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  1. #1

    Default General Questions

    I'm currently playing through EB 1.1 for the first time, and I'm just starting the Marian reforms. So far I absolutely love the game, I can't believe how in depth it is.

    First question, is there just a basic guide somewhere to tell me basic things like if heavy weapons deal damage differently than light weapons, etc?

    Second question, Is the testudo formation merely to avoid missiles? As in, are they not meant to hold that formation against infantry too, because mine simply refuse to.Also, they are standing up quite horribly to other heavy infantry my triarii and principes were soundly beating.

    Am I doomed now to no heavy cavalry, useless siege weaponry, and sub-par infantry? My "pin with triarii/principes, flank and charge with heavy italic cavalry' strategy is gone, as now all I can recruit (that I know of) are greek medium or illyrian light cavalry, and I'm stucky with nothing but these legionaires which I really gotta say I'm not enjoying using.


    I guess I'm mainly looking for a very basic guide on things like weapon types, damage dealt, etc, and any advice you have for Marian and onward Roman campaigns.

    Sorry if I rambled a bit in there.

    Thanks for any help.

  2. #2
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: General Questions

    1) No, there is no difference. In fact, when it comes to combat EB has no concept of "damage". All soldiers in EB have a single hitpoint (the exception are elephants, Gaesatae, Tindanotae, officers and generals). If they lose it, they die. Chances of death are determined by two factors: the discrepancy between the attacker's attack factor and the defender's defence bonus, and the lethality of the attacker's weapon. The former determines whether a strike was successful and the latter is the chance that the successful strike translates into a kill (if it doesn't, the defender is merely knocked down). Also important is the speed of the weapon and whether it is armour piercing (the latter applies to axes, most curved swords and long cavalry lances). Armour piercing weapons ignore 50% of the defender's armour value.

    2) Yes. The soldiers are packed too tightly to defend themselves effectively.

    3) The Romans can recruit Brihentin in level 5 regional barracks in several Gallic provinces. Consult the recruitment viewer (it should be in your EB folder, the one on the EB website is outdated). They can recruit Brihentinregardless of whether the Gauls have achieved the correct reforms. They are the best cavalry in the west, but phale compared to the eastern heavies. However, you are mostly correct: the Romans are supposed to do with infantry. I wouldn't call them sub-par, by the way. What battle difficulty are you playing at?
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  3. #3
    Guitar God Member Mediolanicus's Avatar
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    Default Re: General Questions

    Testudo is indeed not suited for melee.

    Light or Heavy doesn't mean much actually, I thought. The classification as it is, is done so because some factions are set to recruit mostly heavy or mostly light infantry. So most of the classification is done to let AI build good armies, instead of all elites or all levies IMHO.

    It is the lethality of the weapons that's more important. see the EDU or EB documentation for that.

    Marian legionaries are no superhumans, they are just very well trained, very disciplined fighters.

    Artillery in EB is, just as it was in reality, utterly useless and inaccurate against other units. They are for seiges only.

    Brihintin (sp.) and even Leuce Epos, Thessalian heavies (as mercs) and certainly Illyrian Light Cavarly are more than enough to use as a hammer! Althought the latter is useless in actual melee.


    Edit : and make sure you are playing on Medium battle dificulty, unless you really want to see a whole legion slaughtered by half a unit of Akontistai.
    Last edited by Mediolanicus; 06-23-2008 at 11:25.
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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: General Questions

    Quote Originally Posted by Mediolanicus View Post
    Light or Heavy doesn't mean much actually, I thought. The classification as it is, is done so because some factions are set to recruit mostly heavy or mostly light infantry. So most of the classification is done to let AI build good armies, instead of all elites or all levies IMHO.
    It is also used for upgrades and formations. However, it has no influence on the actual fighting.
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  5. #5

    Default Re: General Questions

    Thanks for the answers guys. So where can I find a weapon lethality guide?

    edit: Am I totally missing the boat on these new infantry though? In battle they are dieing like cattle, and killing nothing, and I've yet to find a situation where I was glad they could form a testudo. I think I'm on medium difficulty, but will double check.
    Last edited by Grriffon; 06-23-2008 at 16:54.

