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  1. #1

    Default Re: CoD: World at War

    Quote Originally Posted by Decker View Post
    Well the difference is obvious... Contemporary warfare and World War Two...

    And what about the MP maps? Are there any large ones for good 'ole fights at long range since tank appear to be included in the MP? I hate the Caen grenadefest type maps...

    Also, did they include the arcade play and realism play?

    Yeah, ummm now that I think about it, the irony is that while the level cap is at 11 the "game" is actually quite enjoyable. You can't camp as the UAV (recon plane in WaW) jammer is not available, same goes for land mines (instead of claymores) and two grenades (instead of three). This keeps game intense but unfortunately spawn system is horrible, opponents still can kill you ludicrously easy without aiming at all. For realism I would be playing Red Orchestra, there is nothing as good as that game out there.

    I just don't get it, how hard it is to implement a mod for WaW and CoD 4 where skill is what matters. Gametype without perks, artillery support, ludicrous dogs and tanks. With UAV ability so that the campers can't sit and shoot you in the back. Make aiming the gun what matters, none of that Halo BS. Why on earth this is so hard when there is hardcore available and all that. Besides in CoD 4 you can host your own games and one of the settings that you can set is NO for perks and NO for air support. And they can't implement that for ranking games? Amazing!

    Maps are okay I guess, it's just hard to tell what it will be when all perks will be available. The gameplay changes with them.
    Last edited by Praxil; 10-14-2008 at 08:40.

  2. #2
    Formerly: SwedishFish Member KarlXII's Avatar
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    Default Re: CoD: World at War

    I like tanks.....

    Are they a mp only feature? I'd love to play a tank in the campaign.
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  3. #3

    Default Re: CoD: World at War

    Quote Originally Posted by SwedishFish View Post
    I like tanks.....

    Are they a mp only feature? I'd love to play a tank in the campaign.

    Tanks are in both MP and single palyer campaign. However, what they offered with CoD: United Offensive (Expansion pack for first CoD). The Base Assault mode specifically where tanks played key role, will probably not be in WaW. I personally loved that mod.


    Quote Originally Posted by Decker View Post
    Ack!? A "UAV"... what the heck That's lame.

    Well it's called a "Recon Plane" this time, but works exactly like in CoD 4.

    Quote Originally Posted by Decker View Post
    Have they made an engineer class to lay the mines?? Because if anyone can do it then mines are going to be EVERYWHERE .. and do they tk your own teammates? And the spawn is huh.... it always has been lol, why is this ALWAYS overlooked haha... have you said anything about it? Besides any bugs or ideas?? And I wish I could play RO, as it is... it doesn't work on my comp

    And I've heard that about CoD4... have they mentioned anything about adding that in for 5?

    And that is true that is. I'm excited for the jungles maps though... can't wait

    Umm... Well, there are no classes just like there were no classes in CoD 4 either.

    The "land mines" are WWII version of claymores in CoD4, yes anyone with that specific perk for them can use them.

    There are MP game modes where friendly fire is on, then everything including mines will give damage to you and your team mates.

    The stock version (or vanilla) of CoD 4 had nicely working spawning system for Team Deathmatch, except for Countdown map. As you died you spawned as much as possible far away from your opponents and that was great. For some ludicrous reason they changed that, so that now you spawn close to your team mates. This results in to two incredibly frustrating problems, possibility of dieing right after you spawn and getting killed by spawning opponent (next to you, in front of you, or right behind you). This same garbage exists also in World at War BETA version.
    Last edited by Praxil; 10-16-2008 at 22:08.

  4. #4
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: CoD: World at War

    Recon planes? errr.... I highly doubt many WWII battles had the luxury of that. I like the Pacific and Berlin '45 themes, but I think I'll have to rent this one first before I start bugging family to buy the game for the holidays.

  5. #5
    Member Member Decker's Avatar
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    Default Re: CoD: World at War

    Well it's called a "Recon Plane" this time, but works exactly like in CoD 4.
    I know... but that's still lame...

    Umm... Well, there are no classes just like there were no classes in CoD 4 either.
    Oh...well I haven't had the chance to play the game so I wouldn't know

    The "land mines" are WWII version of claymores in CoD4, yes anyone with that specific perk for them can use them.
    Oh so you need to reach certain level then?? Or whatever...

