Quote Originally Posted by Revan-Shan View Post
More suggestions for the mod:

Musthave:
Giants should be able to destroy walls, castle doors and towers, but, at the same time, those creatures + trolls and so, wouldn't be able to use the doors in the walls and assault objects (rams, assault towers...).

Monsters should throw away their enemies with their attacks.

Silvan Elves could have trees as buildings, that's what they are planning to do in The Third Age Total War.

Elves should be build with extra expertise so that they are faster and more dangerous, like real elves.

vampires should be faster than anyone else.

Skeletons should never rout, but they should autodestroy if they have no leader.

Underground battles, were discussed previously, just to remember.

Underground campaign map, I heard that idea, a wonderful one. Don't know if it's possible to have two cmpaign maps at the same time in the same screen but it would be excellent.
1. I think this was used in the lotr mod for RTW with the trolls converted from elephants I believe,
that could be a possibilty although in M2TW elephants have cannons on their backs so therefore
cannot be used as siege weapons in close combat, so there would be many difficulties in doing so.
2. If u mean that they pick up & throw away their enemies then that could be possible as a death
animation but extremely difficult to do. If u mean that when they whack their enemy with their
weapon then the enemy flies away a few metres then I guess that it is also possible, kinda like
sometimes when u hit an enemy formation with a siege weapon, when u make a successful calvary
charge against the enemy or when u throw a regiment of elephants that have no ammo at them.
Although I think this would be excluding calvary as they would have to change the calvary to count
as infantry which would lock most of their abilities
3. As dogman has said, wood elves won't be in the mod, although there was one test model made by
Alletun which was really well done.
4. This would probably make the elves a bit imbalanced, & would be wasted effort in my opinion as
the effort could be placed in creating new models etc.
5. I doubt there will be any single unit vampire units or several heroes in one unit since of modding
blocks & balancing, if the vampire was in a unit of infantry then that would be silly if he was faster.
& if u r thinking of blood dragons then there is a fact that they r mounted on what is not another
vampire.. & even if they were on foot they r not faster than a horse..
6. The mod is trying to stay with the warhammer rules, & in the warhammer rules skeletons can
apparently rout.
7/8. I'd guess that a underground battle in custom or historic battles modes could be possible but
once again it would be very difficuly & a large amount of wasted effort, a double campaign with
above- & under- ground would likely be impossible or EXTREMELY difficuly, they would have to have
it as a secondary campaign option in a W2TW expansion which looks like they r likely never going to
get to do. Also I don't believe there has ever been a battle underground as the every1 apparently
do not know where the skaven live.

I'm no sure if the mod is in the position to have anymore suggestions as it is going incredibly slow
now & to me it looks like it is likely to die out soon unfortunatly..