi would die faster.
In looking at the 1.x EDU, the KHH have +1 to attack, better charge score, a teenie bit more mass (1.18 vs 1.15) and are highly_trained while the Thureophoroi are just trained. I guess these little things make a difference in a long battle...
Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin
I see not the EB unit compare...which one is it?
yeah I know it comes with the other exras, but don't see it there.
I was once alive, but then a girl came and took out my ticker.
my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).
tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!
"We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode" -alBernameg
That defense skill is the big thing.[Keltohellinikoi have] got 9 armour and 11 skill, while thureophoroi have 11 armour and 9 skill.
For those who don't know why, I suggest playing around with Drapani a bit.
Basically no armour but high skill & very deadly weapons. But they take relatively few losses.
Zoom in as they butcher stuff & you see them doing lots of the dodge/defense animation as they use their defense skill to dodge hits from the other guys.
Theurophori are sweet. Not flashy but very good at defending the flanks of a phalanx or beating up weaker skirmisher types.
Sufficiently good that in a difficult battle, they can generally be trusted to hold off stronger units until a better unit is available to relieve them.
Last edited by hoom; 06-25-2008 at 07:29.
maybe those guys should be doing something more useful...
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
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