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Thread: EB 1.2 MINI MOD PACK!

  1. #481
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Quote Originally Posted by Ardri View Post
    Has anyone else run into the problem of their faction screen becoming a jumbled mess? I did a search of the thread and haven't seen anything on it so I was assuming it was just my game. Not really too important I guess, but still nice to see battle stats and the like.

    Yep... its caused by the victory conditions mini mod, you can restore the faction window with the procedure I explained in the Known limitations section

    The new fixes for 1.2 patch are included?
    Not exactly... you need to download them from the main post, note section... Do not use the official fixes
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  2. #482

    Default Re: EB 1.2 MINI MOD PACK!

    I have this error when loading the game with Eb Single Player (I have Alexander expansion installed also).

    Script Error in eb/data/export_descr_unit.txt, at line 10091, column 34.

    Could not find soldier battle model for unit type 'roman infantry evocatae'.


    Code:
    ;235
    type             roman infantry evocatae
    dictionary       roman_infantry_evocatae      ; Cohortes Evocata
    category         infantry
    class            heavy
    voice_type       General_1
    soldier          roman_infantry_cohorsevocata_cohorspraetoriana, 40, 0, 1.2
    officer          ebofficer_roman_centurion
    ;officer          ebofficer_roman_early_standard
    attributes       sea_faring, hide_forest, can_sap, mercenary_unit
    formation        1, 2, 2, 3, 4, square, testudo
    stat_health      1, 1
    stat_pri         5, 4, pilum, 36.8, 2, thrown, blade, piercing, spear, 15 ,1
    stat_pri_attr    prec, thrown, ap
    stat_sec         12, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
    stat_sec_attr    no
    stat_pri_armour  12, 9, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        4
    stat_ground      0, 0, -2, -2
    stat_mental      16, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 2079, 520, 80, 120, 2079
    ownership        seleucid, slave
    That last line of code is line 10091


    EDIT: SOLVED
    Last edited by Dan_Grr; 01-30-2009 at 19:37.

  3. #483
    Terrible Tactician Member Shadowwalker's Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    @Dan Grr:

    May I ask you how you did solve this problem?
    I encountered exactly the same error today...
    Last edited by Shadowwalker; 02-04-2009 at 01:12.
    Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
    Lost Campaigns (1.2, Alex. exe): Getai | Sab'Yn
    Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
    from Populus Romanus

    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." (Tucholsky)

  4. #484

    Default Re: EB 1.2 MINI MOD PACK!

    In the EDU:

    Replace:
    roman_infantry_cohorsevocata_cohorspraetoriana
    with:
    roman_infantry_cohorsimperatoria_evocata

    replace:
    roman_infantry_cohorsimperatoria
    with:
    roman_infantry_cohorsimperatoria_evocata

    delete line:
    officer roman_eagle

    That's a temporary solution to get you playing again. The real problem lies with something screwed up in the unit models.
    Last edited by Ferromancer; 02-08-2009 at 02:09.
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  5. #485
    Terrible Tactician Member Shadowwalker's Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Thanks a lot, Ferromancer!
    I'd already given up hope to solve this problem without reinstallation (which would be terrible cause I'm just 2 provinces away from the win conditions with the Qart'hadastim and also have a Getai campaign in the 220s thats giong pretty smooth).

    I'll try this immediately.

    EDIT:

    Tried to change the entries just to find out they already contain the changes you recommended.
    What the hell have I done to my installation?
    I remember nothing big, I only changed the number of arrows for the nuraghi from 15 to 20 and other rather 'cosmetical' changes.
    And I definitly didn't change anything concerning soldier models or officers.

    So ... sorry to be pesky again:
    Is there something else I can do?

    To give you a bit more information - I don't have vanilla EB 1.2, I installed some of the minimods too as I mentioned here.
    Note: I didn't install the sweboz fix cause I didn't notice it before installation.
    And afterwards I was not sure if it would not mess up my installation.
    Last edited by Shadowwalker; 02-08-2009 at 12:24.
    Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
    Lost Campaigns (1.2, Alex. exe): Getai | Sab'Yn
    Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
    from Populus Romanus

    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." (Tucholsky)

  6. #486

    Default Re: EB 1.2 MINI MOD PACK!

    make sure those fixes are applied to the EDU in your data folder as well as the one in the sp game backup folder.
    Currently playing as:

    Want to play Europa Barbarorum on Barbarian Invasion? Read all about it!
    Thanks for the balloons!

