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Thread: [Epeiros/Pergamon AAR] Philetairos' Gift

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  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Epeiros/Pergamon AAR] Philetairos' Gift

    A Pyrrhic Victory in Phrygia, 211BC

    In response to another Seleukid invasion, Patron Byllideus was once more put in command of the army. While not an imaginative general, he was solid and unlikely to do anything rash. He brought a young officer as his subordinate. The Syrian force was well-led and outnumbered the Pergamenes.



    The Seleukids had sited themselves in a strong position on a hilltop. Byllideus gave the order to advance, determined to dislodge them.



    They climbed into a hailstorm of slingshot.



    The Seleukid centre appeared to ripple with nervousness.



    A mass of Seleukid cavalry, backed up by infantry immediately tried to turn the Pergamene left.



    Byllideus dealt with a similar, much weaker attempt on the right.



    The enemy general, Phrygikou, was in amongst the heavy fighting on the left.



    The Seleukid line began to march away.



    The Pergamene officer commanding the left was routed.



    Byllideus took the bold decision to bend his right and centre to counter the Seleukid withdrawal.



    The Gallic cavalry fled the chaos of the earlier skirmish, climbing the hill where they met the Asiatic cavalry. Seleukid light cavalry came in hot pursuit.



    Another brief cavalry skirmish erupted at the top of the hill. The arrival of Phrygikou forced the Pergamenes to withdraw.



    Pergamene skirmishers were sent across to try and stabilise the situation on the left.



    Byllideus moved to join his remaining cavalry on the hilltop.



    The enveloping movement on the right continued.



    A charge from the Syrian light cavalry scattered the Mysian javelineers.



    Fighting in the centre was fierce, and now Byllideus and the cavalry were able to charge to the rear of the Seleukid phalanxes.



    Phrygikou pulled away from the fighting front, having lost a number of his bodyguard.



    Fighting in the centre continued as the Pergamene left flank was routed.



    Phrygikou charged right through the Pergamene front, catching up with some Galatian slingers behind the Pergamene line.



    Byllideus' repeated charged finally began to have an impact, routing a native phalanx.



    A second one followed shortly after.



    Phrygikou was now all alone, even though he'd routed the slingers he was far from safe. Just above him, obscured by the trees came Byllideus and his entire surviving cavalry.



    The Seleukid general died on the lance of one of Byllideus' bodyguards.



    The effect on those units able to see the general's death was immediate.



    Then panic spread out to the others, and soon most of the army were in flight.



    Byllideus had won the day, but at great cost. It had been a close-run thing, which could easily have gone to the Seleukids.



    He marched his weary and battered army back towards Ipsos, where they would be resupplied and drafts of replacements fill in the losses.

    Editorial Note



    I have to express my continuing disappointment with the limitations of the AI in the RTW engine. This might look like it was a good battle, but it wasn't. I even set it up to make a decent fight of it.

    Firstly, I grabbed an FM-led Seleukid stack that didn't have many depleted units in it. I then gave it an actual line, adding three units of native phalangites, which balanced out the two each they already had of native and kleruchoi ones. I gave them cavalry where they had none, and filled it out into a full stack.

    Secondly, I reduced the quality of my own force. I switched out the veteran peltastai for some not-as-experienced akontistai. I switched the veteran sphendenotai for some newly-recruited mercenary Iaosatae. I switched a veteran unit of Asian cavalry for a freshly-raised one. I only added an inexperienced family member with one of the smaller bodyguards of those I have.

    But it was only a hard fight because it was on yet another bloody hill (with added bonus forest!), they outnumbered me, and I deliberately played it offensively. Sure they tried to turn my flank, and almost did my left, but their centre just milled around in circles, two phalanx blocks doing nothing for most of the battle but marching backwards and forwards. After some initial clever use of their cavalry, then then reverted to type and frontally charged some spearmen. That's how their general ended up with no bodyguard, and their lonchophoroi got slaughtered having driven off my second family member earlier on.

    What we had was a stalemate broken only by the death of their general. Early casualties were entirely because they had slingers in an elevated position raining death down on my advancing troops. Then it was a straight fight of attrition, one which in spite of their phalanxes I was better able to weather with my more experienced troops. Plus they wasted their cavalry.


    Quote Originally Posted by Swordmaster View Post
    Well, people with limited bandwith know that picture-heavy AARs such as Quintus' and mine may give trouble. I suggest having one tab with the loading page and do something else in another while you wait. Including all images in spoiler tabs is as annoying as is using thumbnails you have to click to see the image.
    Indeed, I've got no plans to change the format.

    Quote Originally Posted by Jaertecken View Post
    I think you should let the Aedui get defeated in Gaul, rename them as Galatia and let them ravage the Anatolia.
    Then that's another source of annoyance right on my border. More interesting, perhaps, but not if fighting the Aedui there results in them being easier for Pontos to pick off. I'll think about it, may be more viable than trying to stem their losing position in Gaul.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Epeiros/Pergamon AAR] Philetairos' Gift

    210BC:



    Sowing a little more chaos in Italy, with the defection of Taras. Qarthdast took Rhegion themselves. That should distract Rome for a bit, while they also fight in Spain. Aedui seem to have had a recovery, though I have transported one of their FMs to Galatia just in case.