    There are MP game modes where friendly fire is on, then everything including mines will give damage to you and your team mates.
    Dangit...

    The stock version (or vanilla) of CoD 4 had nicely working spawning system for Team Deathmatch, except for Countdown map. As you died you spawned as much as possible far away from your opponents and that was great. For some ludicrous reason they changed that, so that now you spawn close to your team mates. This results in to two incredibly frustrating problems, possibility of dieing right after you spawn and getting killed by spawning opponent (next to you, in front of you, or right behind you). This same garbage exists also in World at War BETA version.
    Well bullocks
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    All us men suffer in equal parts, it's our lot in life, and no man goes without a broken heart or a lost love. Like holding your dog as he takes his last breath and dies in your arms, it's a rite of passage. Unavoidable. And honestly, I can't imagine life without that depth of feeling.-Bierut

  6. #6
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: CoD: World at War


  7. #7
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: CoD: World at War

    It seems to be getting a lot of positive feed back, although I'm still undecided about it. I look forward to reading some reviews in the coming days. I recently saw a few videos on IGN, it looks cool, but the character was carrying a 30.cal and a flamethrower.....come on, who runs around with a 30.cal as if it were a BAR, it's like the WWII version of Rambo and his M60. Plus I think you shouldn't be allowed to carry anything heavier than an M1 or a Thompson when you have the flamethrower, those things were heavy and had limited fuel.........as opposed to the videos where the character seems to move just as fast with the flamethrower as he does with that 30.cal, and did I mention that the flamethrower apparently has a recharge meter so once you spend your fuel, you just wait a few seconds and it recharges again.

  8. #8
    Ultimate Member tibilicus's Avatar
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    Default Re: CoD: World at War

    I pre ordered my copy.

    So far on metacritic however it's no where near the high score of COD4, critics are very criticle of the single player but have said mostly positively good things about the multi player which is what im buying it for.

    I also played the BETA and to be honest if you didn't like COD4 you wont like this. Also it seems a bit easier now almost, that might just be me but my Kill to death ratio on COD4 was 2.5 on this it was 3.10. Might just be the standard of play on the 360 mind.


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  9. #9
    Member Member Decker's Avatar
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    Default Re: CoD: World at War

    Quote Originally Posted by Praxil View Post
    Yeah, ummm now that I think about it, the irony is that while the level cap is at 11 the "game" is actually quite enjoyable. You can't camp as the UAV (recon plane in WaW) jammer is not available, same goes for land mines (instead of claymores) and two grenades (instead of three). This keeps game intense but unfortunately spawn system is horrible, opponents still can kill you ludicrously easy without aiming at all. For realism I would be playing Red Orchestra, there is nothing as good as that game out there.

    I just don't get it, how hard it is to implement a mod for WaW and CoD 4 where skill is what matters. Gametype without perks, artillery support, ludicrous dogs and tanks. With UAV ability so that the campers can't sit and shoot you in the back. Make aiming the gun what matters, none of that Halo BS. Why on earth this is so hard when there is hardcore available and all that. Besides in CoD 4 you can host your own games and one of the settings that you can set is NO for perks and NO for air support. And they can't implement that for ranking games? Amazing!

    Maps are okay I guess, it's just hard to tell what it will be when all perks will be available. The gameplay changes with them.
    Ack!? A "UAV"... what the heck That's lame. Have they made an engineer class to lay the mines?? Because if anyone can do it then mines are going to be EVERYWHERE .. and do they tk your own teammates? And the spawn is huh.... it always has been lol, why is this ALWAYS overlooked haha... have you said anything about it? Besides any bugs or ideas?? And I wish I could play RO, as it is... it doesn't work on my comp

    And I've heard that about CoD4... have they mentioned anything about adding that in for 5?

    And that is true that is. I'm excited for the jungles maps though... can't wait
    "No one said it was gonna be easy! If it was, everyone would do it..that's who you know who really wants it."

    All us men suffer in equal parts, it's our lot in life, and no man goes without a broken heart or a lost love. Like holding your dog as he takes his last breath and dies in your arms, it's a rite of passage. Unavoidable. And honestly, I can't imagine life without that depth of feeling.-Bierut

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