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Thread: CoD: World at War

  1. #31
    Member Member Decker's Avatar
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    Default Re: CoD: World at War

    Well see, imho, it looks like they gave into the really pathetic players who can't buy a kill because they don't use strategy or teammates to achieve an objective! I hope that these guys wise up and make it enjoyable along with some larger maps for good movement and firefights...I hate the Carentan type maps...
    "No one said it was gonna be easy! If it was, everyone would do it..that's who you know who really wants it."

    All us men suffer in equal parts, it's our lot in life, and no man goes without a broken heart or a lost love. Like holding your dog as he takes his last breath and dies in your arms, it's a rite of passage. Unavoidable. And honestly, I can't imagine life without that depth of feeling.-Bierut

  2. #32
    Member Member Oleander Ardens's Avatar
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    Default Re: CoD: World at War

    Sorry to come in but Red Orchestra caugth my interest lately. Does there still exist a vibrant community?
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  3. #33
    Member Member Decker's Avatar
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    Default Re: CoD: World at War

    Quote Originally Posted by Oleander Ardens View Post
    Sorry to come in but Red Orchestra caugth my interest lately. Does there still exist a vibrant community?
    I dunno...go checkout their website: Red Orchestra
    "No one said it was gonna be easy! If it was, everyone would do it..that's who you know who really wants it."

    All us men suffer in equal parts, it's our lot in life, and no man goes without a broken heart or a lost love. Like holding your dog as he takes his last breath and dies in your arms, it's a rite of passage. Unavoidable. And honestly, I can't imagine life without that depth of feeling.-Bierut

  4. #34

    Default Re: CoD: World at War

    Quote Originally Posted by Oleander Ardens View Post
    Sorry to come in but Red Orchestra caugth my interest lately. Does there still exist a vibrant community?
    Comparatively small but very active. Don't let the learning curve demoralize you either, the payoff is that much better when you figure things out.

  5. #35
    Kanto Kanrei Member Marshal Murat's Avatar
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    Default Re: CoD: World at War

    CoD:W@W Co-Op Gameplay

    So awesome stuff here, shows you what the game is like. First minute (1:10 ish)
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  6. #36
    Hǫrðar Member Viking's Avatar
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    Default Re: CoD: World at War

    Quote Originally Posted by TevashSzat View Post
    Not true. I remember one particularly sad round is CS 1.6. Basically, the noob bought the awful machine gun with a huge clip and horrible recoil. When he saw like 5 people charging at him, he started shooting and spraying at everywhere except for the people charging, but then the gun's recoil somehow got him 4 headshots, and sprayed to death the last guy.
    Sounds pretty much like every round on Russian maps in CoD 2.
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  7. #37
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: CoD: World at War

    Eastern Front and flamethrowers in the Pacific, can't go wrong with that.

    OT: RO is still going strong, last time I played was a few months ago and there are no shortage of servers which is aways a god thing. Plus there are two big mod projects in the works as well, one which takes place in Africa, the other adds Romanian soldiers and equipment with new maps too.

  8. #38
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: CoD: World at War

    A new COD already? W&W is not even out yet, and what's this about "ray guns"? ha ha....
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  9. #39
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: CoD: World at War

    There is a new trailer out, it shows off four player coop, looks pretty cool, but what's up with the voice acting? Is it me or do those Russian soldiers sound awfully American. I hope that's a beta video or something, talk about an immersion killer of your playing the Russian campaign and everyone sound like they just got off a boat from Iwo-Jima and changed uniforms. They got Japanese voice actors, surely they could of gotten voice actors to speak English with Russian accents.

    http://media.xbox360.ign.com/media/1...38/vids_1.html
    Last edited by Mailman653; 09-17-2008 at 21:44.

  10. #40

    Default Re: CoD: World at War

    Quote Originally Posted by Mailman653 View Post
    There is a new trailer out, it shows off four player coop, looks pretty cool, but what's up with the voice acting? Is it me or do those Russian soldiers sound awfully American. I hope that's a beta video or something, talk about an immersion killer of your playing the Russian campaign and everyone sound like they just got off a boat from Iwo-Jima and changed uniforms. They got Japanese voice actors, surely they could of gotten voice actors to speak English with Russian accents.

    http://media.xbox360.ign.com/media/1...38/vids_1.html
    Ugh.

