Hi
I will just shortlly comment on the List of used minimods to help out my friend ||Lz3|| in future releases of this ussefull mod.
* AI Battle Formation Mods* - Alxeb uses EB battle formations which are very nice and inteligent and corespond very good with alx engine (all other battle formations are good also)
* Spoils of Victory for EB 1.1; by V.T. Marvin - I dont really know what this mods do
* Some trait changes - Due to the engine itself, ALX uses different patterns to give traits and it ussually does not apply the same as in RTW tests, but any trait addons are endless so the team can support some in the future (then again there has not been many changes to trait system since EB 10)
* Win Conditions - They are not needed in alxeb coz they do not count the game reallity in the new world - so some conditions might be very funny (explanation: Geostrategical map is a new realm in the mod so win conditions of vanilla are not needed)
* Roman Allied Legions - those are nice they could be implemented but the mod has First Cohorts and balanced military system for Romani so they are optional.
* City mod version - Alxeb has its own Size Limits for various reasons and is much more deep concerning many more regions and potential Huge settlements (for example every capital at the start can be huge, also some Strategic small Settlements can be huge also - like Byzantium)
* Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod; alxeb wont be using this mod coz it is not compatible with the EDU system.
* Aquilifer unit - optional
* Force Diplomacy Minimod - not needed, Alx engine is much more advanced - but I guess its optional.
* Darth Stalin's 1.1 Romani Fix with "corrected" Gallic Helm - i guess this is optional
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