    Big Brother got you down? Join the Freedom Group on the .org!

  7. #487
    Terrible Tactician Member Shadowwalker's Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Hmmm...
    followed your advice and checked the EDU in the sp backup too.
    In that EDU I was able to replace the 2 mentioned lines (roman_infantry...) but didn't find any entry "officer roman_eagle".
    Strange.

    I still get the CTD during game start. No CTD would have surprised me cause I had to edit the EDU in the EB/data folder to get the changes to the unit stats. Seems as if your (to mention it again: fantastic) "EB for BI"-mod relies on that EDU rather than the one in the sp backup folder. So it's unlikely that the game crashes because a wrong entry in an unused EDU...
    But after all I'm still somewhat noobish in editing the game.

    I seriously think about uninstalling Eb und do a reinstall with less minimods.
    Maybe it helps since I always had a rather stable game before I installed all these tiny enhancements. And except for your BI mod, the city mod and the RS textures I don't need any further improvements.

    But of course thanks again for your time and helping hand.


    Oh, didn't mention it for a long time - please excuse any misspelling or grammar mistakes. I'm not as good at speaking/writing english as I should be.
    Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
    Lost Campaigns (1.2, Alex. exe): Getai | Sab'Yn
    Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
    from Populus Romanus

    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." (Tucholsky)

  8. #488
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    what if you reinstall the mod pack?
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  9. #489
    Terrible Tactician Member Shadowwalker's Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Hi Lz3,

    don't take it personally, I really like the modpack (I mentioned this iirc) but I'm a little bit frustrated to lose 2 good campaigns (in the Qart'hadastim one the Casse even invaded the mainland...) to an persisting CTD. And since I never had these problems when I had only EB vanilla, citymod and EB for BI installed I have come to a decision.

    But I will not touch the installation yet, no uninstalling, no reinstalling. I just play Reconquista (that german mod for M2TW... a really fantastic one btw) and calm down a bit.
    Maybe when I think about it in one or two weeks again I have changed my mind and make a complete installation again (your modpack included).
    Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
    Lost Campaigns (1.2, Alex. exe): Getai | Sab'Yn
    Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
    from Populus Romanus

    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." (Tucholsky)

  10. #490
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Don't worry...

    This pack is par from perfect... however I'm extremely busy again <.<

    If anyone can help with the to do list things would be more than great.

    To do list:
    -Correct the triarii recruitment for the allied legions mod
    -take out the aquilifer from the main edu in the data folder, since I Thought everyone used the trivial script.
    -Compatibility with the new official Karthadastim fix...
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  11. #491

    Default Re: EB 1.2 MINI MOD PACK!

    hi i am having trouble with the below error every time i go into the loading screen.

    Script Error in eb/data/export_descr_unit.txt, at line 10091, column 34.

    Could not find soldier battle model for unit type 'roman infantry evocatae'.

    i downloaded the mini mod pack and then instated the eb for bi installer.
    then i fixed a previous eror using these instructions.
    Replace:
    roman_infantry_cohorsevocata_cohorspraetoriana
    with:
    roman_infantry_cohorsimperatoria_evocata

    replace:
    roman_infantry_cohorsimperatoria
    with:
    roman_infantry_cohorsimperatoria_evocata

    delete line:
    officer roman_eagle
    but now i am having problems agen.
    and here is code.

    Spoiler Alert, click show to read: 
    ;235
    type roman infantry evocatae
    dictionary roman_infantry_evocatae ; Cohortes Evocata
    category infantry
    class heavy
    voice_type General_1
    soldier roman_infantry_cohorsimperatoria_evocata, 40, 0, 1.2
    officer ebofficer_roman_centurion
    ;officer ebofficer_roman_early_standard
    attributes sea_faring, hide_forest, can_sap, mercenary_unit
    formation 1, 2, 2, 3, 4, square, testudo
    stat_health 1, 1
    stat_pri 5, 4, pilum, 36.8, 2, thrown, blade, piercing, spear, 15 ,1
    stat_pri_attr prec, thrown, ap
    stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
    stat_sec_attr no
    stat_pri_armour 12, 9, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 0, 0, -2, -2
    stat_mental 16, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 2079, 520, 80, 120, 2079
    ownership seleucid, slave

  12. #492
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    I have no idea on why several people out of 200+ have problems with that... have you ever installed any other mod prior to this one?

