Re: Help with mini-mod (campaign_script.txt questions)
I'm in a tangle myself concerning the placement of government buildings. However, changing the markers is very easy:
For example, faction gauls (Aedui)
Spoiler Alert, click show to read:
First we go to Rome - Total War/EB/data/world/campaign/imperial_campaign and open the campaign_script.txt file. Then Control+F with the word LocalFaction gauls
For example, if we would want to make Ankyra a Homeland region, we change
Code:
console_command create_building Ankyra expansion
To:
Code:
console_command create_building Ankyra homeland
When you start up the game and start a campaign as the Aedui, Ankyra will have the Homeland marker, which will allow the construction of a lvl 1 government.
Now my question to you: How do you place a government building in a city at the beginning of the game?
Re: Help with mini-mod (campaign_script.txt questions)
Originally Posted by Hax
I'm in a tangle myself concerning the placement of government buildings. However, changing the markers is very easy:
For example, faction gauls (Aedui)
Spoiler Alert, click show to read:
First we go to Rome - Total War/EB/data/world/campaign/imperial_campaign and open the campaign_script.txt file. Then Control+F with the word LocalFaction gauls
For example, if we would want to make Ankyra a Homeland region, we change
Code:
console_command create_building Ankyra expansion
To:
Code:
console_command create_building Ankyra homeland
When you start up the game and start a campaign as the Aedui, Ankyra will have the Homeland marker, which will allow the construction of a lvl 1 government.
Now my question to you: How do you place a government building in a city at the beginning of the game?
See my edit, I don't have a problem with the governments, it's the other two questions I could use an answer for, cheers for quick response nonetheless.
As for your question, I don't know that should work. Have you setup the expansion markers properly (ie homelands)?
This is my section for "CeltIberia" from campaign_script.txt, all of my govs are working fine.
As I mentioned above though I have actually removed the expansion marker requirements for Govs 1&2 so its possible that might have something to do with it. Why don't you try removing the marker requirements and seeing if you have any joy then?
Cheers
Re: Help with mini-mod (campaign_script.txt questions)
Originally Posted by Hax
It could be because the temporary government isn't installed yet. You know the name for that building?
I don't believe so, no provisionals are placed in vanilla EB and the regular governments do not require it to be present themselves.
Regardless the provisional is called gov_feeder.
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