    With the ease I keep winning battles, maybe I need a re-think about the centre of my line? Something less reliable than those tough Celto-Hellenics? Problem is the only information I've got on a historical Pergamene army is from the Battle of Pergamon, which was a specific army raised for a specific event - a Seleukid invasion amid defecting allies. The only defining things I know about Pergamon was that they were a Hellenistic Successor State, and that they weren't big on phalanxes or elephants, using a lot of mercenaries. Possibly also heavy on thureophoroi.

    Should I be thinking of hiring Gallic botroas en masse? There's no way I could get enough Galatian Tindanotae together for an army, they don't even appear often enough to replace losses.
    Last edited by QuintusSertorius; 07-07-2008 at 00:53.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Epeiros/Pergamon AAR] Philetairos' Gift

    Regime change in Kappadokia, 208BC

    Patron Byllideus was still acting as commander of Pergamon's army, and was told to help change the balance of power in Kappadokia. The native people had been under the Seleukid bootheel for some time, and a faction in Mazaka proposed allying themselves with Hayasdan. Willing to help anyone who was the enemy of the Syrian empire, the Basilieu Amantieus lent Pergamene aid to the movement in the form of military intervention.

    However other parties in Mazaka with a vested interest in continued Seleukid occupation had alerted the garrison commander. He dispatched a large part of the garrison to stop the Pergamenes before they reached Kappadokia.



    Surprise was not on their side, and Byllideus was ready for them. He took a strong position on the heights and let the Seleukids come to him. The battle was a brief affair, with little mercy shown to fleeing Seleukids.



    The actions of the garrison had merely made Byllideus' job of investing Mazaka that much easier. However, the march to Mazaka was hindered by the general suddenly succumbing to illness, which prevented the army moving for a time. Men feared the general might even die. He recovered enough to be moved, and the Pergamenes laid siege to Mazaka.

    The much-depleted garrison didn't put up much of a fight, and surrendered. Government was passed over to the pro-Hayasdan faction and the Pergamenes, true to their word, left.

    Editorial Note

    Another instance of silly AI behaviour, which wasn't worth a battle report. Once again their centre really didn't engage properly.

    I think I've really hit those mid-game blues where you don't really know where to go next without making a complete break from how you've been playing. Perhaps with the gift of Mazaka to Hayasdan my wars with the Seleukids will be over. Or maybe I need to launch one last raid to cause them some real pain before peace?

    May also be time to think about Kyrene and more generally warring with the Ptolemies, which I've avoided for a long time. Possibly Makedonia for a bit, since they've suddenly got their act together and nearly wiped out KH.

    Perhaps I should be thinking about a war with the Sauromatae for some variety, however what I don't want to do is make Hayasdan's northward progress even easier. War with the Saka? Get a general with good logistical skill and send him far east? Or perhaps Baktria, since they're constantly annoying me by taking Parthian lands?

    Really is halfway now, I'm 65 years in with about 75-ish to go. Certainly is harder to maintain your energy without a grand plan.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  4. #4

    Default Re: [Epeiros/Pergamon AAR] Philetairos' Gift

    Quote Originally Posted by QuintusSertorius View Post
    I think I've really hit those mid-game blues where you don't really know where to go next without making a complete break from how you've been playing.
    That's why I have several campaigns running in parallel most of the time. You sometimes need a break from fighting the same battles every turn. If you play something completely different for a while, you can come back and enjoy it again.

    Having the plan to create a huge empire is of course easier as you expand constantly and get to fight different enemies at different places all the time.
    I find it very hard to restrict myself to a limited expansion, after I while I tend to loose patience, blitz the enemy and then I regret it ;-).

  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Epeiros/Pergamon AAR] Philetairos' Gift

    Quote Originally Posted by burn_again View Post
    That's why I have several campaigns running in parallel most of the time. You sometimes need a break from fighting the same battles every turn. If you play something completely different for a while, you can come back and enjoy it again.

    Having the plan to create a huge empire is of course easier as you expand constantly and get to fight different enemies at different places all the time.
    I find it very hard to restrict myself to a limited expansion, after I while I tend to loose patience, blitz the enemy and then I regret it ;-).
    I don't normally play multiple games, because I find it distracting. And I've changed some stuff, like Epeiros to Pergamon. Plus I'm already having bandwidth issues with Photobucket.

    On the hand I might have a go at an Arverni-as-Galatia game, and move Epeiros to Pergamon anyway, then see what happens. Make it my "alternate history" game where I won't even bother trying to control the AI factions after I've migrated Epeiros.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #6
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: [Epeiros/Pergamon AAR] Philetairos' Gift

    All I'm seeing is little images that say bandwidth exceeded.


  7. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Epeiros/Pergamon AAR] Philetairos' Gift

    Quote Originally Posted by MarcusAureliusAntoninus View Post
    All I'm seeing is little images that say bandwidth exceeded.
    Damn! I thought deleting the images for my old game would get around that.

    My AAR has been too popular for the amount of bandwidth Photobucket want to give me for free.

    EDIT: But my monthly limit resets on the 12th (ie in a couple of days) so it'll all be back. Perhaps I should open another account to spread the load.
    Last edited by QuintusSertorius; 07-10-2008 at 23:37.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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