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Thread: EB 1.2 MINI MOD PACK!

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  1. #23
    Member Member Satyros's Avatar
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    Jan 2004
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    Default Re: EB 1.2 MINI MOD PACK!

    So , let me get this straight , it's E.B. 1.1 --> E.B. 1.2 ---> Sprites fix ( only ? none of the other two fixes ? ) ----> E.B. 1.2 Mini-mod Pack ( alx version - over an rtw 1.5 with alexander installed ) ----> scripts_customfix and I'm done ?

    And I have to do nothing more to get this working ?

    Am I right ?

    No target lines or any changes of that sort to be able to work with alex engine ?

    I would appreciate any help , sorry if this is tiresome but I'm not quite sure about the sequence of installation of the files .

    Thanks in advance for any answer . And in any case thank you for taking the time to do this Lz3 . Be well .

    Satyros

    *edit* P.S. : I ve installed the files as I described in my post , and my comments are ;

    a) the game runs more smoothly than before I think with the Alex-engine , I was pleasantly surprised .
    b) the campaign A.I. seems improved , kinda , I have to play more to be able to confirm this .
    c) the hoplites under A.I. control don't work as they do in Vanilla EB , they spread out as soon as contact is made , a fact which I particularly disliked , please propose a way to fix this , or point out any mistake I made in installing the files , if correction through re-installation is possible . I can't mod so it will be tough for me to fix manually I guess .
    d) the battle A.I. seems improved ( is this the formations or the engine ?) but I have to play more to be able to confirm this .
    e) Arche Seleukeia seems weaker than before . I started as Pontos ( VH/M ) after I employed my usual strategy of attacking them ( and everybody else I can for that matter ) on the first turn , the haven't sent any decent stack since , I kept forcing peace just because I was awfully bored to face armies of 1-4 units every second turn , they kept breaking it , until I forced for a turn protectorate status , which caused them to turn to the Ptolemaioi and the haven't bothered me for about 10 years or so since . They are not passive however , they fight a war with the Ptolemaioi and Antiocheia has changed hands a couple of times . The Koinon Hellenon have done a good job in surviving , have reached Byzantion , and I think subdued the Epeirote kingdom and made them protectorate . I suspect however that the Makedonian Kingdom has shrinked to Mytelenian Kingdom , and even then continuously failing to capture Pergamos . The Hayasdan have moved and captured a rebel settlement to their southwest not the coastal one , I can't remember the name .
    f) the spoils of war mod works , I think .
    g) I can't tell about the city mod since I don't know the specific effects over the towns I own and/or my faction .
    h) I believe the A.I. retrains , which rawkz .
    i) Occasionaly the mod doesn't start , I can't tell why , I click single player but it will fail to start , and sometimes will start after I reboot .
    j) I have experienced once a CTD when trying to load a savegame - not an autosave , after restarting the game , it didn't happen again .

    All in all a positive experience but see c) point and comments on AS . Good job mate . Thank you
    Last edited by Satyros; 06-17-2009 at 20:07. Reason: first impressions
    Smell the battle in the wind, before you see us.Winterhorde of furyride, the wind will lead us.

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