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  1. #1
    Terrible Tactician Member Shadowwalker's Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    @Dan Grr:

    May I ask you how you did solve this problem?
    I encountered exactly the same error today...
    Last edited by Shadowwalker; 02-04-2009 at 01:12.
    Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
    Lost Campaigns (1.2, Alex. exe): Getai | Sab'Yn
    Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
    from Populus Romanus

    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." (Tucholsky)

  2. #2

    Default Re: EB 1.2 MINI MOD PACK!

    In the EDU:

    Replace:
    roman_infantry_cohorsevocata_cohorspraetoriana
    with:
    roman_infantry_cohorsimperatoria_evocata

    replace:
    roman_infantry_cohorsimperatoria
    with:
    roman_infantry_cohorsimperatoria_evocata

    delete line:
    officer roman_eagle

    That's a temporary solution to get you playing again. The real problem lies with something screwed up in the unit models.
    Last edited by Ferromancer; 02-08-2009 at 02:09.
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  3. #3
    Terrible Tactician Member Shadowwalker's Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Thanks a lot, Ferromancer!
    I'd already given up hope to solve this problem without reinstallation (which would be terrible cause I'm just 2 provinces away from the win conditions with the Qart'hadastim and also have a Getai campaign in the 220s thats giong pretty smooth).

    I'll try this immediately.

    EDIT:

    Tried to change the entries just to find out they already contain the changes you recommended.
    What the hell have I done to my installation?
    I remember nothing big, I only changed the number of arrows for the nuraghi from 15 to 20 and other rather 'cosmetical' changes.
    And I definitly didn't change anything concerning soldier models or officers.

    So ... sorry to be pesky again:
    Is there something else I can do?

    To give you a bit more information - I don't have vanilla EB 1.2, I installed some of the minimods too as I mentioned here.
    Note: I didn't install the sweboz fix cause I didn't notice it before installation.
    And afterwards I was not sure if it would not mess up my installation.
    Last edited by Shadowwalker; 02-08-2009 at 12:24.
    Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
    Lost Campaigns (1.2, Alex. exe): Getai | Sab'Yn
    Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
    from Populus Romanus

    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." (Tucholsky)

  4. #4

    Default Re: EB 1.2 MINI MOD PACK!

    make sure those fixes are applied to the EDU in your data folder as well as the one in the sp game backup folder.
    Currently playing as:

    Want to play Europa Barbarorum on Barbarian Invasion? Read all about it!
    Thanks for the balloons!

    Big Brother got you down? Join the Freedom Group on the .org!

  5. #5
    Terrible Tactician Member Shadowwalker's Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Hmmm...
    followed your advice and checked the EDU in the sp backup too.
    In that EDU I was able to replace the 2 mentioned lines (roman_infantry...) but didn't find any entry "officer roman_eagle".
    Strange.

    I still get the CTD during game start. No CTD would have surprised me cause I had to edit the EDU in the EB/data folder to get the changes to the unit stats. Seems as if your (to mention it again: fantastic) "EB for BI"-mod relies on that EDU rather than the one in the sp backup folder. So it's unlikely that the game crashes because a wrong entry in an unused EDU...
    But after all I'm still somewhat noobish in editing the game.

    I seriously think about uninstalling Eb und do a reinstall with less minimods.
    Maybe it helps since I always had a rather stable game before I installed all these tiny enhancements. And except for your BI mod, the city mod and the RS textures I don't need any further improvements.

    But of course thanks again for your time and helping hand.


    Oh, didn't mention it for a long time - please excuse any misspelling or grammar mistakes. I'm not as good at speaking/writing english as I should be.
    Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
    Lost Campaigns (1.2, Alex. exe): Getai | Sab'Yn
    Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
    from Populus Romanus

    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." (Tucholsky)

  6. #6
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    what if you reinstall the mod pack?
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  7. #7
    Terrible Tactician Member Shadowwalker's Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Hi Lz3,

    don't take it personally, I really like the modpack (I mentioned this iirc) but I'm a little bit frustrated to lose 2 good campaigns (in the Qart'hadastim one the Casse even invaded the mainland...) to an persisting CTD. And since I never had these problems when I had only EB vanilla, citymod and EB for BI installed I have come to a decision.

    But I will not touch the installation yet, no uninstalling, no reinstalling. I just play Reconquista (that german mod for M2TW... a really fantastic one btw) and calm down a bit.
    Maybe when I think about it in one or two weeks again I have changed my mind and make a complete installation again (your modpack included).
    Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
    Lost Campaigns (1.2, Alex. exe): Getai | Sab'Yn
    Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
    from Populus Romanus

    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." (Tucholsky)

  8. #8

    Default Re: EB 1.2 MINI MOD PACK!

    Quote Originally Posted by Ferromancer View Post
    In the EDU:

    Replace:
    roman_infantry_cohorsevocata_cohorspraetoriana
    with:
    roman_infantry_cohorsimperatoria_evocata

    replace:
    roman_infantry_cohorsimperatoria
    with:
    roman_infantry_cohorsimperatoria_evocata

    delete line:
    officer roman_eagle

    That's a temporary solution to get you playing again. The real problem lies with something screwed up in the unit models.

    Perhaps i have the solution, in the descr_battle_model some files are not correctly named.
    Search for:
    Roman infantry - Cohors Evocata / Cohors Praetoriana
    and
    Roman infantry - Cohors Imperatoria

    Then look at the names for 'texture' and 'model_flexi_m' they should be the same as the file names in the following folders:
    eb/data/models_unit/textures/
    and
    eb/data/models_unit/

    So for example the following line in the descr_battle_model is linked to the following file:
    model_flexi_m eb/data/models_unit/EBUNIT_PROME_NEW_UNIT_ROMAN_LegioneAugustea_high.cas

    But in the eb/data/models_unit/ folder the file name is as followed:
    EBUNIT_PROME_NEW_UNIT_ROMAN_LEGIONEAUGUSTEA_HIGH.CAS

    So if both names are the same, no changes has to be made in the export_descr_unit file

    The only line that has to be deleted in that file is:
    officer roman_eagle

    I hope this works.

  9. #9

    Default Re: EB 1.2 MINI MOD PACK!

    hey, guys, how do you get rid of formation mini-mod? i dont like all the units being on guard mode by default. i have also noticed that AI doesnt cope very well and always leaves some units behind which leaves the rest of the army isolated and cut to pieces. not sure though whether that caused by formations... but these "reserves" seem to very rarely engage...

  10. #10
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Quote Originally Posted by Sarkiss View Post
    hey, guys, how do you get rid of formation mini-mod? i dont like all the units being on guard mode by default. i have also noticed that AI doesnt cope very well and always leaves some units behind which leaves the rest of the army isolated and cut to pieces. not sure though whether that caused by formations... but these "reserves" seem to very rarely engage...
    Go to the original Lysander13 thread... there's a link in my main post. =)
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

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