    1) Voices
    2) Modern SF style maneuvering
    3) Only one German, the sniper, seemed to have been issued fully functioning ammunition...

    This just looks like a reskinned COD4. If the MP is as ridiculous, all is lost..

  11. #41

    Default Re: CoD: World at War

    Quote Originally Posted by Mailman653 View Post
    They got Japanese voice actors, surely they could of gotten voice actors to speak English with Russian accents.

    Or how about voice actors speaking real proper Russian with attitude?

  12. #42
    Member Member Decker's Avatar
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    Default Re: CoD: World at War

    Maybe they haven't implemented Russian voices yet and they were just showing off their brand new toy?
    "No one said it was gonna be easy! If it was, everyone would do it..that's who you know who really wants it."

    All us men suffer in equal parts, it's our lot in life, and no man goes without a broken heart or a lost love. Like holding your dog as he takes his last breath and dies in your arms, it's a rite of passage. Unavoidable. And honestly, I can't imagine life without that depth of feeling.-Bierut

  13. #43

    Default Re: CoD: World at War

    the flame throwers make me sad...
    This is like an exact replica of CoD4 with new skins.
    The rockets are like Grenades with a flaming tail, instead of being armor piercing they're all HE
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  14. #44
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: CoD: World at War


  15. #45
    Member Member Decker's Avatar
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    Default Re: CoD: World at War

    Well... so far so good! I do hope they don't go overboard with the recycling of enemy AI in the Pacific levels and I guess also in the European ones too. I like the re-edition of tanks into the gameplay. I liked United Offensive's for the MP use of the tanks. Hunting them around the maps were a lot of fun. Sadly, I was unhappy in that I heard no mention of any type of "reality" mode. I guess we'll have to wait and see what come up! But... overall I'm pleased with the review
    "No one said it was gonna be easy! If it was, everyone would do it..that's who you know who really wants it."

    All us men suffer in equal parts, it's our lot in life, and no man goes without a broken heart or a lost love. Like holding your dog as he takes his last breath and dies in your arms, it's a rite of passage. Unavoidable. And honestly, I can't imagine life without that depth of feeling.-Bierut

  16. #46

    Default Re: CoD: World at War

    For past three days I've been playing BETA for about over 10 hours. I've been designated Team Deathmach player. Shortly WaW has same features as CoD 4, but the gameplay is a little bit different than in CoD 4. Biggest difference between the two is the guns. Some fixed things are included, but mostly most annoying things still exist in the game with addition of new ones. That's about it.
    Last edited by Praxil; 10-13-2008 at 21:35.

  17. #47
    Member Member Decker's Avatar
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    Default Re: CoD: World at War

    Quote Originally Posted by Praxil View Post
    For past three days I've been playing BETA for about over 10 hours. I've been designated Team Deathmach player. Shortly WaW has same features as CoD 4, but the gameplay is a little bit different than in CoD 4. Biggest difference between the two is the guns. Some fixed things are included, but mostly most annoying things still exist in the game with addition of new ones. That's about it.
    Well the difference is obvious... Contemporary warfare and World War Two...

    And what about the MP maps? Are there any large ones for good 'ole fights at long range since tank appear to be included in the MP? I hate the Caen grenadefest type maps...

    Also, did they include the arcade play and realism play?
    "No one said it was gonna be easy! If it was, everyone would do it..that's who you know who really wants it."

    All us men suffer in equal parts, it's our lot in life, and no man goes without a broken heart or a lost love. Like holding your dog as he takes his last breath and dies in your arms, it's a rite of passage. Unavoidable. And honestly, I can't imagine life without that depth of feeling.-Bierut

  18. #48

    Default Re: CoD: World at War

    Quote Originally Posted by Decker View Post
    Well the difference is obvious... Contemporary warfare and World War Two...

    And what about the MP maps? Are there any large ones for good 'ole fights at long range since tank appear to be included in the MP? I hate the Caen grenadefest type maps...

