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    Default 4 Seasons 2.2

    In this mod 6 fantasy factions do battle for dominance of a fantasy world.
    This mod can be downloaded here:
    http://www.twcenter.net/forums/downl...o=file&id=2010

    The 2.1 patch can be downloaded here:
    http://files.filefront.com/patch+227.../fileinfo.html

    Features
    • Magic: there are 4 magic types; fire, earth, wind, and plague magic. Fire magic can burn siege equipement and plague magic makes other units ill. If I could add water magic I could make an Avatar mod.
    • Castles and cities have been merged. Large and huge cities now become Fortresses and Citadels, respectively.
    • Undead: undead units will never rout though they are weaker than their living counterparts.
    • New units: this mod now contains new units from the Santa Invasion and Blue Lotus (RTW) mods.


    To demonstrate these new features I have made a Youtube video to about this mod. It can be viewed here:
    https://www.youtube.com/watch?v=gBxxjcAUCFs


    Locations


    Mamluk Desert (Mamluk Dynasty)


    Pian Plains (Holy Empire of Lignarius)


    Santa's Tundra (Santa's Kingdom)


    Silvan Forest (Veneficus Empire)


    Tumulosian Hills (Animositans)


    Former Zenchen Empire (Titanocene)

    Factions



    Animositans (Blue)
    • Based on the Aztecs, with some Blue Lotus units and my undead units
    • Advantages: undead, great unit diversity, and earth magic
    • Faction Goal: conquer the Titanocene dicarbonyl and Veneficus Empire



    Furries Jaguar Warriors, Boar Spearmen, Bear Warriors (last two are from Blue Lotus)

    The Holy Empire of Lignarius (White)
    • Based on the Papal States
    • Advantages: knights that can use fire and air magic
    • Faction Goal: to defeat the Veneficus Empire and Animositans



    Knights of the Holy Annunciation, Dragon, and Seraphim.

    Mamluk Dynasty (Yellow)
    • Based on the Egyptians with a Blue Lotus unit
    • Advantages: air magic cavalry (non-flying)
    • Faction Goal: to conquer the Animositans and the Titanocene dicarbonyl



    Mamluks, Saiva, Royal Mamluks (Saiva are from Blue Lotus)

    Santa's Kingdom (Red)
    • Based on the Santa faction from the Santa Invasion mod
    • Advantages: technology and snowmen
    • Faction Goal: to conquer the Titanocene dicarbonyl, Holy Empire of Lignarius, and Veneficus Empire



    Santa (Santa Invasion)


    Snowmen (Santa Invasion)

    Titanocene dicarbonyl (Purple)
    • Based on my Titanocene faction
    • Advantages: most powerful units in this mod.
    • Faction Goals: to conquer all the cities and destroy Santa's Kingdom, the Animositans, and the Mamluk Dynasty



    Titanocene soldiers burn samurai

    Veneficus Empire (Black)
    • Based on my Mythological faction, with some Blue Lotus units
    • Advantages: summon demons and mages can use fire, earth, wind, and plague magic.
    • Faction Goal: to defeat the Animositans and The Holy Empire of Lignarius



    Wang Lian, Sohei (human), Noh Demons from Blue Lotus


    Red and Green Dragons (based on Blue Lotus units)


    Tempest, Pestilent, Pyro, and Terra mages with their masters (based on Blue Lotus units)


    Magic (the fire magic is clearly visable)

    Installation Guide

    Pre-installation
    This mod also requires the offical 1.2 patch for M2TW, it can be downloaded here:
    http://www.twcenter.net/forums/downl...o=file&id=1545

    Installation
    0) Download this mod (4 seasons lite 2.0.7z) and unpack it using 7zip (http://www.7-zip.org/).

    1) Go to the Medieval II Total War directory (default is C:\Program Files\SEGA\Medieval II Total War).

    2) Copy and paste the seasons.bat, seasons.cfg, and 'seasons' folder into the Medieval II Total War directory (default location 'C:\Program Files\SEGA\Medieval II Total War'). These files form most of the mod.

    3) Copy and paste the 'data' folder in the 'seasons lite' folder into the Medieval II Total War directory, you will be asked if you wish to overwrite the vanilla 'data' folder, click yes. This will add the shared.sd and strategy.sd into the 'Medieval II Total War\data\ui' folder.

    If these files are not put in the correct folder the mod will not display correctly. However if other mods need their own shared.sd and strategy.sd these files may prevent them working. If you other mods do not display correctly try deleting these files (there's a spare copy of them in the 'Medieval II Total War\seasons\data\ui' folder).

    4) To play this mod double click on the 'seasons.bat' file and select the campaign you want to play.

    5) To make the 'seasons.bat' file into a destop shortcut right click on it, select 'Send To' on the pop-up menu, then select 'Desktop (create shortcut)'.

    Additional Files
    If the sound does not work copy the 'Medieval II Total War/data/sound' folder to the 'seasons/data' folder.

    Other mods

    The following mods were used in this mod:
    Banner & Symbol MOD (joedreck) : gives all vanilla factions new banners and symbols
    http://www.twcenter.net/forums/showthread.php?t=93253

    Big Map 1.06 (Big Map): increases the number of provinces to 166
    http://www.totalwarmods.com/BigMap%2...ad%20Page.html

    Blue Lotus (hoggy): this RTW mod adds demons, monks, and magic
    https://forums.totalwar.org/vb/showthread.php?t=65798

    Blood, Broads, & Bastards v2.1 (dearmad) : gives factions generals and leader more traits
    http://www.twcenter.net/forums/downl...do=file&id=955

    burrek's Blood and Dirt v0.91 (burrek) : replaces the blood and dirt overlays
    http://www.twcenter.net/forums/downl...o=file&id=1078

    Byg's Grim Reality 2.0 (Byg): character and supply traits (soldiers may munity if you spend too long in enemy terriory).
    http://twcenter.net/forums/showthread.php?t=106060

    Diverse Loading Screen 2.1 (apkairan) : adds 60 more loading screen to this mod
    http://www.twcenter.net/forums/downl...o=file&id=1595

    Highways mod (selenius4tsd): add highways
    http://www.twcenter.net/forums/downl...o=file&id=1125

    MapMod: Trees, Textures, Sea v1.7 (Charge) : improves strat map appearence
    http://www.twcenter.net/forums/showthread.php?t=153955

    New Garrison Script (GrnEyedDvl): an AI settlement with a Governor will now recruit mercenaries when it's being sieged (I modified this script to reflect the larger number of provinces in the Big Map mod).
    http://www.twcenter.net/forums/downl...o=file&id=1522

    New strat models for castles (Agart) : changes the appearence of castles on the strat map
    http://www.twcenter.net/forums/downl...o=file&id=1993

    Real Combat 1.3 (Point Blank): gives units realistic attack values (as much as possible)
    http://www.twcenter.net/forums/showthread.php?t=115939

    Realistic Walls and Siege Engines for UAI 1.6 (Raptor_341) : makes walls tougher, so sieges are more difficult. http://www.twcenter.net/forums/downl...o=file&id=1728

    Santa Invasion (Csatádi): adds Santa, Krampusz, and snowmen
    http://www.twcenter.net/forums/showthread.php?t=137341

    Titanocene invasion (uanime5): adds alien units and culture
    http://www.twcenter.net/forums/downl...o=file&id=1459

    Total War Mythology (uanime5): adds Mythological faction and undead
    http://www.twcenter.net/forums/downl...o=file&id=1323

    Ultimate Battle AI 1.2 (GrandViZ): improves AI's fighting ability, conduct during sieges, and unit formation. http://www.twcenter.net/forums/downl...o=file&id=1602

    Ultimate AI Mod 1.6 (GrandViZ): improves AI's behaviour in campaign mod, diplomacy, and unit's attack. http://www.twcenter.net/forums/downl...o=file&id=1643

    Also I'd like to thank:
    SigniferOne for helping me get my religions working
    alpaca for helping me add the Titanocene culture
    ErrantKnight for helping me get the mesh files to work correctly.

    Future Improvements

    1) To improve the unit cards and skins of the new units, and improve the appearence of the undead.
    2) To add more factions and an earlier start time (pre-Titanocene invasion and Veneficus split).
    3) To add snow magic to the Santa faction and possibly the Veneficians (probably replacing Plague Mages).
    Last edited by uanime5; 07-01-2008 at 17:47. Reason: Version update
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

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