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Thread: Why doesn't it revolt?

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  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Why doesn't it revolt?

    Quote Originally Posted by d'Arthez View Post
    My guess is that for considerations of revolts, that it only considers one spy's (the first in the list) presence.
    Allegedly the best spy has the most effect, with the others offering a much smaller "assistance" bonus. But I think the "assistance" bonus actually works backwards, making revolts less likely with multiple spies.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #2

    Default Re: Why doesn't it revolt?

    Perhaps the developers assumed it was far easier to discover a spy ring if there is more than one spy around, a bunch of men all dressed in dark cloaks sitting in a cafe looks suspicious.

  3. #3
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Why doesn't it revolt?

    A couple things:
    After 2 or 3 spies, the rest don't really have any further effect on unrest. Also, all damaged buildings will be repaired by the AI before the unrest is calculated.

    From what I've seen, it seems much more difficult to get a town to rebel if the core building is the same culture as the faction holding the town. For example, many of the AS towns in Iran are easy to get to rebel because the faction is actually Saka or Pahlav.


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    Member Member Irishmafia2020's Avatar
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    Default Re: Why doesn't it revolt?

    It should revolt after two turns, if you did that on the first turn there will be riots, but not a revolt. If the Public disorder remains low for two turns, then it will (should) revolt. Also, you could occupy the city without a fight by moving your army into it, whereas a revolt will create a rebel slave army instead. Are you trying to create a rebel city?

  5. #5

    Default Re: Why doesn't it revolt?

    Quote Originally Posted by Spizania View Post
    Perhaps the developers assumed it was far easier to discover a spy ring if there is more than one spy around, a bunch of men all dressed in dark cloaks sitting in a cafe looks suspicious.

    hahaha, very true
    - REVENGE!!!
    - A NEW DYNASTY!!!

    - a very generous bribe from Yarema


  6. #6

    Default Re: Why doesn't it revolt?

    Thank you very much for the answers.
    Just leave the best spy in there and pull all the other ones out.
    I tried it and it didn't work. Moreover, having left only one spy increased the public order to 60%.
    Quintus, were you at war with the factions that owned the cities you caused to revolt?

    It should revolt after two turns, if you did that on the first turn there will be riots, but not a revolt. If the Public disorder remains low for two turns, then it will (should) revolt. Also, you could occupy the city without a fight by moving your army into it, whereas a revolt will create a rebel slave army instead. Are you trying to create a rebel city?
    The screenshot is after 6 turns where the public order is always below 50% but no revolting.
    Yes I'm trying to create a rebel city, to use it (and Capua) as a buffer between my conquest in south Italy and Rome.
    Last edited by Timoleon; 06-28-2008 at 13:33.

  7. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Why doesn't it revolt?

    Quote Originally Posted by Timoleon View Post
    I tried it and it didn't work. Moreover, having left only one spy increased the public order to 60%.Quintus, were you at war with the factions that owned the cities you caused to revolt?
    No, they were neutral in every case. Don't know if that makes any difference, though.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  8. #8
    Member Member Irishmafia2020's Avatar
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    Default Re: Why doesn't it revolt?

    Perhaps the problem is that the city is a Roman culture "core" city. Therefore if the city were to revolt, rather than becoming rebels they would revolt to the Romani. Since they are already Romani, they do not revolt. I think that I have heard of this before with Egypt where the starting homeland provinces will revolt almost exclusively to Egypt, and they will not become rebel...

    If that is the case then your best bet to create a buffer would be to give the territory to Gauls, Epirotes, KH, or some other "minor" faction in your particular game...
    Last edited by Irishmafia2020; 06-28-2008 at 19:33.

  9. #9
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Why doesn't it revolt?

    Even when the faction owner is the same as that which holds it, it should still be possible to make it go Rebel. I've done that to Carthaginian and Seleukid cities in the past.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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