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Thread: Blitzmaster Challenge
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Askthepizzaguy 01:26 06-27-2008
https://forums.totalwar.org/vb/showt...15#post1955815

There is a new Blitzmaster, Grog, having defeated my previous record of 28 turns.

The new record is 25, and the old thread is linked above. Seems the Turks are the faction to beat, not the HRE.

Congratulations, Blitzmaster!




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Galain_Ironhide 01:33 06-27-2008
Congrats Grog

Hail the new Blitzmaster

So when does the crusade to retake the record back begin ATPG?

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Askthepizzaguy 01:36 06-27-2008
I'm retiring from the challenge. I do not believe Grog's record can be improved upon, nor do I believe that SirRethCir's 9 turn Long Campaign can be shortened.

Grog is now the reigning champion, and I'm hanging up the sword.

However, when our duel to the death ends, I will have his head once again.

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WarMachine187 04:17 06-27-2008
Congrats Grog.You guys are both extremely talented at blitzing.I occasionally do it but i always stop right in the middle.That thread with all them pics on just got me back in to it!

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Askthepizzaguy 04:25 06-27-2008
wow! some love for the former champ.

I regret I will slowly fade into oblivion now...



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Grog 01:07 06-28-2008
Hail ATPG the Blitzmaster

Ah, but you truely are the overall Blitzmaster still.

Just look at your most excellent exploits in the BC mod, your utter blitz destruction of all opponents that dared face you in the open challenge duel to the death thread. Your current Darklord game is making me develop an evil chuckle (funny servile responses from your 'underlings' too)

You contribute far more to these forums than I ever will for a start..

In fact, this second attempt at a Turkish blitz was inspired by our current duel on LTC. I just thought I'd blast vanilla with the Turks to hone my fighting style and refresh my logistics after seeing your exploits on various threads, and sort of got a bit carried away by the momentum. (for the record, I can't get near your time with HRE, and Egypt are slower than the moors in my experience..)

For this Blitz, I used a similar structure to your HRE rush
ie: Jihad1 turns 2-9,
expansionism and general spawning turns 10-19
Jihad2 turns 19-25.

HRE have a better position in many ways, but Turks Horse Archers are the key here. Drill master general and 8 HA units on Jihad speed cover lots of ground. I rush deep into enemy territory, grab the biggest stack of crossbow/spear mercs, and nab a castle (easy to control). then expand and train from this point. Repeat everywhere and HRE can't match the pace or the turn 2 crusade.

Also, with a half HA stack and two generals as heavy cavalry the Turks can easily defeat any AI full stack early game just through attrition/skirmish and a few well timed general splits/charges, with relatively few losses.

I could go on in more detail , but its easier to post some saves up here if anyone is interested..

Could I beat 25? No idea, I made a few errors here and there, this is always balanced with luck and the AI doing stupid things in the long run.. didnt know I was going to beat 28 until turn 22/23..

Finally, to Factionheir. I apologise for the necromancy of the old blitz thread, but I'd rather stick it there with the rest of my blitzes for prosperity, rather than start a new thread.

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Askthepizzaguy 01:57 06-28-2008
Ok....
Grog....

If you think you've made errors...

I request that I challenge your Blitzmaster title one more time.

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Galain_Ironhide 06:15 06-28-2008
I knew you wouldnt be able to resist.

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Askthepizzaguy 06:34 06-28-2008
Status:

Turn 14, 41 provinces.

All of the middle east is mine, plus Egypt, tripoli, Tunis, Italy, Greece, half of Russia, half of Eastern Europe. Many provinces seiged, generals poised for assault.

Only one problem: I need generals and cavalry to zoom to Arguin. That's the final province I will be taking. I dont have anyone near there.

Grog made some early mistakes, where he sacrificed position for provinces. I managed to put some generals out further than he did, and I planned to use captains to take the missing ones. This plan has worked, and now I believe I have more forward-positioned generals than he had. However, I did not manage to get a general on the Arguin route. Closest one is my general at Ajaccio or Palermo.

I think I may be able to meet his record due to that error, but I doubt I can beat it.

EDIT: Turn 16, 48 provinces, many under seige.

Still need to get moving to arguin!!!

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Galain_Ironhide 07:39 06-28-2008
you are the turks right?

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Askthepizzaguy 07:41 06-28-2008
Yeah, Turks.

Problems though. Turn 17, looks to be out of range of Arguin, which spoils the entire run.