    Are you making the changes in both Data folder EDU and SP EDU backup folder?
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  13. #493

    Default Re: EB 1.2 MINI MOD PACK!

    no

    and

    yes.

  14. #494
    Proud Product of Slave Labor Member ezekiel2517's Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    I have a question:

    The city mod version in this pack, is it the one that limits the "barbarian" factions to large sized cities?


    "Kaneda! What do you see?"

  15. #495
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    It's not by default... you need to download the CityMod add-on
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  16. #496
    Proud Product of Slave Labor Member ezekiel2517's Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Quote Originally Posted by ||Lz3|| View Post
    It's not by default... you need to download the CityMod add-on
    oh


    "Kaneda! What do you see?"

  17. #497

    Default Re: EB 1.2 MINI MOD PACK!

    Quote Originally Posted by Ferromancer View Post
    In the EDU:

    Replace:
    roman_infantry_cohorsevocata_cohorspraetoriana
    with:
    roman_infantry_cohorsimperatoria_evocata

    replace:
    roman_infantry_cohorsimperatoria
    with:
    roman_infantry_cohorsimperatoria_evocata

    delete line:
    officer roman_eagle

    That's a temporary solution to get you playing again. The real problem lies with something screwed up in the unit models.

    Perhaps i have the solution, in the descr_battle_model some files are not correctly named.
    Search for:
    Roman infantry - Cohors Evocata / Cohors Praetoriana
    and
    Roman infantry - Cohors Imperatoria

    Then look at the names for 'texture' and 'model_flexi_m' they should be the same as the file names in the following folders:
    eb/data/models_unit/textures/
    and
    eb/data/models_unit/

    So for example the following line in the descr_battle_model is linked to the following file:
    model_flexi_m eb/data/models_unit/EBUNIT_PROME_NEW_UNIT_ROMAN_LegioneAugustea_high.cas

    But in the eb/data/models_unit/ folder the file name is as followed:
    EBUNIT_PROME_NEW_UNIT_ROMAN_LEGIONEAUGUSTEA_HIGH.CAS

    So if both names are the same, no changes has to be made in the export_descr_unit file

    The only line that has to be deleted in that file is:
    officer roman_eagle

    I hope this works.

  18. #498

    Default Re: EB 1.2 MINI MOD PACK!

    hey, guys, how do you get rid of formation mini-mod? i dont like all the units being on guard mode by default. i have also noticed that AI doesnt cope very well and always leaves some units behind which leaves the rest of the army isolated and cut to pieces. not sure though whether that caused by formations... but these "reserves" seem to very rarely engage...

  19. #499
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Quote Originally Posted by Sarkiss View Post
    hey, guys, how do you get rid of formation mini-mod? i dont like all the units being on guard mode by default. i have also noticed that AI doesnt cope very well and always leaves some units behind which leaves the rest of the army isolated and cut to pieces. not sure though whether that caused by formations... but these "reserves" seem to very rarely engage...
    Go to the original Lysander13 thread... there's a link in my main post. =)
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  20. #500
    Member Member Mithick666's Avatar
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    Smile Re: EB 1.2 MINI MOD PACK!

    New things to notice
    City mod (both version a and b)
    Phalanx mod
    Fixed Polybian recruitment for Allied recruitment mod (I had forgoten to disable the allies and to restrict the extraordinarii)
    Fixed FD
    Fixed Victory conditions
    Fixed Alexander splash loading screen in RTW version
    Fixed Bruttian voices
    Improved UI (that means I finally made intallers )
    Fixed Bruttian voices
    what is it? the bruttian unit does not have voice or it is missig did you put them voices or something?

  21. #501
    Wielder of a pointy-thing Member Olimpian's Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    So my EB install got f**ked up... and now I want to reinstall this great compilation but I have a little problem I can't download anything. I tried dissabeling firewall, antivirus, etc ... but everytime I download something (the pack, city mod, phalanx ...) it's named "X6" and is in an unknown format. Have no idea what this means

    EDIT: Nevermind, I cracked it ( stupid DAP ). But now I found that the City mod 5.1b with allied recruitment enabled has a small bug: roman allied units are just labeled "Legio" instead of "Legio I Kalabria"-for example. I know it's because of City mod 5.1b with allied recruitment because if I don't install it the labeling is good.

