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Thread: EB 1.2 MINI MOD PACK!

  1. #331
    Member Member Darth Stalin's Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    Well, this means I'll have to wait until MiniModPack 1.2 is ready, to DL it and modify by myself to play again as Romani... maybe this time I'll manage to finish my EB Romani campaign for the first time (this will be my third attempt to do it - previous attempts have been interrupted 'cause of new EB releases => started on 1.0 and had to start again under 1.1 with MMP => stopped and waiting for MMP 1.2...
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  2. #332
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    See main post...
    Last edited by ||Lz3||; 11-29-2008 at 02:26.
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  3. #333
    Guest desert's Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    Wait, so the 1.2 pack does not have the aquilifers?

  4. #334
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    Quote Originally Posted by desert View Post
    Wait, so the 1.2 pack does not have the aquilifers?
    huh? of course it will...

    RTW.exe version won't though... the exe can't handle it
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  5. #335

    Default Re: EB 1.1 MINI MOD PACK!

    Mine shows an error when starting RTW. Apparently it only works with alex.exe.

  6. #336
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    Quote Originally Posted by Basileos ton Ellenon View Post
    Mine shows an error when starting RTW. Apparently it only works with alex.exe.
    yes... hehe

    I'm uploading right now the rtw.exe version
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  7. #337
    Guest desert's Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Okay then.

  8. #338

    Default Re: EB 1.2 MINI MOD PACK!

    Damn, LOL .
    Last edited by A Terribly Harmful Name; 11-29-2008 at 02:42.

  9. #339

    Default Re: EB 1.2 MINI MOD PACK!

    Trying to use Force Diplomacy causes a CTD.

  10. #340

    Default Re: EB 1.2 MINI MOD PACK!

    Noooo!!!!!! :P I was intending to use it, but damn

  11. #341
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Quote Originally Posted by DisposableHero View Post
    Trying to use Force Diplomacy causes a CTD.
    hum... I had heard that happened... I think it solves alone... er... let me search for the post mentioning the problem

    PS: RTW version is ready
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  12. #342
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Quote Originally Posted by Mediolanicus View Post
    FD is easily adapted, it's working perfectly. So is EB1.2 + BI.

    Edit : FD: http://www.twcenter.net/forums/showt...76#post1555176
    well, could you try that?


    what about the SGC? is it trully compatible?
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  13. #343

    Default Re: EB 1.2 MINI MOD PACK!

    Hey do it for us .

  14. #344

    Default Re: EB 1.2 MINI MOD PACK!

    Will give it a try now.

    This is a fresh install, so I have no saved games to test compatibility on.

    However, I can confirm that Spoils of Victory appears to be working, as is the naval strat map add-on.

    Allied Legions sort of half-works, in that it says Legio, but doesn't give a number or name of province.

    EDIT: Think I've found the problem with Force Diplomacy. Just testing now.

    EDIT2: Okay, that caused a lot of nasty things to happen. Guess I shouldn't try to edit those .txt files in notepad...

    Anyway, I noticed several discrepencies between data/export_descr_advice.txt and data/scripts/show_me/Force_Diplomacy.txt included in the mod, and what that link said they should be. Also data/text/export_advice.txt was entirely missing these lines:

    {Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Title} Force Diplomacy

    {Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Text1}
    You can force this faction to accept your offer by clicking on the "show me how" button.
    Last edited by DisposableHero; 11-29-2008 at 03:25.

  15. #345
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Hey do it for us .
    Can't too damn busy... I shouldn't be doing this actually... hehe I guess I felt bad for you guys

    Quote Originally Posted by DisposableHero View Post
    Will give it a try now.

    This is a fresh install, so I have no saved games to test compatibility on.

    However, I can confirm that Spoils of Victory appears to be working, as is the naval strat map add-on.

    Allied Legions sort of half-works, in that it says Legio, but doesn't give a number or name of province.

    EDIT: Think I've found the problem with Force Diplomacy. Just testing now.
    In case of a fresh instalation...remember to add the sprites official fix for EB 1.2

    About the legio thing... I think that's due to the map.rwm, but in theory it should work... emm do you know how to regenerate it?

    1-open EB
    2-erase map.rwm in EB/Data/world/maps/base/map.rwm
    3-Start a new campaign
    4-go to EB/Data/world/maps/base/map.rwm and copy map.rwm
    5-paste map.rwm in EB/sp game edu backup/
    Last edited by ||Lz3||; 11-29-2008 at 03:25.
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  16. #346

    Default Re: EB 1.2 MINI MOD PACK!

    Does the pack include all the official fixes or do I need to include the sprites and nomad one?

  17. #347
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Quote Originally Posted by Basileos ton Ellenon View Post
    Does the pack include all the official fixes or do I need to include the sprites and nomad one?
    only the sprites one if you're talkin about a fresh EB instalation... the other one is included already
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  18. #348

    Default Re: EB 1.2 MINI MOD PACK!

    That map.rwm regenerate thing worked a charm on getting the Legion names and numbers. Thanks.

    And in case you missed the second edit of my earlier post...

    Quote Originally Posted by DisposableHero View Post
    Will give it a try now.
    EDIT2: Okay, that caused a lot of nasty things to happen. Guess I shouldn't try to edit those .txt files in notepad...