    Also, did they include the arcade play and realism play?

    Yeah, ummm now that I think about it, the irony is that while the level cap is at 11 the "game" is actually quite enjoyable. You can't camp as the UAV (recon plane in WaW) jammer is not available, same goes for land mines (instead of claymores) and two grenades (instead of three). This keeps game intense but unfortunately spawn system is horrible, opponents still can kill you ludicrously easy without aiming at all. For realism I would be playing Red Orchestra, there is nothing as good as that game out there.

    I just don't get it, how hard it is to implement a mod for WaW and CoD 4 where skill is what matters. Gametype without perks, artillery support, ludicrous dogs and tanks. With UAV ability so that the campers can't sit and shoot you in the back. Make aiming the gun what matters, none of that Halo BS. Why on earth this is so hard when there is hardcore available and all that. Besides in CoD 4 you can host your own games and one of the settings that you can set is NO for perks and NO for air support. And they can't implement that for ranking games? Amazing!

    Maps are okay I guess, it's just hard to tell what it will be when all perks will be available. The gameplay changes with them.
    Last edited by Praxil; 10-14-2008 at 08:40.

  19. #49
    Formerly: SwedishFish Member KarlXII's Avatar
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    Default Re: CoD: World at War

    I like tanks.....

    Are they a mp only feature? I'd love to play a tank in the campaign.
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  20. #50
    Member Member Decker's Avatar
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    Default Re: CoD: World at War

    Quote Originally Posted by Praxil View Post
    Yeah, ummm now that I think about it, the irony is that while the level cap is at 11 the "game" is actually quite enjoyable. You can't camp as the UAV (recon plane in WaW) jammer is not available, same goes for land mines (instead of claymores) and two grenades (instead of three). This keeps game intense but unfortunately spawn system is horrible, opponents still can kill you ludicrously easy without aiming at all. For realism I would be playing Red Orchestra, there is nothing as good as that game out there.

    I just don't get it, how hard it is to implement a mod for WaW and CoD 4 where skill is what matters. Gametype without perks, artillery support, ludicrous dogs and tanks. With UAV ability so that the campers can't sit and shoot you in the back. Make aiming the gun what matters, none of that Halo BS. Why on earth this is so hard when there is hardcore available and all that. Besides in CoD 4 you can host your own games and one of the settings that you can set is NO for perks and NO for air support. And they can't implement that for ranking games? Amazing!

    Maps are okay I guess, it's just hard to tell what it will be when all perks will be available. The gameplay changes with them.
    Ack!? A "UAV"... what the heck That's lame. Have they made an engineer class to lay the mines?? Because if anyone can do it then mines are going to be EVERYWHERE .. and do they tk your own teammates? And the spawn is huh.... it always has been lol, why is this ALWAYS overlooked haha... have you said anything about it? Besides any bugs or ideas?? And I wish I could play RO, as it is... it doesn't work on my comp

    And I've heard that about CoD4... have they mentioned anything about adding that in for 5?

    And that is true that is. I'm excited for the jungles maps though... can't wait
    "No one said it was gonna be easy! If it was, everyone would do it..that's who you know who really wants it."

    All us men suffer in equal parts, it's our lot in life, and no man goes without a broken heart or a lost love. Like holding your dog as he takes his last breath and dies in your arms, it's a rite of passage. Unavoidable. And honestly, I can't imagine life without that depth of feeling.-Bierut

  21. #51

    Default Re: CoD: World at War

    Quote Originally Posted by SwedishFish View Post
    I like tanks.....

    Are they a mp only feature? I'd love to play a tank in the campaign.

    Tanks are in both MP and single palyer campaign. However, what they offered with CoD: United Offensive (Expansion pack for first CoD). The Base Assault mode specifically where tanks played key role, will probably not be in WaW. I personally loved that mod.


    Quote Originally Posted by Decker View Post
    Ack!? A "UAV"... what the heck That's lame.

    Well it's called a "Recon Plane" this time, but works exactly like in CoD 4.

