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Thread: Sweboz Crash at 244 B.C.

  1. #1

    Default Sweboz Crash at 244 B.C.

    Savegame file: http://www.axifile.com?3610011

    I am playing 1.1, no unofficial mods, have all permanent and temporary fixes, do not have the background script enabled.

    The crash occurs during when I end my turn and it goes through all the other factions symbols on the top of the screen. When it crashes its on Aedui. I have yet to cancel all of my recruitment and construction orders and if it stops the crash I'll update this thread. I believe I have all of the info needed, if not I apologize

  2. #2

    Default Re: Sweboz Crash at 244 B.C.

    Quote Originally Posted by Logarth View Post
    Savegame file: http://www.axifile.com?3610011

    I am playing 1.1, no unofficial mods, have all permanent and temporary fixes, do not have the background script enabled.

    The crash occurs during when I end my turn and it goes through all the other factions symbols on the top of the screen. When it crashes its on Aedui. I have yet to cancel all of my recruitment and construction orders and if it stops the crash I'll update this thread. I believe I have all of the info needed, if not I apologize
    My guess is that the Aedui town in northern italy has been taken by the Romani? Correct?

    If so, ask the Romani for the settlement, then either process_cq (name of city) +happiness buildings, or give it back to the Aedui

    It could be any of their settlements, but that's the most likely.
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  3. #3

    Default Re: Sweboz Crash at 244 B.C.

    Well it appears on my map that the three northernmost are either owned by aeudi or by rebels and my diplomat doesn't have enough moves left to get that far south. Also forgive me for being kind of a noob but what does process_cq (name of city) +happiness buildings mean.

  4. #4
    Member Member Skandinav's Avatar
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    Default Re: Sweboz Crash at 244 B.C.

    Process_cq "settlement name" is a console code to automatically build everything in your building queue for the selected settlement in 0 turns, the expense will still be taken from your treasury.

    What Olaf means is that your crash is likely to be related to a rebelling city, usually one of the faction under whose turn the game crashes, keep an eye out for rebelling cities near all of my crashes are related to this and as such somewhat easy to remedy if you get the problematic faction to grant you the region with the Force Diplomacy Mod and then build structures that increase population happyness before giving it back to its original owner.

    The "Frequently encountered issues and suggestions for getting around them" thread here could perhaps help you more.

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