    Anyway, I noticed several discrepencies between data/export_descr_advice.txt and data/scripts/show_me/Force_Diplomacy.txt included in the pack, and what that link said they should be. Also data/text/export_advice.txt was entirely missing these lines:

    {Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Title} Force Diplomacy

    {Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Text1}
    You can force this faction to accept your offer by clicking on the "show me how" button.
    And yup, I have the sprites fix.
    Last edited by DisposableHero; 11-29-2008 at 03:36.

  19. #349
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    to be honest I though that it was going to work since it didn't messed up with another file in EB 1.2, guess I was wrong...

    is it working for you now?
    Last edited by ||Lz3||; 11-29-2008 at 03:50.
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  20. #350

    Default Re: EB 1.2 MINI MOD PACK!

    No - when I try to make the changes in those .txt files, the game stops working and fails to load properly. I suspect that's because I'm just making the edits in notepad, but I'm no expert.

  21. #351

    Default Re: EB 1.2 MINI MOD PACK!

    Google for Notepad++, install it and edit the files using it. See if it works.

  22. #352
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Doubt it... it should make no diference... as far as I know... I haven't ever modded scripts with notepad though...
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  23. #353

    Default Re: EB 1.2 MINI MOD PACK!

    Hmm...I can make all the changes but one: in data/export_descr_advice.txt a line under 2085B_UI_Panel_Diplomacy_Help_Trigger should read AdviceThread Help_UI_Panel_Diplomacy_Early_Advice_Thread 0. But export_descr_advice.txt says at the top not to modify that file directly, but rather use the 'Spreadsheet Advice.xls' and re-export it.

    I don't seem to have this file, however. (I do have something called 'advice' in the preferences folder, but I don't have a program to support whatever format it is in).


    Right, ignore that lot.

    All you need to do to get FD to work:

    Open EB/data/text/export_advice.txt.
    Add the following lines to the bottom of that file:

    {Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Title} Force Diplomacy

    {Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Text1}
    You can force this faction to accept your offer by clicking on the "show me how" button.

    Save.
    Fire up a new game (I have absaloutely no idea if this is save game compatible or not...)

    Bleh. Somehow, I have the feeling that if I knew what I was doing, I could have sorted that an hour ago...
    Last edited by DisposableHero; 11-29-2008 at 04:19.

  24. #354

    Default Re: EB 1.2 MINI MOD PACK!

    Just tested: FD works all right with the recommendations Lz3 provided on the link, had no problems with map.rwm or anything else. All edits done with Notepad++.

  25. #355

    Default Re: EB 1.2 MINI MOD PACK!

    Ahhh, I just need city mod and phalanx mod for it to be perfect!


  26. #356
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Note DO NOT use anythin but notepad (windows default) to mod anything in the text folder... it will mess up many german and celtic names
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  27. #357
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Quote Originally Posted by DisposableHero View Post

    All you need to do to get FD to work:

    Open EB/data/text/export_advice.txt.
    Add the following lines to the bottom of that file:

    {Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Title} Force Diplomacy

    {Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Text1}
    You can force this faction to accept your offer by clicking on the "show me how" button.

    Save.
    Fire up a new game (I have absaloutely no idea if this is save game compatible or not...)
    so that's the only thing to do? humm... I'll put it in the main post

    it is SGC by the way
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  28. #358

    Default Re: EB 1.2 MINI MOD PACK!

    Quote Originally Posted by ||Lz3|| View Post
    Note DO NOT use anythin but notepad (windows default) to mod anything in the text folder... it will mess up many german and celtic names
    Just went through the Sweboz and Arverni campaigns, detected nothing weird or outside the normal with the names.

    Notepad++ is officially recommended by some modders precisely because it is more unicode friendly than plain old notepad, and indeed it is far better on every aspect.

    So don't be affraid of using it instead.

  29. #359
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Quote Originally Posted by Basileos ton Ellenon View Post
    Just went through the Sweboz and Arverni campaigns, detected nothing weird or outside the normal with the names.

    Notepad++ is officially recommended by some modders precisely because it is more unicode friendly than plain old notepad, and indeed it is far better on every aspect.

    So don't be affraid of using it instead.
    I learnt/ed it the hard way... I used to though Notepad++ was alright to mod the files in the text folder. However, it seems that when you open the file it automatically changes the coding. That makes some characters appear as "?"... especially in the sweboz vicory conditions trait

    PS: I use textpad, Notepad++, Notepad and winmerge
    Last edited by ||Lz3||; 11-29-2008 at 05:01.
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  30. #360

    Default Re: EB 1.2 MINI MOD PACK!

    Quote Originally Posted by ||Lz3|| View Post
    I learnt/ed it the hard way... I used to though Notepad++ was alright to mod the files in the text folder. However, it seems that when you open the file it automatically changes the coding. That makes some characters appear as "?"... especially in the sweboz vicory conditions trait

    PS: I use textpad, Notepad++, Notepad and winmerge
    So in fact you mean USE anything BUT windows notepad to mod anything in the text folder. Yeah it does screw up things big time .

    Anyway I'm grateful. Just reinstalled everything and added ALEX-EB now that things are ready, and it's working all perfectly fine! Shouldn't be a beta anymore, except for that unhappy FD detail.

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