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Thread: EB 1.2 MINI MOD PACK!

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  1. #1

    Default Re: EB 1.2 MINI MOD PACK!

    City mod 5.1b appears to be missing some resources. Arretium cannot be upgraded to a City.
    Tribunus Decimvs Cornelivs Scapvla - BtSH


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    Just think EBII will have graphics like this


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  2. #2

    Default Re: EB 1.2 MINI MOD PACK!

    Could someone please post a link to just this Spoils of Victory mod? Unless it's the same as the version from the original thread as that one makes my game crash for some reason.

  3. #3

    Default Re: EB 1.2 MINI MOD PACK!

    Quote Originally Posted by Gask View Post
    Could someone please post a link to just this Spoils of Victory mod? Unless it's the same as the version from the original thread as that one makes my game crash for some reason.
    It's the same
    Tribunus Decimvs Cornelivs Scapvla - BtSH


    Spoiler Alert, click show to read: 
    Just think EBII will have graphics like this


    Spoiler Alert, click show to read: 
    I Win!!


  4. #4
    Member Member Holysahib's Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Hi,

    I'm a real noob on all this modding stuff, but this pack really looks nice!
    I play EB.exe version 1.2, and I allready have Force Diplomacy installed.
    Can I install the pack without screwing my save games? (I allready restarted my Romani campaign three times!) or should I remove the previous mods first?
    Also, Spoils of Victory says that they're not save compatible, is this fixed in this pack?
    Anyway, great work on the modding, this really brings games to another level, way more creative than any company would ever dare or think of.

  5. #5
    Member Member Maksimus's Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    oki i make a short fast info to confirm that Eaem has all of Lz's mod features exept

    Win Conditions (since they dont represent 'new reality' in Eaem start map etc) Roman Allied Legions (since we use regions for naming First cohorts instead of Allied units that are mercenary ones)
    “Give me a place to stand and with a lever I will move the whole world.”

  6. #6
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Quote Originally Posted by Holysahib View Post
    Hi,

    I'm a real noob on all this modding stuff, but this pack really looks nice!
    I play EB.exe version 1.2, and I allready have Force Diplomacy installed.
    Can I install the pack without screwing my save games? (I allready restarted my Romani campaign three times!) or should I remove the previous mods first?
    Also, Spoils of Victory says that they're not save compatible, is this fixed in this pack?
    Anyway, great work on the modding, this really brings games to another level, way more creative than any company would ever dare or think of.

    Em in theory it's savegame compatible... and you shouldn't have to erase your current mods, since this one would just overwrite them. However it's not fail proof. I asked if anyone could confirm the sgc (save game compatible), but no one answered, perhaps they didn't took the chance. but , at least theoretically, it should work.

    your call =/
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  7. #7
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Oh and... applying the fixes yourselves is easier that it seems, it normally only includes the EBBS anyways.

    (about arretium not upgrading to city... em, I thought I had achieved that in my last game... um )
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  8. #8
    Member Member Darth Stalin's Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    It seems that the only bugfix not included into the Mini-mod pack is the latest EBBS Script fix, uploaded to the "1.2 Bugfixes" thread on February 1st, 2009 - thus I'll only have to compare the fixed EBBS linked in the first post of this thread (as on January 15th, 2009) with the Official bugfix.
    I'm happy that here come 9 days free of work - two weekends and a whole week of rest (passed from the previous year - I'm usually saving it for future use).

    BTW: I'm not using City Mod at all - just think that the EB is so much alternative history that implementung restrictions that might have occurred only in real history events is way too much.
    Last edited by Darth Stalin; 03-20-2009 at 08:17.
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

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