    Quote Originally Posted by Decker View Post
    Have they made an engineer class to lay the mines?? Because if anyone can do it then mines are going to be EVERYWHERE .. and do they tk your own teammates? And the spawn is huh.... it always has been lol, why is this ALWAYS overlooked haha... have you said anything about it? Besides any bugs or ideas?? And I wish I could play RO, as it is... it doesn't work on my comp

    And I've heard that about CoD4... have they mentioned anything about adding that in for 5?

    And that is true that is. I'm excited for the jungles maps though... can't wait

    Umm... Well, there are no classes just like there were no classes in CoD 4 either.

    The "land mines" are WWII version of claymores in CoD4, yes anyone with that specific perk for them can use them.

    There are MP game modes where friendly fire is on, then everything including mines will give damage to you and your team mates.

    The stock version (or vanilla) of CoD 4 had nicely working spawning system for Team Deathmatch, except for Countdown map. As you died you spawned as much as possible far away from your opponents and that was great. For some ludicrous reason they changed that, so that now you spawn close to your team mates. This results in to two incredibly frustrating problems, possibility of dieing right after you spawn and getting killed by spawning opponent (next to you, in front of you, or right behind you). This same garbage exists also in World at War BETA version.
    Last edited by Praxil; 10-16-2008 at 22:08.

  22. #52
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: CoD: World at War

    Recon planes? errr.... I highly doubt many WWII battles had the luxury of that. I like the Pacific and Berlin '45 themes, but I think I'll have to rent this one first before I start bugging family to buy the game for the holidays.

  23. #53
    Member Member Decker's Avatar
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    Default Re: CoD: World at War

    Well it's called a "Recon Plane" this time, but works exactly like in CoD 4.
    I know... but that's still lame...

    Umm... Well, there are no classes just like there were no classes in CoD 4 either.
    Oh...well I haven't had the chance to play the game so I wouldn't know

    The "land mines" are WWII version of claymores in CoD4, yes anyone with that specific perk for them can use them.
    Oh so you need to reach certain level then?? Or whatever...

    There are MP game modes where friendly fire is on, then everything including mines will give damage to you and your team mates.
    Dangit...

    The stock version (or vanilla) of CoD 4 had nicely working spawning system for Team Deathmatch, except for Countdown map. As you died you spawned as much as possible far away from your opponents and that was great. For some ludicrous reason they changed that, so that now you spawn close to your team mates. This results in to two incredibly frustrating problems, possibility of dieing right after you spawn and getting killed by spawning opponent (next to you, in front of you, or right behind you). This same garbage exists also in World at War BETA version.
    Well bullocks
    "No one said it was gonna be easy! If it was, everyone would do it..that's who you know who really wants it."

    All us men suffer in equal parts, it's our lot in life, and no man goes without a broken heart or a lost love. Like holding your dog as he takes his last breath and dies in your arms, it's a rite of passage. Unavoidable. And honestly, I can't imagine life without that depth of feeling.-Bierut

  24. #54
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: CoD: World at War


  25. #55
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: CoD: World at War

    It seems to be getting a lot of positive feed back, although I'm still undecided about it. I look forward to reading some reviews in the coming days. I recently saw a few videos on IGN, it looks cool, but the character was carrying a 30.cal and a flamethrower.....come on, who runs around with a 30.cal as if it were a BAR, it's like the WWII version of Rambo and his M60. Plus I think you shouldn't be allowed to carry anything heavier than an M1 or a Thompson when you have the flamethrower, those things were heavy and had limited fuel.........as opposed to the videos where the character seems to move just as fast with the flamethrower as he does with that 30.cal, and did I mention that the flamethrower apparently has a recharge meter so once you spend your fuel, you just wait a few seconds and it recharges again.

  26. #56
    Ultimate Member tibilicus's Avatar
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    Default Re: CoD: World at War

    I pre ordered my copy.

    So far on metacritic however it's no where near the high score of COD4, critics are very criticle of the single player but have said mostly positively good things about the multi player which is what im buying it for.

    I also played the BETA and to be honest if you didn't like COD4 you wont like this. Also it seems a bit easier now almost, that might just be me but my Kill to death ratio on COD4 was 2.5 on this it was 3.10. Might just be the standard of play on the 360 mind.


