Hope ya feel better Lz3![]()
1. Well, well, well... seems that someone is trying to avoid modding-work! No "flu" or "yellow fever" can prevent a true modder from modding!Originally Posted by Lz3
2. Just joking - get better soon and recover completely; any disease incompletely cured is more dangerous taht anyone may think...
DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic
it s time to have a serious update for EBv1.2, with all the mods and easy installation![]()
Hey Lz3!
I've at last updated my phalanx mod for 1.2 in case you were still interested in adding it to the mix.
Cheers
It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
Ego is the anesthetic for the pain of stupidity.-me
It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
Click here for my Phalanx/Aquilifer mod
Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
![]()
![]()
(just download it and apply to get tons of changes!) last update: 18/12/08 here
ALEXANDER EB promoter
Two quick questions
is the Citymod and Fanatic’s First Cohort/Phalanx/Elephant/Chariot save game compatible
couse i started a romani campaign with this pack and i'm already bulldozing everyone =\
would be a shame, and a pain n' arse to start all over again to get this two great mini mods
![]()
Ser mineiro é, antes de tudo, um estado de espírito.
El bien perdido
http://www.youtube.com/watch?v=XwfhJy6JwPg
A don Jose! Oriental en la vida e en la muerte tambien!
Ok as promised... Here goes the pack 3.1
New things to notice
- City mod (both version a and b)
- Phalanx mod
- Fixed Polybian recruitment for Allied recruitment mod (I had forgoten to disable the allies and to restrict the extraordinarii)
- Fixed FD
- Fixed Victory conditions
- Fixed Alexander splash loading screen in RTW version
- Fixed Bruttian voices
- Improved UI (that means I finally made intallers
)
NOTES:
- As you'll notice too, It was easier for me to create those mods as add-ons instead of merging them into the main pack
- As you might notice, I also fixed several things, so you might as well want to re-download the pack to get all that stuff fixed
Have fun, and yes... it is save game compatible, if anything city mod won't take effect on cities that are alredy larger than what city mod allows.
Last edited by ||Lz3||; 12-19-2008 at 05:39.
Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
![]()
![]()
(just download it and apply to get tons of changes!) last update: 18/12/08 here
ALEXANDER EB promoter
Dear Lz3,
The following error occurs with the RTW.exe version of your mod:
Script error in eb/data/export_descr_unit.txt at line 10227, column 27.
Could not find officer battle model for unit type 'roman infantry first legionary cohort i'.
Regds
Vermin
Last edited by ||Lz3||; 12-19-2008 at 18:11.
Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
![]()
![]()
(just download it and apply to get tons of changes!) last update: 18/12/08 here
ALEXANDER EB promoter
Definitely downloaded the RTW.exe version! I am getting this on SP.
I commented out the "officer eagle" lines for the 'roman infantry first legionary cohort i' and 'roman infantry first legionary cohort ii' in the EDU.txt file and the game seemed to load/work normalyl after that.
I am afraid though that I may have either broken something which will only bite me later or that there is something else that I have missed!
Regards
Vermin
That's.... quite weird, RTW version doesn't have the officer:eagle thing...![]()
Did you used the 3.1 or the 3.0 pack?
Try in the original City mod threadWhats the difference between City mod 5.1a and 5.1b?
THe pack has enabled the Roman allied legions mod, which modifies the recruitment for romans, however somepeople don't like i and prefer the original recruitment styleWhat is regular recruitment and why would/wouldn't I want it?
Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
![]()
![]()
(just download it and apply to get tons of changes!) last update: 18/12/08 here
ALEXANDER EB promoter
What is regular recruitment and why would/wouldn't I want it?If you would like to have regular recruitment as the romans
If possible, in the future can you make a option that keeps the original imperial legionaries?
Whats the difference between City mod 5.1a and 5.1b?
Eeem yes... I could make a version for you If you wish... but I would need to know
1-Alex or RTW.
2-Phalanx mod or not.
3-... I think that's it.
On a personal note... hehehehe I think big headed romans are less historically accurate than having them wearing red and coolus helmets.![]()
Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
![]()
![]()
(just download it and apply to get tons of changes!) last update: 18/12/08 here
ALEXANDER EB promoter
Fixed Bruttian voicesNew things to notice
City mod (both version a and b)
Phalanx mod
Fixed Polybian recruitment for Allied recruitment mod (I had forgoten to disable the allies and to restrict the extraordinarii)
Fixed FD
Fixed Victory conditions
Fixed Alexander splash loading screen in RTW version
Fixed Bruttian voices
Improved UI (that means I finally made intallers )
what is it? the bruttian unit does not have voice or it is missig did you put them voices or something?
So my EB install got f**ked up... and now I want to reinstall this great compilation but I have a little problemI can't download anything. I tried dissabeling firewall, antivirus, etc ... but everytime I download something (the pack, city mod, phalanx ...) it's named "X6" and is in an unknown format. Have no idea what this means
EDIT: Nevermind, I cracked it ( stupid DAP ). But now I found that the City mod 5.1b with allied recruitment enabled has a small bug: roman allied units are just labeled "Legio" instead of "Legio I Kalabria"-for example. I know it's because of City mod 5.1b with allied recruitment because if I don't install it the labeling is good.
I would be very greatful Lz3 if you could spear the time to fix this.
Last edited by Olimpian; 02-27-2009 at 16:41.
Hi lz3 ime having a small problem.
i downloaded Spoils of Victory, Some trait changes (command stars & cursus honorum), Win Conditions, Force Diplomacy, and city mod and now the the computer ceepes giving me 100000 mani per turn when i should be in the negatives and the game starts to get alital boring when i can just bribe my way to victory.
so do eny of those mods mess with the eb script in a way that can account for this.
edit: i just got this error message after exiting my game.
https://img10.imageshack.us/my.php?image=85558098.png
so if you need eny more info tell me.
Last edited by CyberPhalanx; 03-02-2009 at 17:10.
I am so confused.
In the main post, I first read this:
"You dont need to do anything but download the pack Now I didn't took a chance , I also included EVERY official fix, so... you DON'T need to apply ANY official fix after using this."
But then, futher down the post, I read:
"Official EB fix adaptation. Download. Instruction: Unpack into <RTW directory>/EB/data."
...and:
"Instructions (for all packs)
1-Make sure you have the sprites fix applied
2-Download it."
Should I download this?
More:
I want to play with citymod. But I don't know if I should choose
"* City mod 5.1a for mod pack with allied recruitment mod enabled Here"
Or...
"* City mod 5.1a for mod pack with allied recruitment mod disabled Here
What is allied recruitment mod? Is it the "Roman Allied Legions-mod; by konny"?
![]()
Last edited by Lovejoy; 03-02-2009 at 17:44.
Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
![]()
![]()
(just download it and apply to get tons of changes!) last update: 18/12/08 here
ALEXANDER EB promoter
Bookmarks