Gonna have to start over. I'll do a simulation to see how fast I can get to Arguin, but I'm going to have to restart I think.

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Grog 10:50 06-28-2008
Ah the Arguin problem

I had this in hand but also made a mistake here.

I sent my faction leader Sultan Jalal on this path at Jihad speed:

Smyrna > Corinth > Palermo >Algiers. The first Jihad ended here. Then its 7 or so turns to run a general + HA to timbuktu.

I got lucky with 3 tribesmen that I recruited right at timbuktu before sieging . I'd been montioring the merc pool all the way down in case moors were fast enough coming south after me. Then it was the simple case of picking up Jihad speed again over to arguin. Once you have arguin this stack is wasted, but I moved it back to timbuktu anyway in case the moors came down.

My mistake here was using my faction leader for this stack (waste of a nightfighter) but I don't think you have much of a choice tbh to get here this fast otherwise, as his is your most westerly general unit on turn1.

Some hints for beating my time:

Aim for structure:
2-8 Jihad 1 (get into europe and secure NE/SE corners and make for timbuktu)

8-18 Build/expand for jihad 2. Go off path to make as many generals as possible. Have no defined aims other than major castles, push northwest and go with the flow.

18-24 Jihad 2. win.

I took around 50 provinces in 6 turns with my second Jihad, could have done better with different prep/strategy/luck. If you end Jihad 1 start this Jihad2 turn earlier than I did, could edge a 24 turn victory maybe.

I had about 4 'wasted' stacks at victory on turn 25. Should have commited to hungarys destruction earlier, would have saved time in long run.

I didnt replay any turns. I did reload my end save three times, once to make minor troop move I forgot, twice to make siege engines I forgot to build..(lisbon/paris)

I fought a lot of battles early (about 20 heroics this game) but autoresolved about 60% overall for the sake of speed, so you could improve efficiency here.

I took lots of risks with ship borne armies that paid off every time.

I had one spy rush (accident, but probably enabled the 25 turn win in retrospect).

I used no mobile siege units (made 2 by accident turn 23 in spain, they were already obselete)

Try to do it in <150 battles fought and you will beat my time

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Noncommunist 16:13 06-28-2008
Though I'm definitely not an expert at it, wouldn't the Byzantine empire be better since it too has lots of horse archers and it's closer to the center of the map?

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woad&fangs 20:49 06-28-2008
They don't have crusades.

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Askthepizzaguy 02:03 06-29-2008
If the Byzantines could conquer the entire map in less than 60 turns I would be most thoroughly impressed.

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Noncommunist 00:33 06-30-2008
What about Hungary or Poland with a centralized location, crusades, and horse archers be even better?

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Askthepizzaguy 00:34 06-30-2008
Too few starting generals/provinces

Too far from the Pope for a turn 2 crusade.

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Noncommunist 01:25 06-30-2008
So I don't have to ask about any more factions, is there a chart that shows the of blitzing capability of each faction and what factors take part in it? Also, has there been a blitzing attempt on the kingdoms campaigns?

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Askthepizzaguy 01:48 06-30-2008
There is no such chart, but bear with me, and I'll post something similar.

Writing it now...

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Noncommunist 02:18 06-30-2008
Thanks a lot! I'm not really a blitzer but it might be fun to try. In fact, on my first successful campaign on MTW2, I took all but the last 13 turns to get done with the short campaign of the Spanish. However, I have speeded up considerably since then.

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Askthepizzaguy 02:32 06-30-2008
Someone's messing with the database and totally messed up my post... it's now lost. GAH! I have to rewrite it.

Here's the short ranking:

Vanilla and similar games: (Non-Stainless Steel)

1. Turks
2. Moors
3. Egypt
4. Holy Roman Empire
5. France
6. Venice
7. Hungary
8. Poland
9. England
10. Milan
11. Sicily
12. Spain
13. Portugal
14. Scotland
15. Rebels
16. Byzantine Empire
17. Russia
18. Papal States
18a. Mongols
18b. Timurids


Broken Crescent

1. Seljuks
2. Ghorids
3. Ayyubids
4. Turks
5. Khwarezmids
6. Abassids
7. Ghaznavids
8. Imamate of Oman
9. Malikate of Sindh
10. Eastern Roman Empire
11. Georgia
12. Kypchaks
13. Jerusalem
14. Armenia
15. Makuria
16. Solanki Rajputs
16a. Chauhan Rajputs

I'll go down the list and explain why I ranked them as such... sure to turn a few heads, but I dont have time to explain right now. These are not my final rankings, those are my intitial ones. Those in small font are typically unplayable, but can be played if edited, and I'm ranking them based on their potential blitz strength.

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Noncommunist 02:36 06-30-2008
Thanks for the list and hopefully, my Dad will re-install XP on our iMac so I can play it again and give it a shot with a faction

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Askthepizzaguy 01:47 07-03-2008
A silence fills the Citadel...

Spoiler Alert, click show to read: 
For more than a thousand years the Muslim horde has spread it's religious teachings, and for a thousand years, we have suffered the existence of the Catholics, the Orthodox Christians, the Jews, the Pagans, the Hindus, the Buddhists, and many other heretical factions. Many centuries have passed since the Islamic civilization was ruled with an iron fist by the one known as the Caliph of all Islam, the bearer of the sacred bloodline, the next incarnation of Mohammed the Holy Prophet, servant of Allah, and the right hand of God.

For a brief time, the Catholics were united under the brutal and tyrannical reign of Kaiser Askthepizzaguy of the Holy Roman Empire, which took control of all of Europe in a devastating campaign unlike any ever before witnessed by the eyes of man...

However, there rose a mighty figure, whose powers were an even match for this Kaiser, and when tested in battle, the Kaiser was overthrown, and
Sultan Grog the Magnificent of the Ottoman Empire rose to power.

Some seasons passed...

But then darkness fell upon the Ottoman Turks, for the wrath of Askthepizzaguy was beyond time... beyond space... beyond life... beyond death. From the ashes of the Holy Roman Empire... came the most sickeningly evil creature of them all...

the Death God Jalal of the Holy Islamic Caliphate!


EVERYTHING HAS BEEN UPLOADED, CAPTIONS COMPLETE!!!




Theme song for this campaign






Turn One: The epic campaign begins...

Sultan Jalal and one other general kick things off with joining the Jihad called by my Imam. Two stacks moving towards their targets on turn one, and my army expenses are instantly cut in half while my army size doubles. One heads for Nicaea, the other, Baghdad... Baghdad is under seige.



Turn Two:

My Crown Prince joins the jihad and masses forces against Adana. My northernmost general also joins the jihad, making a total of 4 stacks so far. My Sultan lays seige to Nicaea. Baghdad is taken, my jihad forces move against Edessa. My northern general heads into the steppes.



Turn Three:

Edessa is under seige. Nicaea fell, and the stack outside Constantinople was attacked, bringing the garrison out... I slayed them all, and Constantinople fell the same turn. Other movements made.



Turn Four:

Selim al Rashid is ready to take Sarkel. My Sultan and his many Man of the Hour generals all split off into many directions in Greece.



Turn Five:

My general leaves the jihad, and assaults Alexandria. My Jihadis act as reinforcements. Next turn, Alexandria falls.



Turn Six:

The Death God Jalal assaults Bran, and prepares to turn the Hungarians into flakes.
I believe Ragusa fell this turn, I'm not sure... that map is so small.
My northern general heads into Russia.



Turn Seven:

Going after Moscow. Bran is mine. Going after their Capital. Palermo has fallen. Cairo has fallen. Damascus, the Jihad target, has fallen. The Jihad ends turn 7.



Turn Eight:

We declare war on the Moors. Northern Italy has fallen to us. Moscow falls. Other provinces fall.



Turn Nine:

Marseille is under threat. Jerusalem falls. Heading for Dongola. Heading for Marrakesh. Heading for Norvgorod. Heading for Gaza.



Turn Ten:

Hungarians eliminated. Landed in marrakesh. Dongola under threat. Invading the HRE.

Witness our faction's scroll. Frightening, yes? You haven't seen anything yet.



Turn Eleven:

Vienna under threat. Invading western France. Dongola fell. Other movements.



Turn 12:

Preparing to finish off the Sicilian fools.
Marrakesh under threat. Vienna and Zagreb have fallen. Heading for Jedda. heading for Northeasternmost province. Avoiding Norvgorod, (Too many Russian defenders) heading for rebel settlement in Russia.



Turn 13:

Bordeaux under threat. Marrakesh falls. Movements against the HRE...



Turn 14:

Bordeaux falls, Splitting forces to invade all HRE provinces. Heading for Kiev. Florence fell, Tunis fell. Jedda falls (ship landed forces...) Advancing on Rome itself!



Turn 15:

Only Kiev remains in the east... and the center is crumbling. Invasion planned for Spain. General and some cavalry head south into Timbuktu. Island province under siege. 54 regions captured!



Turn 16:

Angers falls, rebel Russian province falls, HRE provinces fall, Island province falls, invading Portugal. Jihad next turn!



TURN 17: JIHAD TWO BEGINS

Jihad forces reach Timbuktu, Norvgorod, southern Poland, Paris, Bern, Rome, Portugal, Tripoli, Kiev falls, Paris falls.

Oh what delightful hordes I have to unleash upon thee....



Turn 18:

A wave of death sweeps across northern Europe. Timbuktu falls, Arguin is next. Tripoli falls, Caen falls, Norvgorod falls, moving forces into position in Spain. Invading England. Invading southern France, part II. Moving against HRE some more. Advancing on Helsinki.



Turn 19:

Lisbon falls, Granada falls, heading for Arguin, London falls, Stockholm under threat, remainder of France under threat, remainder of Poland under threat, remainder of Moors under threat, remainder of Russia under threat, forces reaching destination targets.



Turn 20:

89 regions have fallen. Remainder of Spain and Portugal under threat, France wiped out, Denmark under threat, Russia destroyed, Poland destroyed, remainder of England under threat, only Scotland remains unmolested.



Turn 21:

Mopping up Spain and cornering the HRE. Surrounding Scotland. Dublin falls. Edinburgh the Jihad target.



Turn 22:

It's the end for you, my master...
Edinburgh and Frankfurt under seige.



Turn 23:

Jihad ends, campaign ends in victory. 106 provinces taken.



Final Score: Finances.

You can NEVER make this much money when turtling. I now have 203 turns to focus purely on economic development. What armies?



The Death God Jalal, the Immortal One, who has brought pain and suffering and destruction and conquest against all his enemies, is only 51 years old. My original Sultan, now Caliph of all Asia, Europe, and Africa.



Final Score: 700,000 points in 23 turns.



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Galain_Ironhide 05:29 07-03-2008
And you said it couldn't be done!

Well done!

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phonicsmonkey 07:54 07-03-2008
Terrifyingly efficient ATPG

Mad props to you

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Monsieur Alphonse 09:19 07-03-2008
The king (or should I say emperor) is back.

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FactionHeir 11:43 07-03-2008
Well done ATPG. Now to get them pesky Aztecs, eh?

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uruk-hai 11:54 07-03-2008
all hail are new Sultan atpg.


well done .

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Grog 18:09 07-03-2008
Congratulations ATPG, the blitzmaster crown is yours once again

Nice run with the Turks, impressive level of achievement with your first Jihad. As I said, I made a few errors here and there in the 25 turn run so I was sure a faster time would be possible.

I think the Turks truely are the blitz faction of choice of the Islamic factions (and overall), simply as you have a 'young' faction leader whilst both egypt/moors suffer the death of the sultan by turn 3-4. Also, Turks position is better than egypt and Turkish HA/turkomans/sipahi outperform the Moors desert cav in 95% of situations.

Jihad speed blitzing with Ha horse stacks is always makes me chuckle, especially when you rush through and hit an untapped merc pool This gives the edge over catholic factions, plus consistent turn2 jihad on tap vs a lucky turn3 crusade with HRE is a massive advantage.

What Jihad structure did you use in the end? I know one of my mistakes was 2-9/19-25, when I could have achieved nearly as much with 2-8 etc. Still 23 turns is impressive, I was expecting 24

On a more general blitzing note, I'm going to set some times with a few other vanilla factions when I get the urge before making another turks attempt, so your record is safe for now from me at least. I may give Hungary a shot for fun Somewhere deep in an ancient castle in the carpathians, the lid of a old stone coffin grates open...

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Askthepizzaguy 18:24 07-03-2008
I propose that a title be granted to all those who hold the record for a faction, and the main Blitzmaster title be granted to the one who holds the overall fastest turn number.


King of England (106 provinces in X turns, England)
Roi of France (106 provinces in X turns, France)
Sultan of Africa (106 provinces in X turns, Moors)
Fatmid Caliph (106 provinces in X turns, Egypt)
Ottoman Emperor (106 provinces in X turns, Turks)
Righ of Scotland (...etc)
Koning of Denmark
Kaiser of the Holy Roman Empire
Rey of Spain
Rei of Portugal
Re of Sicily
Duca of Milan and Genoa
King of Poland
Signore of the Republic of Venice
King of Hungary
Basileos of the Byzantine Empire
король of Russia

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