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  27. #57

    Default Re: CoD: World at War

    This game is turning out to be the anti-RO.

    Realism mods won't even begin to be able to drag this laughable take on WW2 down to reality.

    What's happened? The Medal of Honor series hasn't had a decent game since Allied Assault and now Call of Duty seems to be straying from what made the first one such a great game. These were, of course, not nearly as realistic as RO but they were at least based conceivable notions. I could not believe what they had done with the MP in COD4. It was horrible on so many levels. If they felt they had to do ranks and stuff, they could have at least set it up like America's Army, which still retains some element of believability. Maybe I'm spoiled on RO, but I did play COD online for more than a year and it was realistic enough for a guy like me and fun enough for your average boy wonder arcade shooter.

    I guess people constantly want newer and cooler, and there just isn't that much else to add to the genre, so they have to come up with ridiculous gimmicks like UAVS and landmines. I don't know how Pacific and Airborne Assault did for Medal of Honor, but I cannot argue with COD4's success. Its the 3rd most popular FPS with 15,000 players on daily, next to ROs 1500... maybe I'm the one with the problem, not COD.

  28. #58
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: CoD: World at War

    Hmmm... The CoD games have always been more "Band of Brothers" then they are "History Channel".

    In that regard CoD:W@W simply continues the trend. In fact, wipe CoD3 from you mind and drop this in between CoD2 and CoD4 and Treyarch could be forgiven their sins. All the proper CoD functionality is back with leaning, mantling over objects and through windows, etc...

    The lighting in the game is great, but i had to turn the in game brightness way down from the default to stop the night time being almost as bright as day. Sound it fine though some of the weapons are a little weak for some reason (the stg44 in particular sounds like it has a silencer attached). The music is interesting as it as kept the modern edge similar to CoD4. Gameplay is standard shooter. The AI in CoD games is always hard to qualify because everything is so heavily scripted and it is the same here.

    I have played the game to completion on Hardened over the course of two evenings. It was fun, very CoD in flavor and full of continous action. It is really cool having Kiefer Sutherland's substantual voice over as both the narrator and Marine Sergeant in the Marines campaign. Gary Oldman's is convincing too for the Soviet campaign, but because he does a good accent (to my western ears anyway) it is hard to tell it is him.

    The core stories in both campaigns focus on simple survivial. We already know the grand scheme of things and how things turn out in WW2, so the storys are simply surviving great events. Actually, the Soviet campaign in CoD:W@W pretty much matches the Soviet Campaign in the original CoD, starting at Stalingrad and ending up with raising the flag over the Reichstag (minus all the "Enemy at the Gates" references, well not completely as you still have the sniper in the fountain bit). This is pretty interesting as it shows off all the advances in the engine...

    The Marine campaign is fun and the harder of the two with all the jungle and tall grass and ambushes. The flamethrower is interesting in that it not only kills the enemy but burns away the undergrowth (the molotov cocktails in the Soviet campaign can do the same thing). If it was not for Farcry 2 having a better implimentation the flame effects in CoD:W@W would be all new and interesting.

    Overall, this is 100% CoD, totally linear, action packed and hollywood in style. Lots of fun if you enjoy an honest shooter and are not completely burned out on WW2.

    Addtionally, the Nazi Zombie bonus level is really fun, wait for it at the end of the credits...
    Last edited by Bob the Insane; 11-14-2008 at 22:30.

  29. #59
    Lurker Member Mongoose's Avatar
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    Default Re: CoD: World at War

    What about grenades? Is COD 5 like COD 4, where I could get a kill about 1/3 of the time that I just randomly threw a grenade in the air? Granted, most of those throws were radar assisted, but still. If they can solve that and the spawning/choke point issues, while keeping the other aspects of Call of Duty MP, I'll be completely happy.

  30. #60
    Member Member Ferret's Avatar
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    Default Re: CoD: World at War

    I don't think I have been killed by a grenade at all yet actually, and only have one kill from a random grenade, which was a fluke. If anything they seem underpowered...

    And the guns aren't at all balanced imo, before you always had the M16 as a good backup gun for any level player, but now the guns at the higher levels are far better than the ones you start with, it can be hard sometimes...

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