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Thread: Unit-enhancing buildings

  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Unit-enhancing buildings

    What buildings are there that give bonuses or other advantages to units raised in settlements which have that building?

    I seem to have gained a killer combination in quite a few settlements in my game, getting +1 experience, +1 weapons and +1 morale.

    Halikarnassos as Epeiros has:
    -Type II government, which gives +1 experience
    -Gymnasium, which gives +1 experience
    -unique temple-mausoleum, which gives +1 morale (to any Hellenic faction)
    -Blacksmith, which gives +1 to weapons

    I've got another settlement with a similar setup so newly-recruited troops are already quite a bit better than they'd normally be.

    I suppose if I build a martial temple I could get an additional point of morale, but I'd rather the tax benefits from temples to Artemis.

    Do other factions have access to similar buildings/governments? I remember as Rome a type IV government would produce units with +1 experience, and Rome and Capua had morale-boosting temple/uniques.

    In a semi-related question, what does experience do? I think it adds to weapon skill and defense skill, and maybe morale (I'm guessing), is that the case? Is it a simple 1-for-1 (seems to be the case with the first two, can't tell for the latter)?
    Last edited by QuintusSertorius; 06-23-2008 at 19:45.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #2

    Default Re: Unit-enhancing buildings

    all three including morale.

  3. #3
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Unit-enhancing buildings

    Quote Originally Posted by QuintusSertorius
    I seem to have gained a killer combination in quite a few settlements in my game, getting +1 experience, +1 weapons and +1 morale.
    If you think that's a "killer combination", it's painfully obvious you haven't played as a Celt. I remember in my last campaign in 1.0 as the Arverni, where I would get units with +3 exp, +1 to weapons and armour and at the very least +1 morale (on top of the +3 morale gained from the exp, of course).

    Suffice it to say that yes, other factions also get buildings like that.

  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Unit-enhancing buildings

    Just a note. The +1 to morale bonus doesn't work.

    Foot
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  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Unit-enhancing buildings

    Quote Originally Posted by Foot View Post
    Just a note. The +1 to morale bonus doesn't work.

    Foot
    From buildings? As in the one for experience works?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #6
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Unit-enhancing buildings

    the experience one works. The one for morale doesn't. And yes from buildings.

    Foot
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  7. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Unit-enhancing buildings

    Quote Originally Posted by Foot View Post
    the experience one works. The one for morale doesn't. And yes from buildings.

    Foot
    How come? Is it one of those hard-coded things where the bonuses simply don't translate into play?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  8. #8
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Unit-enhancing buildings

    As opposed to what?

    As with many of the other building bonuses it doesn't do what it says on the tin, indeed the morale bonus doesn't do anything at all.

    Foot
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  9. #9
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Unit-enhancing buildings

    Quote Originally Posted by Foot View Post
    Just a note. The +1 to morale bonus doesn't work.
    Entirely? Didn't someone suggest it might apply to units defending the town?
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  10. #10
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Unit-enhancing buildings

    I thought that that was its original purpose, but it was discovered not to work. I cannot remember exactly and you may be right.

    Foot
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  11. #11
    Back door bandit Member Apgad's Avatar
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    Default Re: Unit-enhancing buildings

    As Getai, in Sarmiszegethusa I recently had:
    Getic Allied Tribe (level 2 government) - +1 experience
    Sacred Mountain - +1 experience, +1 morale
    Field of Games - +1 experience
    Stone Temple of Ares - +1 experience, +2 morale

    I was pumping out falxmen with silver chevrons (+4 experience) and +3 morale. Even if the morale bit didn't work, it's hard to argue with that!
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  12. #12

    Default Re: Unit-enhancing buildings

    Considering that the equipment upgrade building line was removed except the blacksmith for balance purposes, I wonder why there's a possibility to stack so much buildings which give experience bonuses as those are even better. And only for certain factions while others eat dirt instead.

  13. #13
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Unit-enhancing buildings

    Because EBI was never designed with global balance in mind. Suffice to say that things in EBII are different.

    Foot
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  14. #14

    Default Re: Unit-enhancing buildings

    Great news then, looking forward to EBII even more now. :)

  15. #15
    Unoffical PBM recruiter person Member /Bean\'s Avatar
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    Default Re: Unit-enhancing buildings

    EB II does seem to just make everything in EB I better, no matter how impossible that may seem at first lol. My only worry is that it wont be out until i have to go back to school or uni lol...much less avaliabe time then
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    Member Member Skandinav's Avatar
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    Default Re: Unit-enhancing buildings

    Excuse me Foot, do you mean, which I think you do, that none of the morale bonuses gained from buildings do anything, not those of +2 and so on either ?
    This is quite surprising, given the EB emphasis on morale I´ve always sought to boost it where at all possible, at least I´ll now be building different temples of war.