    I would be very greatful Lz3 if you could spear the time to fix this.
    Last edited by Olimpian; 02-27-2009 at 16:41.

  22. #502

    Default Re: EB 1.2 MINI MOD PACK!

    Hi lz3 ime having a small problem.
    i downloaded Spoils of Victory, Some trait changes (command stars & cursus honorum), Win Conditions, Force Diplomacy, and city mod and now the the computer ceepes giving me 100000 mani per turn when i should be in the negatives and the game starts to get alital boring when i can just bribe my way to victory.

    so do eny of those mods mess with the eb script in a way that can account for this.

    edit: i just got this error message after exiting my game.
    https://img10.imageshack.us/my.php?image=85558098.png

    so if you need eny more info tell me.
    Last edited by CyberPhalanx; 03-02-2009 at 17:10.

  23. #503
    Member Member Lovejoy's Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    I am so confused.

    In the main post, I first read this:
    "You dont need to do anything but download the pack Now I didn't took a chance , I also included EVERY official fix, so... you DON'T need to apply ANY official fix after using this."


    But then, futher down the post, I read:
    "Official EB fix adaptation. Download. Instruction: Unpack into <RTW directory>/EB/data."

    ...and:
    "Instructions (for all packs)
    1-Make sure you have the sprites fix applied
    2-Download it."


    Should I download this?

    More:

    I want to play with citymod. But I don't know if I should choose
    "* City mod 5.1a for mod pack with allied recruitment mod enabled Here"

    Or...
    "* City mod 5.1a for mod pack with allied recruitment mod disabled Here

    What is allied recruitment mod? Is it the "Roman Allied Legions-mod; by konny"?


    Last edited by Lovejoy; 03-02-2009 at 17:44.

  24. #504

    Default Re: EB 1.2 MINI MOD PACK!

    City mod 5.1b appears to be missing some resources. Arretium cannot be upgraded to a City.
    Tribunus Decimvs Cornelivs Scapvla - BtSH


    Spoiler Alert, click show to read: 
    Just think EBII will have graphics like this


    Spoiler Alert, click show to read: 
    I Win!!


  25. #505

    Default Re: EB 1.2 MINI MOD PACK!

    Could someone please post a link to just this Spoils of Victory mod? Unless it's the same as the version from the original thread as that one makes my game crash for some reason.

  26. #506
    Guest desert's Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Two questions Lz3:

    1. There's no differentiation between the Alex version of City Mod and the RTW version. Does this mean it will work regardless of .exe?

    2. You wouldn't happen to have the old "revert back to 1.1" files, would you?

  27. #507

    Default Re: EB 1.2 MINI MOD PACK!

    Quote Originally Posted by Gask View Post
    Could someone please post a link to just this Spoils of Victory mod? Unless it's the same as the version from the original thread as that one makes my game crash for some reason.
    It's the same
    Tribunus Decimvs Cornelivs Scapvla - BtSH


    Spoiler Alert, click show to read: 
    Just think EBII will have graphics like this


    Spoiler Alert, click show to read: 
    I Win!!


  28. #508
    Member Member Holysahib's Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Hi,

    I'm a real noob on all this modding stuff, but this pack really looks nice!
    I play EB.exe version 1.2, and I allready have Force Diplomacy installed.
    Can I install the pack without screwing my save games? (I allready restarted my Romani campaign three times!) or should I remove the previous mods first?
    Also, Spoils of Victory says that they're not save compatible, is this fixed in this pack?
    Anyway, great work on the modding, this really brings games to another level, way more creative than any company would ever dare or think of.

  29. #509
    Member Member Maksimus's Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    oki i make a short fast info to confirm that Eaem has all of Lz's mod features exept

    Win Conditions (since they dont represent 'new reality' in Eaem start map etc) Roman Allied Legions (since we use regions for naming First cohorts instead of Allied units that are mercenary ones)
    “Give me a place to stand and with a lever I will move the whole world.”

  30. #510

    Default Re: EB 1.2 MINI MOD PACK!

    Question: does this mod (or rather, any of the mods in this mod) change the edu backup files?

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