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  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default CTD on loading issue

    Recently something happened with a fair few of my latest saves, which meant they wouldn't load. They start loading, the music would kick in, and when the green bar finished they'd CTD. I had to re-play about 12 turns to get back to where I was from the save before that.

    I just had the same thing happen again in my game, and once again I saved, quit, started EB again, loaded and got a CTD.

    I've got all the fixes and the optional script optimisation, which I'm starting to think is the source of all my issues. I appreciate that LoRdBuLa spent a lot of time on it, but I suspect longer loading times is the lesser of two evils, since we keep trying new iterations of the optimised script, affecting more and more files, yet still not necessarily fixing the problems. And possibly causing others.

    I had a cloned Makedonian FM who I stuck on Cape Horn. He died, and the stack out there "re-appeared" so I moved them back. Not long before I closed the game down before this bug, Pella's banner disappeared, suggesting a clone. Only there wasn't a cloned FM there, only one of their regular units showing a peasant unit card.

    Around the same time, there was also a cloned Ptolemaic FM, though he didn't ghost or have an invisible banner. Just two of them in the same stack with the same name and picture and age and so on.

    Other things I can think of that might be potential problem-sources:
    -I give the Eleutheroi faction around 400k a turn. Is there some limit on how big a treasury can grow, so perhaps I hit an overflow type issue which is only triggered once I try to load up a save?
    -I turn of my virus protection while the game is running, because Norton slows everything down and interferes with any and every process running. Could there be a virus at work?
    -I use Forced Diplomacy a fair bit on and off. Whenever I use it to switch ownership of settlements around, I always save then load the game.
    -I use move_character and create_unit a lot.
    -I save every single turn.
    -I Alt+Tab out of the game a lot to save screenshots.

    If it happens a third time, I think I'm just going to have to start clean again, and not bother with the optimised script.
    Last edited by QuintusSertorius; 06-25-2008 at 23:04.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #2
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: CTD on loading issue

    I use the optimized script and I dont have any problems... looks that you're bug hunted Quintus


    but I haven't reached your dates , (230's) I was about to do it , but I accidentally killed my campaign , so I'll have to start again and redo those 120 turns...


    Still I think there are several people ho have reached more than 230 whit the original script
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  3. #3
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: CTD on loading issue

    My previous game worked fine down to 133BC even when I was mixing and matching my script between old and optimised.

    For some reason this game, with the new and improved optimised script seems to be picking up problems all over the place.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  4. #4

    Default Re: CTD on loading issue

    I think we can safely conclude that I have roughly the same problems as you do, on and off. Cloned FMs, banners disappearing, corrupted save games (I always keep mulptiple files, so that's never an issue for me), etc. Other people seem to have few or none of these problems.

    I suggest we keep on reporting about these issues, it can only shed more light on what's actually happening. I've been thinking FD might be a potential troublemaker, but I'd find that very strange. Or perhaps, the move_character command, which might cause troubles with EB's differing naming schemes etc.

    That was just brainstorming, BTW.

  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: CTD on loading issue

    Quote Originally Posted by Swordmaster View Post
    I think we can safely conclude that I have roughly the same problems as you do, on and off. Cloned FMs, banners disappearing, corrupted save games (I always keep mulptiple files, so that's never an issue for me), etc. Other people seem to have few or none of these problems.

    I suggest we keep on reporting about these issues, it can only shed more light on what's actually happening. I've been thinking FD might be a potential troublemaker, but I'd find that very strange. Or perhaps, the move_character command, which might cause troubles with EB's differing naming schemes etc.

    That was just brainstorming, BTW.
    I also find it strange that FD could be the source of the problem, given all it's doing is re-creating a disabled cheat. Or move_character as long as you're not putting stacks in places where they can't go, or on top of other stacks.

    It's only because of your advice about multiple saves that I'm not having to start from scratch; used to be a time when I'd only have a couple of saves and keep over-writing them every turn. Now at least they tend to be about 10 turns apart at most.

    I'm starting to think maybe I need to relinquish my desire to muck around with the AI factions as much as I do. And just accept that my game is alternate history and I can't try to make things turn out in a similar fashion to how they did.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #6

    Default Re: CTD on loading issue

    Quote Originally Posted by QuintusSertorius View Post
    I'm starting to think maybe I need to relinquish my desire to muck around with the AI factions as much as I do. And just accept that my game is alternate history and I can't try to make things turn out in a similar fashion to how they did.
    Go say that again when your Romani faction faces a Ptolemaic empire spanning from Baktria to Carthage even before you would start the Macedonian Wars . But you're right in that playing the game as it runs makes for lots of fun, too, as long as you keep it reasonable and think about how plausible certain moves are. The temptation to blitz everything within sight is at times quite big, I must admit.

  7. #7
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: CTD on loading issue

    Quote Originally Posted by ||Lz3|| View Post
    Still I think there are several people ho have reached more than 230 whit the original script

    sorry I meant optimized script not the original hehehe mi bad...
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

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