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  1. #1

    Default Re: New IDEAS

    Quote Originally Posted by Revan-Shan View Post
    More ideas:


    -A new faction: NATURE.
    Call them Monsters or so.


    Quote Originally Posted by Revan-Shan View Post
    -New units based in the faction's weaponry and culture. example:

    Imperial snipers: Shooters that use hochland long rifles.

    Hochland long rifle counts as Experimental weaponery i WFB. Place it very high on tech tree - guild (Master/HQ - Hunters guild perchaps?) unit or hanguner update.


    Quote Originally Posted by Revan-Shan View Post
    -Human troops for the Vampire Counts. In the army book it says that the VC can use imperial militia (archers and free companies).
    Never heard of. I'm looking at 7th ed. AB and cannot find it.


    Quote Originally Posted by Revan-Shan View Post
    -Northern rebel tribes (area: Kislev): Ungols (reskin mongols)
    Ungols are part of Kisleves society. If Kislev isn't playable army - do so!

  2. #2
    Warhammer: Total War Team Member Krazysigmarite's Avatar
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    Default Re: New IDEAS

    The majority of these ideas have already been discussed, but bringing them to light again is always good for constructive brain-storming.

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