Results 1 to 30 of 95

Thread: Another WH Total War Mod! We need a Beta!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Jonlissla's Avatar
    Join Date
    Jan 2008
    Location
    Sweden
    Posts
    43

    Default Re: Another WH Total War Mod! We need a Beta!

    Quote Originally Posted by Lordy View Post
    The russians mod looks good but i still believe Krazy and Allentun are unmatched when it comes to creating the units, Bwian if im honest wasnt that good with skins but his coding skills are vital, i just wish this team could find 1 or 2 expert code editers then we would be on a roll.
    Don't forget that Bwian obviously had a good computer, since he ran the game on full settings, which the russians don't (atleast from what I've seen from the screenshots). Where's the shadows, the bloom, and anti-alaising? The models that they've done are really good.

    And why are people starting to choose a "side"? I'm gonna download each of the mods, so why complain which one's better? I like them equally alot.
    "Life is pain, get over it."

  2. #2

    Default Re: Another WH Total War Mod! We need a Beta!

    I just want one perfect mod (almost at least). There's no need for two.

    And if this two mods keep till the end they will end up being the same. If one of the two teams has a good idea the other team will implement it and viceversa. You will only have slightly different models and small variations on the campaign map.

    I want one: WTW

    PD: CoW seems irregular, chaotic.
    Revan Shan / Mayorcete / Teuton Arrasador

    Miguelito Productions' views:
    The best vids in YOUTUBE!
    Miguelito Productions supports:
    SWGEmu / Warhammer Total War / MERP (Middle-Earth Role Playing for oblivion (The Elder Scrolls IV) / Shattered Lineage, for Oblivion

  3. #3

    Default Re: Another WH Total War Mod! We need a Beta!

    I think joining with the Russians is not a good idea, because
    -The difference in language
    -Some of their models are stolen from Warhammer: Mark of Chaos, the guild might decide that the stolen skins are a violation of the copyright (And I agree), and delete our forum (that's what they're going to do at TW Center, when the russians launch their beta.
    -Think of all ther problems that would arise when merging two mods (For example: Both mods have already made the same unit, which one will bu used? New team rosters, differences in coding the campaign map, etc)

    Though I think a Bèta should be released to keep the mod alive, and raising attention, or finding new teammembers.

    I think that the best we can do right now is releasing a small test-bèta, because we don't have all the factions yet, and many are not yet complete. I suggest some 'good'factions and an equal amount of 'evil'factions.

    For the evil factions I'd suggest: Chaos, Tomb kings and orc&goblins.
    I'd suggest for the good factions Empire, Dwarf, and Bretonnia

    I'd say Bretonnia, because high elves are not done yet, and brettonia doesn't need that much skinning. Because we can use the vanilla knight models for Knight of the Real (KotR) , Knight Errant (KE) and Grail Knight (GK). KE without helmets, KotR are like the normal knight , we only have to change the shields (same shields as KE) and add Helmet crests, GK are the same as KotR, except for the shields (with grails) and the white cloaks (also with a picture of a grail). We can use the peasant archers from the vanilla version, and for the Men at Arms we could use the seargent spearmen with reskinned shields.

    Just some custom battles (no campaign, quick battles or historical battles). Instead of the standard loading screens we could use loading screens containing texts like : "Warhammer Total war needs skinners, editers and coders... Are you the one we are searching for?" or "Visit the Warhammer Total War forum at : https://forums.totalwar.org/"
    There is no such thing as the best winnig, the one to screw up first loses.

    -My dog has no nose!
    -Then how does it smell?
    -awfull!

  4. #4
    Member Member Pantsalot's Avatar
    Join Date
    Mar 2006
    Location
    Shetland Isles, Scotland
    Posts
    153

    Default Re: Another WH Total War Mod! We need a Beta!

    This same topic was strangely discussed in the WC3!!! topic as well. I can't find where
    the post was that said this, but apparently it is only illegal if they post a download link
    for the mod. No1 has seemed to have gotten through to them about this. The moderators
    on their forum r apparently going to delete the link & their entire area of the site if they
    do so.

    With Bwians resignation it might be a gd idea to recruit them when this happens (or if).
    As this mod may not be fully complete for another 2 or more years at the rate it is going
    & the current decision that a beta won't be released until most factions r complete or this
    might not happen at all.

    These ruski's may be using an online translator or dictionary to speak/write so the language
    gap won't be too serious. As long as their modding tools don't have to be converted from a
    Russian tool -> English tool.

  5. #5

    Default Re: Another WH Total War Mod! We need a Beta!

