I tried writing one, but time constraints stopped me from finishing the campaign, let alone the story. I've started a new campaign now and there's been a few moments where I've wished I could have shared the story that was developing but because I hadn't covered it from the beginning it was already too late.

There was one bit in particular where during a fairly straight forward battle, my unit of Celtic naked spearmen were down to half their men and fled. We were winning the battle and the enemy were moments from fleeing themselves so I decided my general was going to punish the surviving men who fled and make them regain their honour. My next battle was a siege and I split my forces with half attacking one gate and half another, but with my 14 spearmen pushing a ram to take a 3rd gate almost entirely by themselves. To show he did not expect anything of his men he would not do himself my general joined them at the gate ready to face what may. Each half of the main force attacked their respective gate but the spearmen charged through their gate alone and faced off against 50 enemy spearmen. My general raced his chariots straight through the enemy unit to disrupt them and then harassed their rear with charges and javelins. My dis-honoured men were dying fast but they fought on in the hope that the two pronged attack would cause the enemy to flee, especially as at the other two gates the rest of the enemy were already falling back. When the enemy unit finally turned tail, there was only one of my spearmen left standing and exhausted, but redeemed.

If I didn't put an element of story into the game I woud never have attacked that 3rd gate with only 14 men, but it is these moments which really make the game for me and writing an AAR is a great way of rounding off that experience, whether anyone reads it or not. Like so many others though, I'm happy just to have enough time to play.