  17. #17
    Unoffical PBM recruiter person Member /Bean\'s Avatar
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    Default Re: Unit-enhancing buildings

    So is there no point in buildiing temples that give yor units +morale, and spending it instead on another temple?
    =========================================
    Look out for the upcoming Warriors of the La Tene PBM, a new style of interactive EB gaming rising from the ashes of BtSH and WotB!
    ========================================================
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  18. #18
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Unit-enhancing buildings

    Quote Originally Posted by the Bean View Post
    EB II does seem to just make everything in EB I better, no matter how impossible that may seem at first lol. My only worry is that it wont be out until i have to go back to school or uni lol...much less avaliabe time then
    Please, please stop using "lol" inconsiderately, or do I take it that you are in fact "laughing out loud" at something that in no uncertain terms is not humourous in the slightest. Please. "lol" is not some new form of punctuation.

    The morale bonus, iirc, does nothing. Though I may be mistaken. If it does do something then it only increases the morale of soldiers fighting in the province (or perhaps just in the settlement).

    Foot
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  19. #19
    Member Member Sygrod's Avatar
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    Default Re: Unit-enhancing buildings

    Warning! Really stupid question:

    If the morale bonus from buildings doesn't work, then why include it in EB at all?

  20. #20
    Jesus Member lobf's Avatar
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    Default Re: Unit-enhancing buildings

    Quote Originally Posted by Sygrod View Post
    Warning! Really stupid question:

    If the morale bonus from buildings doesn't work, then why include it in EB at all?
    I imagine they were put in before it was known they didn't work, and it would be a pain in the ass to take them out.

  21. #21

    Default Re: Unit-enhancing buildings

    Quote Originally Posted by Sygrod View Post
    Warning! Really stupid question:

    If the morale bonus from buildings doesn't work, then why include it in EB at all?
    Some things in life may not be easily explained.

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  22. #22
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Unit-enhancing buildings

    Quote Originally Posted by Foot View Post
    Just a note. The +1 to morale bonus doesn't work.

    Foot
    And what about the the +2 or +3 bonus?

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  23. #23

    Default Re: Unit-enhancing buildings

    Quote Originally Posted by ziegenpeter View Post
    And what about the the +2 or +3 bonus?
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  24. #24
    Member Member Dumbass's Avatar
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    Default Re: Unit-enhancing buildings

    So I guess that makes all morale boosting temples useless, and you should NEVER build them, when much better happiness or trading bonus temples are available.

  25. #25
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Unit-enhancing buildings

    One hopes, perhaps, that roleplaying might play some part. Even if it doesn't, remember that what type of temple you build effects what ancillaries are available for you generals.

    Foot
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  26. #26
    Whatever Member konny's Avatar
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    Default AW: Re: Unit-enhancing buildings

    Quote Originally Posted by Dumbass View Post
    So I guess that makes all morale boosting temples useless, and you should NEVER build them, when much better happiness or trading bonus temples are available.
    Temples of war sometimes give good command traits to your characters. A temple of war plus a school might be considered a military academy for your comming generals. Exchanging the moral bonus for something else is not so difficult - any suggestions?

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  27. #27
    Member Member Skandinav's Avatar
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    Default Re: Unit-enhancing buildings

    Quote Originally Posted by Fondor_Yards View Post
    I reckon that means you consider ziegenpeters question as stupid sir, which might also be the reason why I didn´t get an answer when inquiring the same earlier in the thread, but then also consider that we may know it to be a stupid question to ask if the +2 or +3 might work when the +1 does not but ask it anyway to be sure, considering the fact that it was only the +1 morale bonus which were mentioned again and again.
    Nothing wrong with making certain but much is wrong with being impolite.

  28. #28
    Sassem Member Sassem's Avatar
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    Default Re: Unit-enhancing buildings

    Quote Originally Posted by Skandinav View Post
    I reckon that means you consider ziegenpeters question as stupid sir, which might also be the reason why I didn´t get an answer when inquiring the same earlier in the thread, but then also consider that we may know it to be a stupid question to ask if the +2 or +3 might work when the +1 does not but ask it anyway to be sure, considering the fact that it was only the +1 morale bonus which were mentioned again and again.
    Nothing wrong with making certain but much is wrong with being impolite.

    the experience one works. The one for morale doesn't. And yes from buildings.

    Foot
    from post #6

    I guess that he mean none of the morale bonus (+1,+2,+3) works
    and that all the experience will

    Morale bonus is broken and experience bonus isn't

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