    Quote Originally Posted by Solus View Post
    Just some custom battles (no campaign, quick battles or historical battles). Instead of the standard loading screens we could use loading screens containing texts like : "Warhammer Total war needs skinners, editers and coders... Are you the one we are searching for?" or "Visit the Warhammer Total War forum at : https://forums.totalwar.org/"
    Custom, quick or historical, one of them at least, I have all the info for the historical ones (in The Warhammer Campaign Thread). This historical battles that i have compiled include the following:

    -The Battle for Skull Pass
    -Assault on the Lizardmen
    -The Battle of The Iron Cliff
    -The Battle of the Black Fire Pass
    -The Battle for the Mourkain Ruins

    Further info: https://forums.totalwar.org/vb/showt...=95099&page=10

    I would love to play custom battles, even if there's only one unit option for some factions. High and Dark elves for example, I have only seen their spearmen, but it's enough for the custom battles.
    Revan Shan / Mayorcete / Teuton Arrasador

    Miguelito Productions' views:
    The best vids in YOUTUBE!
    Miguelito Productions supports:
    SWGEmu / Warhammer Total War / MERP (Middle-Earth Role Playing for oblivion (The Elder Scrolls IV) / Shattered Lineage, for Oblivion

  6. #6

    Default Re: Another WH Total War Mod! We need a Beta!

    about them using reversing models from MoC(which is illegal), why dont just try to make a agreement, to none use of the models from MoC, with them? Becuase they sure as hell has some other skins which are not stolen.
    Besides.. if im gonna be perfectly honest, I believe that the making of call of warhammer will never be done, only the skins will be done.
    A larger group would increasing the chance of making something big, otherwise it will take ages and people will just let it go.

  7. #7
    oh NOM NOM NOM Member Spankfurt's Avatar
    Join Date
    Jun 2007
    Location
    Nova scotia, Canada
    Posts
    159

    Default Re: Another WH Total War Mod! We need a Beta!

    I heard from a special source that they used some Mark of Chaos models?
    ­­well guys, im off like a lepper teste

  8. #8
    Awesome Cold One Knight Member Goncalou's Avatar
    Join Date
    Feb 2008
    Location
    Waging war on Brettonia.
    Posts
    77

    Default Re: Another WH Total War Mod! We need a Beta!

    Quote Originally Posted by Revan-Shan View Post
    I just want one perfect mod (almost at least). There's no need for two.

    And if this two mods keep till the end they will end up being the same. If one of the two teams has a good idea the other team will implement it and viceversa. You will only have slightly different models and small variations on the campaign map.

    I want one: WTW

    PD: CoW seems irregular, chaotic.
    i'm gonna stick to this mod to, help out whenever i can, and try to learn how to mod.
    .
    It's a fool's race to be run, if all is lost if it be won.

  9. #9

    Default Re : Another WH Total War Mod! We need a Beta!

    if we want to finish this mod before the end of the century, it will be a good idea to combine the both mod.
    In fact bretonnian units,elf units,kislev units and dog of war units are very good aren't they

  10. #10

    Default Re: Another WH Total War Mod! We need a Beta!

    I would go for a third way personally. I think its clear that both teams have done some good work. I think it would be useful to offer an exchange/sharing of models and graphic work. It's clear that although some of their content is from MOC they have also done some good work that is their own.

    I think given the creation of unique models and graphics is probably the most difficult and time consuming part of the mod (correct me if I am wrong) that such an exchange could greatly help both parties and possibly speed up the release of a working mod.

    I honestly couldn't see a combined mod working but two separate mods that agree to share some limited content with each other to mutual benefit, I could see that working well.

  11. #11

    Default Re: Another WH Total War Mod! We need a Beta!

    So, another option: Be friend mods.

    P.D.: Beta, Beta, Beta, we want a beta!
    Revan Shan / Mayorcete / Teuton Arrasador

    Miguelito Productions' views:
    The best vids in YOUTUBE!
    Miguelito Productions supports:
    SWGEmu / Warhammer Total War / MERP (Middle-Earth Role Playing for oblivion (The Elder Scrolls IV) / Shattered Lineage, for Oblivion

  12. #12
    Awesome Cold One Knight Member Goncalou's Avatar
    Join Date
    Feb 2008
    Location
    Waging war on Brettonia.
    Posts
    77

    Default Re: Another WH Total War Mod! We need a Beta!

    Quote Originally Posted by Rich101 View Post
    I would go for a third way personally. I think its clear that both teams have done some good work. I think it would be useful to offer an exchange/sharing of models and graphic work. It's clear that although some of their content is from MOC they have also done some good work that is their own.

    I think given the creation of unique models and graphics is probably the most difficult and time consuming part of the mod (correct me if I am wrong) that such an exchange could greatly help both parties and possibly speed up the release of a working mod.

    I honestly couldn't see a combined mod working but two separate mods that agree to share some limited content with each other to mutual benefit, I could see that working well.
    Quote Originally Posted by Revan-Shan View Post
    So, another option: Be friend mods.

    P.D.: Beta, Beta, Beta, we want a beta!
    I think you're idea would work well and save time for the modders, but then again the other mods members might not agree so it might not work but it's still a good idea.

    P.S. Oh, and Revan Shan, please stop saying you want a beta i think everyone knows, no offense.
    It's a fool's race to be run, if all is lost if it be won.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO