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  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Unit-enhancing buildings

    What buildings are there that give bonuses or other advantages to units raised in settlements which have that building?

    I seem to have gained a killer combination in quite a few settlements in my game, getting +1 experience, +1 weapons and +1 morale.

    Halikarnassos as Epeiros has:
    -Type II government, which gives +1 experience
    -Gymnasium, which gives +1 experience
    -unique temple-mausoleum, which gives +1 morale (to any Hellenic faction)
    -Blacksmith, which gives +1 to weapons

    I've got another settlement with a similar setup so newly-recruited troops are already quite a bit better than they'd normally be.

    I suppose if I build a martial temple I could get an additional point of morale, but I'd rather the tax benefits from temples to Artemis.

    Do other factions have access to similar buildings/governments? I remember as Rome a type IV government would produce units with +1 experience, and Rome and Capua had morale-boosting temple/uniques.

    In a semi-related question, what does experience do? I think it adds to weapon skill and defense skill, and maybe morale (I'm guessing), is that the case? Is it a simple 1-for-1 (seems to be the case with the first two, can't tell for the latter)?
    Last edited by QuintusSertorius; 06-23-2008 at 19:45.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #2

    Default Re: Unit-enhancing buildings

    all three including morale.

  3. #3
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Unit-enhancing buildings

    Quote Originally Posted by QuintusSertorius
    I seem to have gained a killer combination in quite a few settlements in my game, getting +1 experience, +1 weapons and +1 morale.
    If you think that's a "killer combination", it's painfully obvious you haven't played as a Celt. I remember in my last campaign in 1.0 as the Arverni, where I would get units with +3 exp, +1 to weapons and armour and at the very least +1 morale (on top of the +3 morale gained from the exp, of course).

    Suffice it to say that yes, other factions also get buildings like that.

  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Unit-enhancing buildings

    Just a note. The +1 to morale bonus doesn't work.

    Foot
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  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Unit-enhancing buildings

    Quote Originally Posted by Foot View Post
    Just a note. The +1 to morale bonus doesn't work.

    Foot
    From buildings? As in the one for experience works?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #6
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Unit-enhancing buildings

    the experience one works. The one for morale doesn't. And yes from buildings.

    Foot
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  7. #7
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Unit-enhancing buildings

    Quote Originally Posted by Foot View Post
    Just a note. The +1 to morale bonus doesn't work.
    Entirely? Didn't someone suggest it might apply to units defending the town?
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  8. #8
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Unit-enhancing buildings

    I thought that that was its original purpose, but it was discovered not to work. I cannot remember exactly and you may be right.

    Foot
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  9. #9
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Unit-enhancing buildings

    Quote Originally Posted by Foot View Post
    Just a note. The +1 to morale bonus doesn't work.

    Foot
    And what about the the +2 or +3 bonus?

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  10. #10

    Default Re: Unit-enhancing buildings

    Quote Originally Posted by ziegenpeter View Post
    And what about the the +2 or +3 bonus?
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

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