  6. #6
    I is da bestest at grammar Member Strategos Alexandros's Avatar
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    Default Re: General Questions

    Who are you fighting against with them?
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    When it's not worth dying for?"

  7. #7

    Default Re: General Questions

    Right now, against egypt and the greeks. Any form of phalanx, even a levy phalanx, tears them to shreds, but I don't mind that so much. It's how they die to/can't kill even the sword wielding infantry that is pretty saddening.

  8. #8
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: General Questions

    Quote Originally Posted by Grriffon View Post
    Thanks for the answers guys. So where can I find a weapon lethality guide?

    edit: Am I totally missing the boat on these new infantry though? In battle they are dieing like cattle, and killing nothing, and I've yet to find a situation where I was glad they could form a testudo. I think I'm on medium difficulty, but will double check.
    If you want to know the lethality of specific units, you should have a look at the unit cards. Lethality is the number between brackets following the attack value. Unfortunatly the unit cards were not included in the new recruitment viewer, but they are in the old one. Some cards may be outdated though. You can transfer them to the new recruitment guide simply by copying them to the corresponding folder.

    As a quick guide: cavalry lances have extremely high lethality values. Then come double-handed slashing weapons, longswords, shortswords, spears and at the bottom daggers. High-quality weapons tend to have better lethality values. Remember, however, that lethality is not the only things that counts. Cavalry lances have a high lethality, but due to their low attack value and long attack delay they are only useful during the charge.

    Testudo is useful for nothing but taking missile fire. You should use it in sieges, as the Romans did historically, but nowhere else. Hell, given how slow and tiring the testudo is, you might as well ignore it all together.

    Quote Originally Posted by Grriffon View Post
    Right now, against egypt and the greeks. Any form of phalanx, even a levy phalanx, tears them to shreds, but I don't mind that so much. It's how they die to/can't kill even the sword wielding infantry that is pretty saddening.
    You mean pike phalanxes or hoplite ones? The only thing that can effectively take on a pike phalanx from the front is another pike phalanx. You should try to tear up their formation and take them in the flank. If it's hoplite phalanxes you have a problem with, something is very wrong.
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  9. #9

    Default Re: General Questions

    Quote Originally Posted by Ludens View Post
    If you want to know the lethality of specific units, you should have a look at the unit cards. Lethality is the number between brackets following the attack value. Unfortunatly the unit cards were not included in the new recruitment viewer, but they are in the old one. Some cards may be outdated though. You can transfer them to the new recruitment guide simply by copying them to the corresponding folder.

    As a quick guide: cavalry lances have extremely high lethality values. Then come double-handed slashing weapons, longswords, shortswords, spears and at the bottom daggers. High-quality weapons tend to have better lethality values. Remember, however, that lethality is not the only things that counts. Cavalry lances have a high lethality, but due to their low attack value and long attack delay they are only useful during the charge.

    Testudo is useful for nothing but taking missile fire. You should use it in sieges, as the Romans did historically, but nowhere else. Hell, given how slow and tiring the testudo is, you might as well ignore it all together.



    You mean pike phalanxes or hoplite ones? The only thing that can effectively take on a pike phalanx from the front is another pike phalanx. You should try to tear up their formation and take them in the flank. If it's hoplite phalanxes you have a problem with, something is very wrong.

    Thank you for your reply. I am now checking the cards from this post https://forums.totalwar.org/vb/showthread.php?t=93896 which has been very helpful. If anyone knows what the number of hearts at the bottom of the cards means, and the letters or symbols to the left of the hearts, that would be helpful as well.

    As far as which phalanxes my legos are dieing to, they die to hoplites as well. I haven't really found an infantry unit they can stand toe to toe with and come out on top. Even against skirmishers they seems to trade kills at best, and lose at worst. I'm sure I'll figure something out though, and if all else fails, I'll mass local conscripts I guess, lol.

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